Search found 14 matches

by Galunoth
Tue Apr 23, 2024 10:54 pm
Forum: Technical Help
Topic: [1.1.107] LuaEntity
Replies: 5
Views: 323

Re: [1.1.107] LuaEntity

Thanks for the advice. Good luck...

When I see all these lines, I understand absolutely nothing.
by Galunoth
Tue Apr 23, 2024 9:33 pm
Forum: Technical Help
Topic: [1.1.107] LuaEntity
Replies: 5
Views: 323

Re: [1.1.107] LuaEntity

My *.log is too large for Pastebin...

I do not know how to do. I will keep my problem :?
by Galunoth
Tue Apr 23, 2024 4:20 pm
Forum: Technical Help
Topic: [1.1.107] LuaEntity
Replies: 5
Views: 323

[1.1.107] LuaEntity

Hello everyone I'm encountering a small bug that doesn't interfere with the gameplay but I would like to know how to resolve it. When I create a scenario via a backup my dialog box displays: LuaEntity API call when LuaEntity was invalid.. Can anyone help me? For information, I am a novice and I do n...
by Galunoth
Tue Apr 23, 2024 9:53 am
Forum: Technical Help
Topic: Little help
Replies: 8
Views: 502

Re: Little help

I encounter the same problem without having installed a mod.

The problem occurs when I convert a save into a scenario and start a new game.
by Galunoth
Sun Mar 17, 2024 11:03 pm
Forum: Technical Help
Topic: Little help
Replies: 8
Views: 502

Re: Little help

Thanks mmmPI.

I'll try that, and get back to you if necessary.
by Galunoth
Sun Mar 17, 2024 10:50 pm
Forum: Technical Help
Topic: Little help
Replies: 8
Views: 502

Re: Little help

Well, that is your problem, not mine. Lua code can of course execute even if you don't do anything, so that isn't very relevant. If you don't share any more information about the error message and mod code that you are running then you will have to solve it by yourself. Good luck! Above all, I don'...
by Galunoth
Sun Mar 17, 2024 10:30 pm
Forum: Technical Help
Topic: Little help
Replies: 8
Views: 502

Re: Little help

The problem is that even if I don't move and/or do nothing I get this message
by Galunoth
Sun Mar 17, 2024 10:17 pm
Forum: Technical Help
Topic: Little help
Replies: 8
Views: 502

Little help

Hello everyone I encounter a minor problem (if I dare say so) in my dialog box, I get this message LuaEntity API call when LuaEntity was invalid. . I don't really see where is the "problem": my game seems to work. I would like to tell you a little more but I don't know how to do it or the ...
by Galunoth
Wed Dec 13, 2023 12:23 am
Forum: Ideas and Suggestions
Topic: Various things diagonally
Replies: 1
Views: 281

Various things diagonally

Hi,

I know only too well that this has already been proposed but I'll bring it up again.

Is it possible to have diagonal belts, walls and pipes? Maybe there is a mod but I haven't found it.

Thank you and have a good day
by Galunoth
Thu Feb 16, 2023 11:29 pm
Forum: Modding help
Topic: Help with scripts
Replies: 1
Views: 583

Help with scripts

Hi

I want to create a script for a little more realism on a scenario... I would like that after a while, the pieces of wreckage disappear.

Any idea how to proceed?

Thank you all
by Galunoth
Thu Feb 09, 2023 9:35 pm
Forum: Gameplay Help
Topic: Landfill
Replies: 1
Views: 657

Landfill

Hi, I installed some mods and I'm having a little trouble... I find myself with a map with landfill on almost all of the map.... What mod(s) are involved? Thank you for your help List of mods 4_Way_Underground_Pipe, 5dim_core, 5dim_storage, aai-containers, aai-loaders, aai-locales, aai-programmable-...
by Galunoth
Thu Nov 18, 2021 7:28 pm
Forum: Gameplay Help
Topic: Logistic and inserters
Replies: 2
Views: 1058

Re: Logistic and inserters

It was so obvious that I had not thought of this solution :D

Thank you
by Galunoth
Thu Nov 18, 2021 8:14 am
Forum: Gameplay Help
Topic: Logistic and inserters
Replies: 2
Views: 1058

Logistic and inserters

Hello ...
I have tried different things but I can't get my way. I would like to program my inserters so that when 7 items pass on my conveyor, 3 go to the right and 4 to the left.
If anyone could help me, thank you
by Galunoth
Wed Oct 27, 2021 9:06 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 159050

Re: [MOD 0.16] Miniloader

Error while running event miniloader::on_player_setup_blueprint (ID 69) __miniloader__/lualib/blueprint.lua:128: attempt to index field 'previous_opened _blueprint_for(a nil value) stack traceback: __miniloader__/lualib/blueprint.lua:128: in function 'get_blueprint_to_setup' __miniloader__/control....

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