Search found 6 matches

by Topas
Fri Feb 28, 2014 2:25 am
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24687

Re: Flask production Tier 1 and Tier 2

The plan is to crack all the light oil in petroleum, maybe a second refinery is needed... I am testing it and the petroleum comes a litle bit slow, we'll see. The bigger problem are the bugged underground belts wich get stuck all the time...
by Topas
Thu Feb 27, 2014 11:53 pm
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24687

Re: Flask production Tier 1 and Tier 2

Nope, the size is not important since there is no use of robots at all. I just realized the size when I build a roboport next to for deconstructing.
by Topas
Thu Feb 27, 2014 11:29 pm
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24687

Re: Flask production Tier 1 and Tier 2

Prototype is done, but untested. It sould produce 0,75 flasks per second (T1 to T4). All seems to fit in the 50x50 area of a roboport. :shock: To have the full one flask per second, you need tier 3 factories and 4 tier 2 productivity upgrades in the fatories for T4 flasks.
by Topas
Thu Feb 27, 2014 8:50 pm
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24687

Re: Flask production Tier 1 and Tier 2

I am currently working on the T3 flask production wich is a BIT more complex. Goal is a factory wich produce 1 Flask per second of T1 to T3 without roboters. BTW: there is so much need of a possibility to choose the side of the belt for the inserters. Also fast and/or smart long arm inserters.
by Topas
Thu Feb 27, 2014 8:04 pm
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24687

Flask production Tier 1 and Tier 2

This setup should be able to produce one red and one green flask each 2 seconds with tier 1 factories, each 1.5 seconds with tier 2 and 1 per seond with tier 3. The limiting factor then are the inserters, so productivity modules can be used to further push the output.
by Topas
Sun Feb 23, 2014 4:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Underground Belt collisions bug
Replies: 7
Views: 5308

Re: [0.9.1] Underground Belt collisions bug

Same here, with tier 2. Works for several minutes after removing the stuck items, then got stuck again.

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