Search found 7 matches
- Tue Dec 02, 2014 7:12 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 85239
Re: Dedicated Multiplayer Server Guide
So I was incredibly exceited someone had made a guide for this, and I tried setting it up on my linux VM I had pretty much idle, the problem is I spent several hours banging my head against the wall, accomplishing nothing. The problem originates fromt he fact that this seems like it shoudl work wond...
- Tue Feb 25, 2014 8:13 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Old World Labs - 0.2.2
- Replies: 9
- Views: 10421
Re: [MOD 0.9.0] Old World Labs - 0.2.0
That would be nice.
I do agree, we need more options on types of Power generation, and if not, power storage is a close second.
But not necessarily just higher-teir ones, but ones with tradeoffs that are good for certain situations, and other for other situations.
I do agree, we need more options on types of Power generation, and if not, power storage is a close second.
But not necessarily just higher-teir ones, but ones with tradeoffs that are good for certain situations, and other for other situations.
- Tue Feb 25, 2014 2:36 am
- Forum: Implemented Suggestions
- Topic: New logistic chest Type / Filtered logistic storage chests โธ
- Replies: 15
- Views: 25108
Re: New logistic chest Type
Exactly what I was talking about.
I do believe that allowing some sort of filtering for storage chests would also solve all problems I have had with it, though less elegantly, perhaps.
- Mon Feb 24, 2014 9:15 pm
- Forum: Implemented Suggestions
- Topic: New logistic chest Type / Filtered logistic storage chests โธ
- Replies: 15
- Views: 25108
Re: New logistic chest Type
I'm not sure how a "smart inserter+a provider chest+a smart chest" solves this problem at all, unless your not using any storage chests, which I could do without, but I do use them to optimize a lot of workflow, but it could be possible to stop using them I suppose.
- Mon Feb 24, 2014 8:32 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 114205
Re: [MOD 0.9.0] TimeButtons v0.0.1
Thanks for this!
Very useful in some situations.
Agree though that perhaps a hotkey or something to hide the buttons would be useful.
Very useful in some situations.
Agree though that perhaps a hotkey or something to hide the buttons would be useful.
- Mon Feb 24, 2014 8:25 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Old World Labs - 0.2.2
- Replies: 9
- Views: 10421
Re: [MOD 0.9.0] Old World Labs - 0.2.0
Very useful!
Especially the sulfuric acid barrels are super nice when using logistic bots!
Especially the sulfuric acid barrels are super nice when using logistic bots!
- Mon Feb 24, 2014 8:17 pm
- Forum: Implemented Suggestions
- Topic: New logistic chest Type / Filtered logistic storage chests โธ
- Replies: 15
- Views: 25108
New logistic chest Type / Filtered logistic storage chests โธ
We need either a new type of logistics chest, or the ability of specifying storage chests to be only used for specific materials. Here's the main scenario where this becomes an issue: I set up a large-scale production operation, lets say just a bunch of furnaces making Iron plates. I want the output...