Search found 211 matches
- Fri Aug 01, 2014 6:17 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 222201
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
I think a lot of people forget that the players a) may not be as experienced b) may not have played much early game. It also must be hard working with a handful of other thought patterns...you're dumped in at the deep end and have to start running whilst juggling and all of it on the clock - it does...
- Fri Aug 01, 2014 6:15 pm
- Forum: Outdated/Not implemented
- Topic: [0.10.6] Missing Items
- Replies: 6
- Views: 1944
Re: [0.10.6] Missing Items
Gah, how are we going to open locked doors, re-program robots and <CENSORED> without the Sonic Screwdrivers‽
- Fri Aug 01, 2014 6:15 pm
- Forum: Show your Creations
- Topic: New Player Success
- Replies: 3
- Views: 2788
Re: New Player Success
In the not too distant future you will cringe at the thought of putting copper wire on a belt ;-) I love setting up a complex sub-Factorium to produce something, leaving it all powered down. Once I've checked it over, hit the power and woooosh, watch that baby fly. Most satisfying! Just wait till yo...
- Thu Jul 31, 2014 5:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.5] logistics selection crash
- Replies: 14
- Views: 7149
Re: [0.10.5] logistics selection crash
Yea .... this is embarrassing, seems like every 10 bugfixes create a new bug :) These things happen and all us gibbering wrecks of Factorio all-night players really want is to know that you're aware of the problem. Fixing it is an extra so we love you even more. Bugs come and go, but good customer ...
- Thu Jul 31, 2014 5:02 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 222201
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Belts for four science types? What is this concept? :-P
- Wed Jul 30, 2014 12:02 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 222201
I know what you did last episode
Dear Hydra Players,
We, the people, know who made the barrel. We saw its creation and witnessed attempts to hide it from view. When the moment ripens we will tell all. Until that time, live in fear.
Hugs and kisses,
Your Ever-Loyal Viewers.
We, the people, know who made the barrel. We saw its creation and witnessed attempts to hide it from view. When the moment ripens we will tell all. Until that time, live in fear.
Hugs and kisses,
Your Ever-Loyal Viewers.
- Sun Jul 27, 2014 4:26 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 222201
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Loved ep. 5, loving the series!
p.s. NO MUMMY, NOT ANOTHER GEARWHEEL SAMMICH, PLEASE!
p.p.s. THE GREEN SCIENCE ISN'T WORKING! WHAT ARE YOU DOING?
p.p.p.s. YOU HAVE NO PLASTIC FOR ELECTRIC COOKERS! WHAT ARE YOU DOING?
*slaps self out of it
p.s. NO MUMMY, NOT ANOTHER GEARWHEEL SAMMICH, PLEASE!
p.p.s. THE GREEN SCIENCE ISN'T WORKING! WHAT ARE YOU DOING?
p.p.p.s. YOU HAVE NO PLASTIC FOR ELECTRIC COOKERS! WHAT ARE YOU DOING?
*slaps self out of it
- Sat Jul 26, 2014 6:40 pm
- Forum: Show your Creations
- Topic: Newbie Playthrough: Vanilla
- Replies: 17
- Views: 6445
Re: Newbie Playthrough: Vanilla
Prepare to be buried by backseat players :-DKhalysto wrote:... but I'd love to restart and do a playthrough where folks are providing feedback on build decisions, recommending actions / next steps, etc.
Thoughts?
- Sat Jul 26, 2014 6:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [10.0.4] Crash on leaving logistic area
- Replies: 37
- Views: 13548
Re: [10.0.4] Crash on leaving logistic area
This is what I do when manually saving. Doesn't everyone?
- Sat Jul 26, 2014 5:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [10.0.4] Crash on leaving logistic area
- Replies: 37
- Views: 13548
Re: [10.0.4] Crash on leaving logistic area
Just in case a dev needs a save game, try this one and just walk to the right.
- Fri Jul 25, 2014 6:51 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Destroyer Capsules
- Replies: 10
- Views: 12430
Re: Destroyer Capsules
I love this! :-DDaveMcW wrote:The pollution also tends to annoy the neighbors. But with 15 destroyer capsules per minute, soon you will have no neighbors.
A very tidy and useful creation. 9/10 "Goes boom".
- Fri Jul 25, 2014 5:00 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 222201
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Oh I agree you are! But you know what it's like watching someone do something you do. They always do the wrong thing :-P
It'll be really interesting to see the priorities change when defence becomes mandatory!
It'll be really interesting to see the priorities change when defence becomes mandatory!
- Fri Jul 25, 2014 8:03 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 222201
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
May I be the first to apologise. I am such a terrible back seat player. It must be tough with such a short space of time, being thrust into someone else's work and the early game which - let's face it - we don't play often. I know all of this. But I was still yelling at my monitor :-( I am so sorry....
- Wed Jul 23, 2014 2:24 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 222201
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
I shall be waiting!
- Wed Jul 23, 2014 10:04 am
- Forum: General discussion
- Topic: Forgotten
- Replies: 4
- Views: 2335
Re: Forgotten
If another comes to mind I'll be spamming you folks with it again.
- Mon Jul 21, 2014 6:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.3][kovar] Logistics delivered too many items to player
- Replies: 7
- Views: 4055
- Sat Jul 19, 2014 11:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.3] Underground express belts do not require lubricant
- Replies: 7
- Views: 13102
Re: [0.10.3] Underground express belts do not require lubric
Look again - they don't :-)
Underground express belts require fast express belts and gears.
Underground express belts require fast express belts and gears.
- Sat Jul 19, 2014 10:09 pm
- Forum: General discussion
- Topic: Forgotten
- Replies: 4
- Views: 2335
Forgotten
The Player: 30k stone. That'll do nicely! The drill to furnace to wall assembler, a most lonesome of outposts dotted around with no friends to be seen. Their only connection to the hive a single, rusting electricity pole. Delivering to a chest never to be collected by human hands. Then one day - a ...
- Sat Jul 19, 2014 9:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.3] Underground express belts do not require lubricant
- Replies: 7
- Views: 13102
[0.10.3] Underground express belts do not require lubricant
The recipe for underground express belts does not require any lubricant. This strikes me as a bug as it is logical that express belting requires lubricant as an aspect of the technology tree, and underground belts shouldn't be an exception to this requirement.
- Sat Jul 12, 2014 11:16 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.3][kovar] Logistics delivered too many items to player
- Replies: 7
- Views: 4055
Re: [0.10.3] Logistic bots delivering too many items to play
This bug happens even if the Character Inventory Slots have the same "quantity requested" over time. I have my circuits set to 200, and haven't changed it for the whole game, yet I'm still delivered 200-203 items.