Search found 31 matches

by Swadius
Sat Jun 25, 2016 12:06 am
Forum: General discussion
Topic: Game FPS at End game
Replies: 56
Views: 19316

Re: Game FPS at End game

I think wee need some techs and entities that allow us reduce huge amount of belts/bots/inserters etc. Like longer underground belts, higher stack bonus for bots and inserters, loader/unloader/hopper. All thinks that allow us reduce performance impact in big factories. Rapid inserter in v0.13 is li...
by Swadius
Mon Jun 20, 2016 5:46 pm
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10869

Re: [MOD 0.12.35]PipeEverything 0.0.7

Thanks for the feedback. I'm going to slowly and steadily ramp up power usage of the flushers and condensers. They are probably going to be abouy 15% more power intensive in yhe patch today. In other news, everything needed to craft the satellite can be fluid crafted and liquified, as well as the sa...
by Swadius
Sat Jun 18, 2016 10:12 am
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10869

Re: [MOD 0.12.35]PipeEverything 0.0.6

Tested 0.0.7 out on a new game, everything seems to be working, although I didn't go that deep into it. Keep in mind that the recipes in this mod requires techs to work. For example, science pack 3 fluid crafting requires batteries as well. How would you guys feel about me raising the power requirem...
by Swadius
Fri Jun 17, 2016 7:24 am
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10869

Re: [MOD 0.12.35]PipeEverything 0.0.6

Hi, i'll see what I can do on Friday and the weekends.
by Swadius
Wed Jun 15, 2016 9:17 pm
Forum: Mods
Topic: [MOD 0.12.X] Liquify
Replies: 6
Views: 3015

Re: [MOD 0.12.X] Liquify

This sounds very cool. Going to give this a try when I get home :D!
by Swadius
Tue Jun 14, 2016 8:19 pm
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10869

Re: [MOD 0.12.35]PipeEverything 0.0.6

Sorry on my phone right now. Yes you can do that by going into recipes_liquids, ctrl+f to go into find mode , and look for fc_advanced_liquids.

Find the line that says enabled, and replace the word
false with true.
by Swadius
Tue Jun 14, 2016 6:12 am
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10869

Re: [MOD 0.12.35]PipeEverything 0.0.6

Thanks for the feedback, Ranakastrasz! I... Think you got this backwards. What we want is SOLID versions of all the LIQUIDS in the game..... It turns out fortunately that while life is unfair, today it is unfair to both our advantages. Whomever doesn't wish to play with pipes may ignore this to thei...
by Swadius
Tue Jun 14, 2016 2:19 am
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10869

Re: [MOD 0.12.35]PipeEverything 0.0.6

The advanced circuits are working for me. https://dl.dropboxusercontent.com/u/120202176/Factorio%20PipeEverything/capture_001_11062016_223836.png It's the 0.0.4 version though, see if it's fixed for you. how do i get this version? Hi Kaleb, thanks for trying out the mod. You can find the most up to...
by Swadius
Mon Jun 13, 2016 1:01 am
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10869

Re: [MOD 0.12.35]PipeEverything 0.0.1

Well barreling is just for transporting liquids as items. It's pretty pointless to barrel liquidized items, except it's cool (silly fun) and maybe compresses the items a bit? Not really something that is needed and will mostly just fill your recipe menu with extra recipes for no reason q: Hi author...
by Swadius
Sun Jun 12, 2016 5:43 am
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10869

Re: [MOD 0.12.35]PipeEverything 0.0.3

The advanced circuits are working for me.

Image

It's the 0.0.4 version though, see if it's fixed for you.
by Swadius
Sat Jun 11, 2016 1:27 am
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10869

Re: [MOD 0.12.35]PipeEverything 0.0.1

I'm not so sure on that barreling idea. What would the liquid barrel electric circuits do? I'm not sure what you're saying with the satellite. Do you want me to make a liquid recipe for it or stay away? On the Bergius idea, that sounds pretty cool, although wouldn't it clash like the condenser thing...
by Swadius
Fri Jun 10, 2016 11:35 pm
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10869

Re: [MOD 0.12.35]PipeEverything 0.0.1

Thanks for the comment :D ! Benefits One of the benefits of using pipes has been first and foremost about FPS. Not too sure about this one as the mod was only completed yesterday, and further testing is required. Yes I do think they do travel faster than belts, at least in terms of setup investment....
by Swadius
Fri Jun 10, 2016 12:21 pm
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10869

[MOD 0.13.x]PipeEverything 0.0.9

PipeEverything https://dl.dropboxusercontent.com/u/120202176/Factorio%20PipeEverything/capture_016_10062016_054403.png Description : This mod includes machines that can turn all intermediate, and some other items, into a pipable liquid. It also includes machines that can turn it back to solid items...
by Swadius
Fri Jun 10, 2016 5:59 am
Forum: Already exists
Topic: Grab sprites and icons via LUA
Replies: 3
Views: 1932

Grab sprites and icons via LUA

Hi, I'm making a mod at the moment. And with some scripting help from Sparr it became evident to us that it would be quite helpful if we are able to grab sprites and icons, and perhaps overlay them if possible.
by Swadius
Thu Jun 09, 2016 8:11 am
Forum: Modding help
Topic: order = "x[name]-x[otherName]" Meaning?
Replies: 4
Views: 1992

Re: order = "x[name]-x[otherName]" Meaning?

Ah thanks, seems like it won't break the game whatever I put in there 8-) .
by Swadius
Mon Jun 06, 2016 9:10 am
Forum: Modding help
Topic: order = "x[name]-x[otherName]" Meaning?
Replies: 4
Views: 1992

order = "x[name]-x[otherName]" Meaning?

What does the order thing do for things like fluids? On the docs it mentions it's like the order of the string, but the string for what? I'm not even sure where to begin testing this to see what does what.
by Swadius
Mon Jun 06, 2016 2:07 am
Forum: Modding help
Topic: making a furnace accept coal + custom item
Replies: 4
Views: 2104

Re: making a furnace accept coal + custom item

Try replacing the coal in the ingredients list with something else like iron. Test it to see if maybe it's just coal that isn't allowed due to how furnaces work with using coal as power.
by Swadius
Sun May 15, 2016 11:13 am
Forum: General discussion
Topic: Blue Belt to Furnace Ratio
Replies: 8
Views: 25114

Re: Blue Belt to Furnace Ratio

Is there a reason the inserters are not directly putting them into the splitters?

Image
by Swadius
Sun May 15, 2016 8:38 am
Forum: General discussion
Topic: Blue Belt to Furnace Ratio
Replies: 8
Views: 25114

Re: Blue Belt to Furnace Ratio

I found that when I put the iron plates directly from the furnaces to the blue belt, the inserters would space them out a bit too much and the result would be the final furnaces near the iron output end are unable to unload properly. 36-48 is the max if you're using blue/green inserters directly ont...

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