Search found 242 matches

by ludsoe
Tue Mar 18, 2014 4:15 pm
Forum: General discussion
Topic: biters NEVER attacking makes for some depressing gameplay
Replies: 47
Views: 27663

Re: biters NEVER attacking makes for some depressing gamepla

If this is the case though - I want to know where the hell you get your Lego from that includes Laser turrets and automatic factories. All I have is 300 3x2 bricks with a few 2x2, and 1x2s :lol: http://www.youtube.com/watch?v=RcjplFIUhD0 I haven't seen any laser turret kits though, this is lego wer...
by ludsoe
Tue Mar 18, 2014 12:15 am
Forum: Show your Creations
Topic: I made it rain!
Replies: 4
Views: 9503

Re: I made it rain!

You can find the mod for it at MoMods. The upcoming update is going to have the rain showcased above. As for you're suggestions, Ill be considering them for future updates.
by ludsoe
Mon Mar 17, 2014 5:42 pm
Forum: General discussion
Topic: Just when I thought trains were Bad.....
Replies: 24
Views: 13810

Re: Just when I thought trains were Bad.....

I was thinking about trains, and fighting biters while in one. Then i remembered quite possibly my favorite trains of all time. http://2.bp.blogspot.com/_2reYE43DHZE/S--cCn1e2sI/AAAAAAAAF_E/IKUCOENgQD0/s1600/lp2.jpg We need rail mounted weapon systems now, that would be awesome. And it would solve s...
by ludsoe
Mon Mar 17, 2014 3:58 pm
Forum: General discussion
Topic: Something I recently realised...
Replies: 32
Views: 10776

Re: Something I recently realised...

Well, Bitters seems to be intelligent enough to build shelters, to identify the source(s) of threats and are usually not attacking without reasons to, rather than just hunting like animals. As this is a game, you can think this however you want, but we are playing with the goal to permanently invad...
by ludsoe
Mon Mar 17, 2014 3:55 pm
Forum: Show your Creations
Topic: I made it rain!
Replies: 4
Views: 9503

Re: I made it rain!

Actually its clever use of the explosion entity. I divided the map into a grid, and each chunk has its own master explosion animation. Saves on processing power and keeps entity and particle count down.
by ludsoe
Sun Mar 16, 2014 10:24 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 175211

Re: [MOD 0.9.2] MoMods

Mmmm I thought you were going to use the motion that can be given to particle entities to do the rain, it looks like little explosions atm (maybe when particles are more random, instead of in a gif it looks better) Hopefully in the future weather would either be part of the base game, or we would g...
by ludsoe
Sun Mar 16, 2014 8:47 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 175211

Re: [MOD 0.9.2] MoMods

Coming soon to a MoWeather near you! http://fat.gfycat.com/GregariousScentedFrenchbulldog.gif Animated rain! Woooo! MoLogicCore is also coming along nicely. Its data now saves properly, allowing MoTimer's(MoLogicCore Module) timers to count down even after saving+reloading. This allows MoWeather's w...
by ludsoe
Sun Mar 16, 2014 8:30 pm
Forum: Show your Creations
Topic: I made it rain!
Replies: 4
Views: 9503

I made it rain!

Image

Weee rain! What do you guys think? Oh and this isn't faked its actually in-game using a mod.
by ludsoe
Sun Mar 16, 2014 1:34 pm
Forum: General discussion
Topic: Something I recently realised...
Replies: 32
Views: 10776

Re: Something I recently realised...

I'd like the game to give you more possibilities for interactions with them and amongst them. It'd be cool to see "herbivore" biters grazing iron ore while normal ones hunt them. Maybe that should be experimented with, might change the game from MINE,BUILD,POLLUTE,MINE....... And would ex...
by ludsoe
Sat Mar 15, 2014 2:05 am
Forum: Ideas and Requests For Mods
Topic: [Idea] - Preparing for Colonization
Replies: 2
Views: 4425

Re: [Idea] - Preparing for Colonization

So alongside the rocket defense, you need to design a functioning city? Or would this be after the (first) colony ship lands? This is very interesting. I think Ill fiddle around with some concepts for city building game play. (MoColony anybody?) If i don't make colony simulation in factorio myself, ...
by ludsoe
Fri Mar 14, 2014 5:21 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 175211

Re: [MOD 0.9.2] MoMods

Releasing MoWeather 0.0.2 Now, and as its powered by a development build of MoLogicCore. I'm releasing the development build alongside MoWeather 0.0.2. This is something i support of highly, self made mod api, keep up the good work I'm Designing the Mod Apis mostly for myself, but I'm allowing anybo...
by ludsoe
Thu Mar 13, 2014 1:37 pm
Forum: Implemented mod requests
Topic: change the recipes: Both Ingredients and Results
Replies: 3
Views: 5024

Re: change the recipes: Both Ingredients and Results

As this threads about changing recipes, I propose we add a new ingredient perimeter. "Recipe Ingredient category" The idea is we have the Ingredient category that allows us to place wildcards into recipes. Such as { type="IRCat" name="metals" Items = {"copper-ore&q...
by ludsoe
Thu Mar 13, 2014 10:38 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 175211

MoMods: CoreMod Downloads

Ill be placing my mods here in a organised fashion. You can read more into the mods themselves by clicking the spoiler for each one. Mod details are organised by [Factorio Version,Mod Name,Mod Version]. Sometimes there's beta versions of the mods in these. GitHub Link: https://github.com/ludsoe/Fact...
by ludsoe
Thu Mar 13, 2014 1:37 am
Forum: General discussion
Topic: Just when I thought trains were Bad.....
Replies: 24
Views: 13810

Re: Just when I thought trains were Bad.....

Wow, great! So the PushMePull train is actually reversing its direction after a train stop so you don't need track loops to turn the train around? This didn't come for free and we had to spend quite some time to make this work. Maybe we should "advertise it better" in a way of tips and tr...
by ludsoe
Wed Mar 12, 2014 8:58 pm
Forum: Implemented Suggestions
Topic: Smart Splitter (-Suggestions will never End)
Replies: 33
Views: 19715

Re: Splitter dev

Id like to see more splitter style devices, maybe a merger one that takes multiple belts in and only outputs 1 belt. 2->1 3->1 and 4-> mergers. Alongside the filter type.
by ludsoe
Wed Mar 12, 2014 8:54 pm
Forum: Mods
Topic: [Concept 0.9.2] Boat Mod!
Replies: 6
Views: 12804

Re: [Concept 0.9.2] Boat Mod!

slay_mithos wrote:That's a good idea, but it would be nice if a mod used this to make the train's version too, to be able to make maps that are more island-based and still being able to automate things.
Ill look into this, and Ill release along side the collision with fish bug fix. If i turn up something.
by ludsoe
Wed Mar 12, 2014 7:53 pm
Forum: Mods
Topic: [Concept 0.9.2] Boat Mod!
Replies: 6
Views: 12804

Re: [Concept 0.9.2] Boat Mod!

What happens if you try to get out the car-boat while in the middle of a lake? I actually tried this, it wouldn't let me get out. It seems the developers did a lot of background work that you don't notice in normal play for stuff like this. One of the reasons I'm starting to love factorio more and ...
by ludsoe
Wed Mar 12, 2014 7:39 pm
Forum: Ideas and Suggestions
Topic: Bring on the 3rd Dimension! Aka World Layers
Replies: 9
Views: 5642

Re: Bring on the 3rd Dimension! Aka World Layers

I like the idea of underground layer, though I have yet to see a game that does it right (most have permanently removable rock and this counts as "doing it wrong"). Having more than one underground layer would be realistic, but would make the game more complex than it should. 1 undergroun...
by ludsoe
Wed Mar 12, 2014 5:12 pm
Forum: Resolved Problems and Bugs
Topic: Large island
Replies: 17
Views: 13876

Re: Large island

mmmh.... I like the ability to make a small raft to slowly paddle around on lakes That's also probably what would a person stranded on an island do anyway :) https://forums.factorio.com/forum/viewtopic.php?f=32&t=2770 Shameless plug I experimented with making boats in factorio, with a proper sp...
by ludsoe
Wed Mar 12, 2014 5:01 pm
Forum: Ideas and Suggestions
Topic: Bring on the 3rd Dimension! Aka World Layers
Replies: 9
Views: 5642

Bring on the 3rd Dimension! Aka World Layers

Giving this thread a good title was hard. I was thinking what if we could build underground, and in the sky. So then i started to think of it from a developers viewpoint. The idea is simple, we add a third dimension to the game. No not using actual models(Though that would be awesome.) All you have ...

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