Search found 63 matches
- Thu Mar 14, 2013 9:57 pm
- Forum: Mods
- Topic: [WIP]Electric furnace mod
- Replies: 9
- Views: 13200
Re: [WIP]Electric furnace mod
Love to say this but I beat you to it I just created an electric furnace that works in 0.2.10
- Thu Mar 14, 2013 9:49 pm
- Forum: Mods
- Topic: [MOD 0.2.10] Electric Furnace that actually works
- Replies: 31
- Views: 27769
Re: [MOD 0.2.10] Finished and working electric furnace
drs9999 i actually got the inspiration from your cokery in your mod and i would add custom animation and graphics if i was any good at drawing/photo editing programs. Finally i will try to update the collision box tomorrow but no promises. Also I'm just really glad i got this out b before anyone els...
- Thu Mar 14, 2013 9:08 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 332768
Re: [MOD 0.2.10] Treefarm
Thank you and with this information i made an electric furnace mod if you want to check it out
- Thu Mar 14, 2013 9:04 pm
- Forum: Modding help
- Topic: hiding crafting recipes from player
- Replies: 11
- Views: 11487
Re: hiding crafting recipes from player
Yup but even if they dont add dyamic furnaces my mod will still work
- Thu Mar 14, 2013 8:13 pm
- Forum: Modding help
- Topic: hiding crafting recipes from player
- Replies: 11
- Views: 11487
Re: hiding crafting recipes from player
Thank you all and with this information i have made an electronic furnace
- Thu Mar 14, 2013 8:06 pm
- Forum: Mods
- Topic: [MOD 0.2.10] Electric Furnace that actually works
- Replies: 31
- Views: 27769
[MOD 0.2.10] Electric Furnace that actually works
I have created a working electric furnace that "smelts" the ores into the plates
the crafting recipe is 1 stone furnace, 9 iron plates, 5 iron gear wheels, and 3 electronic circuits
no bugs yet found
the crafting recipe is 1 stone furnace, 9 iron plates, 5 iron gear wheels, and 3 electronic circuits
no bugs yet found
- Wed Mar 13, 2013 9:26 pm
- Forum: Modding help
- Topic: hiding crafting recipes from player
- Replies: 11
- Views: 11487
hiding crafting recipes from player
how do you hide recipes from the player/ only let certine types of automatic crafting things access to them
- Wed Mar 13, 2013 8:27 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 332768
Re: [MOD 0.2.10] Treefarm
how did you make it so the crafting recipe for charcoal, coal, and coal-coke is not accessible for the player and only the corker
- Wed Mar 13, 2013 7:35 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 332768
Re: [MOD 0.2.10] Treefarm
it was the second and thank you for letting me know to just wait. and what happens if i over lap fields
- Wed Mar 13, 2013 6:46 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 332768
Re: [MOD 0.2.10] Treefarm
how does the fields work exactly
- Sat Mar 02, 2013 2:48 am
- Forum: General discussion
- Topic: What's the point?
- Replies: 10
- Views: 13208
Re: What's the point?
The thing I love about sandbox games and factorio is that there is no point. There is nothing you have to do, it is all up to you and your imagination. And that is just it with sandbox games the point is there is no point you just do.
- Sat Mar 02, 2013 12:48 am
- Forum: Implemented Suggestions
- Topic: Forcefields
- Replies: 10
- Views: 12976
Re: Forcefields
actually walls are already coded into the game just they have no sprite so they are not implemented in it yet
- Wed Feb 27, 2013 7:48 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Gamepad/controller support (also keybinding)
- Replies: 20
- Views: 62723
Re: Gamepad/controller support
I'd say it could work sorta like minecraft on x-box with one joystick moving the player and the other one moving the mouse
- Wed Feb 27, 2013 7:42 pm
- Forum: Mods
- Topic: [Mod 0.2.9] Furnace Upgrades
- Replies: 14
- Views: 23413
Re: [WIP] Furnace Upgrades
Thanks heinrich ill try this out later today and upload the mod as soon as i get some images.
- Wed Feb 27, 2013 2:22 am
- Forum: General discussion
- Topic: A great Start
- Replies: 7
- Views: 13231
Re: A great Start
Well you won't die just sit there and do nothing while creepers gather around the edge and laugh at you
- Wed Feb 27, 2013 2:18 am
- Forum: General discussion
- Topic: Will this game go mobile
- Replies: 13
- Views: 15278
Re: Will this game go mobile
I don't think we will see it on mobile any time soon just look at how long it took minecraft to go mobile
- Wed Feb 27, 2013 2:13 am
- Forum: Mods
- Topic: [Mod 0.2.9] Furnace Upgrades
- Replies: 14
- Views: 23413
Re: [WIP] Furnace Upgrades
I'm wondering if someone can help. I have already done most of the modding for the furnaces but i keep getting an id error and have not been able to figure out how to fix it.
- Tue Feb 26, 2013 1:33 am
- Forum: Mods
- Topic: [Mod 0.2.9] Furnace Upgrades
- Replies: 14
- Views: 23413
[Mod 0.2.9] Furnace Upgrades
I have finished the furnace upgrade mod i have been working on for about a week. I have finished all the code and the recipes are just 5 of the respected material for which the furnace is called (iron furnace is 5 iron plates, copper furnace is 5 copper plates, and steel furnace is 5 steel plates). ...
- Mon Feb 25, 2013 8:25 pm
- Forum: Texture Packs
- Topic: Alternative Diode, Health Bars & Shoot Cursor
- Replies: 5
- Views: 15340
Re: Alternative Diode, Health Bars & Shoot Cursor
how do i put it in the game
- Mon Feb 25, 2013 12:07 am
- Forum: Texture Packs
- Topic: Alternative Diode, Health Bars & Shoot Cursor
- Replies: 5
- Views: 15340
Re: Alternative Diode, Health Bars & Shoot Cursor
What are Diodes