Search found 15 matches

by Sokyra
Wed Apr 20, 2016 3:38 pm
Forum: Multiplayer
Topic: [EU][0.13.6][Dedicated] pve.flsw.io
Replies: 89
Views: 21942

Re: [EU][0.12.30] pve.flsw.io - Multi-Faction PvE - FRESH START

silent wrote:
andersson258 wrote:Does RSOmod 1.5.3 work on your server instead of Resource Spawner Overhaul v1.5.1?
I don't think it will after the recent changes, mods are now compared via checksum since 0.12.30
Please update the rso on the server since we dont have access to 1.5.1 anymore.
We cannot join ...
by Sokyra
Sat Apr 16, 2016 5:00 pm
Forum: Multiplayer
Topic: [EU][0.13.6][Dedicated] pve.flsw.io
Replies: 89
Views: 21942

Re: [EU][0.12.30] pve.flsw.io - Multi-Faction PvE - FRESH START

Hi,

Resource Spawner Overhaul v1.5.1 not available anymore since the updates (currently 1.5.3). Can you update your rso or post another link to v1.5.1 please?
by Sokyra
Wed Mar 16, 2016 5:14 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 140181

Re: [Public/Europe] Dedicated Server [0.12.26/Vanilla]

Rocket was launched yesterday night, feel free to start a new map.
by Sokyra
Sat Mar 12, 2016 6:18 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 140181

Re: [Public/Europe] Dedicated Server [0.12.26/Vanilla]

Good game and good players on this server, when not plagued by people who take 20 minutes to load the map and cause horrible lag afterwards....

We need a bandwith check mecanism to prevent that kind of people from joining
by Sokyra
Sat Aug 22, 2015 10:52 am
Forum: Ideas and Suggestions
Topic: Power as a logistic ressource
Replies: 1
Views: 1373

Power as a logistic ressource

I would be great if we could use the accumulated power as a constant like we can do with all the other items.

We could then setup things to run only if there is at least 1GJ stored...
by Sokyra
Fri Aug 21, 2015 8:15 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 374212

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

Yeah now I understand but I searched a lot for cobalt and I really couldn't find the info. Well now there's an icon with blue powder over a copper plate... honestly I'm not sure it helps a lot. The best would be an updated wiki but I know it takes too much time to keep those up to date. (when the ga...
by Sokyra
Fri Aug 21, 2015 3:47 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 374212

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

Hi, I've played two games with your mods and I must say it's really great but I had the same problem twice. I start the game with default settings and start building my factory, I progress to T4 science then.... I need cobalt and there's none Oo ? That ended my first game (it was last month), I deci...
by Sokyra
Wed Aug 19, 2015 2:47 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 114092

Re: [Public] Dedicated MP Server with Crash Detection

Well, yesterday 15kb today 1.3M... Problem solved itself
by Sokyra
Mon Aug 17, 2015 5:03 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 114092

Re: [Public] Dedicated MP Server with Crash Detection

Hmm, it's extremely strange... The map upload speed doesnt go over 15 kb/sec.
There must be a problem with your server.
by Sokyra
Sun Aug 16, 2015 2:24 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 114092

Re: [Public] Dedicated MP Server with Crash Detection

Thanks :)


Edit: Warning theres some serious lag going on
Edit 2: No more lag since Mark35643 left
by Sokyra
Sun Aug 16, 2015 1:24 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 114092

Re: [Public] Dedicated MP Server with Crash Detection

Hey, rso-mod author has posted an update (1.3.4) , and the old version on your server (1.3.3) isn't available anymore.

Nobody can join until you update the mod or make the file available for download....
by Sokyra
Fri Nov 28, 2014 9:25 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 76655

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

Thank you for this extremely interesting mod !! I really like the "do it yourself" feel of this mod (electronic circuit made with woodboard :) ). If you ever found fun the complexity of dytech, then you should love this mod, it's real hardcore factorio . I have one or two questions for you...
by Sokyra
Sat Nov 01, 2014 7:51 pm
Forum: Multiplayer
Topic: N9103's Server
Replies: 35
Views: 21543

Re: N9103's Server

Thank you again N9103, we had great fun with up to 6 people from Europe and North America.

Hope to see you guys tomorrow...
Image
by Sokyra
Sun Jul 06, 2014 8:54 am
Forum: Outdated/Not implemented
Topic: Worms drop acid(green) artifacts used to make antiacid armor
Replies: 1
Views: 1143

Worms drop acid(green) artifacts used to make antiacid armor

Worms attack with acid, so they should drop some acid related resource.

It could be used to make acid resistant steel used in power armor recipes or a new sort of acid capsules for example..

Another possible use : alternative way of making sulfuric acid....

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