Search found 7 matches

by Kalsius
Sun Oct 25, 2015 11:21 am
Forum: Modding help
Topic: Updated API specification
Replies: 2
Views: 3725

Updated API specification

I am working on a mod and whilst the forums can be very helpful one thing which is frustrating is a complete, up to date interface specification showing events, properties and methods isnt really available. I have noticed that some topics highlight methods/properties which are not in the wiki. Is th...
by Kalsius
Fri Oct 23, 2015 6:35 am
Forum: Modding help
Topic: Possible to make http requests from mod?
Replies: 19
Views: 18075

Re: Possible to make http requests from mod?

..... If you just want to get information out of Factorio, you can use game.write_file(path, data[, append]) to write it to a file, then write a program to watch that file for changes and post those to some website. This was plan B. I can keep the data collection local within the mod and then use s...
by Kalsius
Thu Oct 22, 2015 8:50 pm
Forum: Modding help
Topic: Possible to make http requests from mod?
Replies: 19
Views: 18075

Re: Possible to make http requests from mod?

Sorry to necro a thread but it is directly relevant. I am also wondering if an interface can be provided for basic GET/POST interactivity. I started on a mod which would allow multiple players to contribute to a goal which could be tracked on a website. Simple information on # resources sent to the ...
by Kalsius
Sat Oct 17, 2015 5:58 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 98093

Re: [MOD 0.12.x] Smarter Circuitry

This is a change in the game engine. I posted about it and got a reply from the devs, stick with 0.12.10 until mod authors can update. The latest version i have downloaded is missing an info.json however so will not run. Going to try putting a simple one in to make it run. Edit #1 Made it run with t...
by Kalsius
Fri Oct 16, 2015 5:56 am
Forum: Not a bug
Topic: [0.12.11] MODS Fail to load
Replies: 18
Views: 13397

Re: [0.12.11] MODS Fail to load

Okay will stick with 0.12.10 until mod authors get around to updating. As the game progresses towards final release will there be a 'code change breaks mods' notification for authors before a new code patch goes out?
by Kalsius
Fri Oct 16, 2015 5:48 am
Forum: Not a bug
Topic: [0.12.11] MODS Fail to load
Replies: 18
Views: 13397

Re: [0.12.11] MODS Fail to load

I got the prompt to update to 0.12.11 this morning and have installed the update so either its 'aliens' or there is an update :D
by Kalsius
Fri Oct 16, 2015 5:41 am
Forum: Not a bug
Topic: [0.12.11] MODS Fail to load
Replies: 18
Views: 13397

[0.12.11] MODS Fail to load

I have just updated to 0.12.11 and with various mods installed attempted to start a new map and the following error occurred after clicking generate in the new game dialog. __rso-mod__/control.lua:1522: attempt to index global 'game' (a nil value) This isn't RSO specific. I have cleared out all mods...

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