Search found 246 matches

by Zourin
Sun Feb 16, 2014 3:46 am
Forum: General discussion
Topic: Can I use oil to produce energy?
Replies: 28
Views: 19970

Re: Can I use oil to produce energy?

Well, I did some calculations on oil as fuel. It's not that great. You get about 5.08 MJ from Oil Process 1 and 6.6425 MJ after Oil Process 2 for one bit of crude oil. Coal is 4 MJ. This is including all the processing (including steam engines, which halve the output). If you use the -80% power on ...
by Zourin
Sun Feb 16, 2014 3:33 am
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 46654

Re: Version 0.9.0

[quote="immibis"]Read this thread... started a world... spawned next to this: Good luck finding copper that isn't nestled against a biter camp. The start location has.. no standards. Kinda like my avatar where I spawned on an island. I like being somewhere near water, as it's a natural def...
by Zourin
Sun Feb 16, 2014 3:16 am
Forum: General discussion
Topic: Can I use oil to produce energy?
Replies: 28
Views: 19970

Re: Can I use oil to produce energy?

Is there any way of getting rid of all the solid fuel I am accumulating? I am running a few refineries to produce petroleum gas for plastics, but the heavy oil is only useful for lubricant, and light oil doesn't seem to be used for anything other than fuel. An option to just burn/dump it would be n...
by Zourin
Sun Feb 16, 2014 3:07 am
Forum: General discussion
Topic: Can I use oil to produce energy?
Replies: 28
Views: 19970

Re: Can I use oil to produce energy?

Im using oil to power everything, I dont know what I will do when my deposits arent good enough D: You will start buying the biters land with fake incentives and drilling their oil! Then you will look for ocean deposits with complete disregard to the fishies. Then when you are mega oil billionaire ...
by Zourin
Sun Feb 16, 2014 2:46 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smelting setup
Replies: 14
Views: 27909

Re: Smelting setup

On this.. I've pondered using splitters to at least partially load-balance the outputs of a series of furnaces. The idea has two belt rows. A common line and an output line. Each furnace outputs to its own output line, which is then split (merged) into the main line running the full length. At the e...
by Zourin
Sun Feb 16, 2014 2:20 am
Forum: General discussion
Topic: How do I make pipes not stick together?
Replies: 3
Views: 3396

Re: How do I make pipes not stick together?

you can parallel pipe-to-ground connections just fine, although once you go so far that you start needing pumps, I think pumps are omnidirectional like pipes, but you should be able to stagger where the underground portions come up just fine. You get the added bonus of open real-estate this way, and...
by Zourin
Sun Feb 16, 2014 1:59 am
Forum: Ideas and Suggestions
Topic: Better Logistic Options
Replies: 8
Views: 4254

Re: Better Logistic Options

indeed. I tried the fully-automatic-belt-feed-madness for a while and realized that 'stone age logistics' had some merit, especially when presented with car trunk space I never used, and the prospect of having to rip it all down once I got logi-bots. My bases are much cleaner, although I still do a ...
by Zourin
Sun Feb 16, 2014 1:31 am
Forum: Show your Creations
Topic: End of my 0.8 life...
Replies: 1
Views: 4378

Re: End of my 0.8 life...

Absolutely beautiful train layouts.
by Zourin
Sun Feb 16, 2014 1:23 am
Forum: General discussion
Topic: Can I use oil to produce energy?
Replies: 28
Views: 19970

Re: Can I use oil to produce energy?

Well, it's solid fuel. Throw it in the tank of a car, a train, or your steam power plants. i have to curse work right now, as I can't play to fully explore the mechanics, but the 'pump' from Liquid Logistics *should* enable you to push water to more remote areas and set up isolated power networks th...
by Zourin
Sun Feb 16, 2014 1:10 am
Forum: Balancing
Topic: Module Reballance
Replies: 48
Views: 22956

Re: Module Reballance

Productivity modules are fine.. If you watch Malkasphia's Lets Play, he puts productivity modules in everything. While he's getting good results, he's producing so much pollution he's almost visibly mutating the Biters to be larger and more aggressive. Productivity modules are fine and 'nerfing' the...
by Zourin
Sun Feb 16, 2014 12:55 am
Forum: Balancing
Topic: Is copper junk now?
Replies: 6
Views: 9214

Re: Is copper junk now?

Copper is still dominantly used for chip production, as well as peircing ammo, I'd hardly consider it worthless. It's just that the oil industry is now the huge bottleneck and new logistic twist, needing 2-3 more techs in order to produce advanced circuits, and an entire logistic network to produce ...
by Zourin
Sun Feb 16, 2014 12:45 am
Forum: Balancing
Topic: Has the map creation algorithm changed?
Replies: 5
Views: 7561

Re: Has the map creation algorithm changed?

After ten map generations, about half of them put my starting location against an ocean biome with no resources. Another few put me in the middle of a forest I had to hack my way out of. There should be rules for spawning locations: Things to be checked before committing a map to the player: 1. Is t...
by Zourin
Sun Feb 16, 2014 12:28 am
Forum: Ideas and Suggestions
Topic: Better Logistic Options
Replies: 8
Views: 4254

Re: Better Logistic Options

For sanity purposes, I have my smelting operations put everything into chests for a swing-by. I don't need, or want, a chest full of basic Belts. I would rather just not allocate ANY resources to it if I have enough to dump into the pack assemblers, and instead divert that material to a chip plant o...
by Zourin
Sat Feb 15, 2014 11:24 am
Forum: General discussion
Topic: Can I use oil to produce energy?
Replies: 28
Views: 19970

Re: Can I use oil to produce energy?

If the oil spills 'dry up' fairly quickly, I'm guessing there's a way to transport oil so that I don't have to deconstruct entire oil processing plants and rebuild them near the local supply every time? 0.8.8 pipes can barely go ten tiles without complaining about how stressful their lives are and a...
by Zourin
Sat Feb 15, 2014 10:20 am
Forum: Ideas and Suggestions
Topic: Better Logistic Options
Replies: 8
Views: 4254

Re: Better Logistic Options

There are three problems with the current options: 1. Belts have better 'moving power' than inserters and even logistic bots. Inserters are best for picking items from factory to factory, or from storage to storage. Belt to Belt, inserters become a bottleneck without devoting a large amount of space...
by Zourin
Sat Feb 15, 2014 5:01 am
Forum: Ideas and Suggestions
Topic: Better Logistic Options
Replies: 8
Views: 4254

Better Logistic Options

I find myself often limited by inserter speeds when there is an abundance of material backed up on a belt line, and I just need a dumb option to pipe materials in to something without needing a complex logistic solution. A few things I find I wish I really had: 1. Hopper A dumb-chute that simply ins...
by Zourin
Sat Feb 15, 2014 4:22 am
Forum: General discussion
Topic: Railway network ned help
Replies: 6
Views: 4451

Re: Railway network ned help

The thing to remember is to NOT put signals on the shared rail. If you put one signal, it designates the rail as one-way only. If you put a signal on the opposite side as well, it's possible for two trains to meet in the middle (but not collide)
by Zourin
Sat Feb 15, 2014 1:48 am
Forum: General discussion
Topic: Railway network ned help
Replies: 6
Views: 4451

Re: Railway network ned help

Right of Track = Right of Way Left of Track = Wrong Way. You can tell by looking at them, the green/red lights. The signal designates that 'block' of track as one-way-only, in addition to acting as a cut-switch for the pathing of other trains. These two trains will never collide, One is set to only ...
by Zourin
Fri Feb 14, 2014 3:49 pm
Forum: Show your Creations
Topic: Self-limiting loops and ingredients.
Replies: 13
Views: 16237

Re: Self-limiting loops and ingredients.

Generally, you only need a Smart Inserter and a Smart Chest (or Logistic Chest) wired together at the end of a serial sequence like that. Rather than cut off the intake inserter, you shut off the output. The intake will continue for a bit longer while it builds up the stack limits inside the factory...
by Zourin
Fri Feb 14, 2014 11:29 am
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 51470

Re: Friday Facts #20 The release buzz

The trailers need a bit of work, particularly since they seem to all be footage of old versions, and don't particularly dramatize the gameplay too well (it seems to barely skim the parts of the game that make it fun, such as the self-inflicted complexity and the pressure the alien presence gives). T...

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