Search found 211 matches

by _aD
Fri Aug 01, 2014 6:17 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 222201

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

I think a lot of people forget that the players a) may not be as experienced b) may not have played much early game. It also must be hard working with a handful of other thought patterns...you're dumped in at the deep end and have to start running whilst juggling and all of it on the clock - it does...
by _aD
Fri Aug 01, 2014 6:15 pm
Forum: Outdated/Not implemented
Topic: [0.10.6] Missing Items
Replies: 6
Views: 1944

Re: [0.10.6] Missing Items

Gah, how are we going to open locked doors, re-program robots and <CENSORED> without the Sonic Screwdrivers‽
by _aD
Fri Aug 01, 2014 6:15 pm
Forum: Show your Creations
Topic: New Player Success
Replies: 3
Views: 2788

Re: New Player Success

In the not too distant future you will cringe at the thought of putting copper wire on a belt ;-) I love setting up a complex sub-Factorium to produce something, leaving it all powered down. Once I've checked it over, hit the power and woooosh, watch that baby fly. Most satisfying! Just wait till yo...
by _aD
Thu Jul 31, 2014 5:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.5] logistics selection crash
Replies: 14
Views: 7149

Re: [0.10.5] logistics selection crash

Yea .... this is embarrassing, seems like every 10 bugfixes create a new bug :) These things happen and all us gibbering wrecks of Factorio all-night players really want is to know that you're aware of the problem. Fixing it is an extra so we love you even more. Bugs come and go, but good customer ...
by _aD
Thu Jul 31, 2014 5:02 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 222201

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Belts for four science types? What is this concept? :-P
by _aD
Wed Jul 30, 2014 12:02 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 222201

I know what you did last episode

Dear Hydra Players,

We, the people, know who made the barrel. We saw its creation and witnessed attempts to hide it from view. When the moment ripens we will tell all. Until that time, live in fear.

Hugs and kisses,

Your Ever-Loyal Viewers.
by _aD
Sun Jul 27, 2014 4:26 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 222201

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Loved ep. 5, loving the series!

p.s. NO MUMMY, NOT ANOTHER GEARWHEEL SAMMICH, PLEASE!
p.p.s. THE GREEN SCIENCE ISN'T WORKING! WHAT ARE YOU DOING?
p.p.p.s. YOU HAVE NO PLASTIC FOR ELECTRIC COOKERS! WHAT ARE YOU DOING?

*slaps self out of it
by _aD
Sat Jul 26, 2014 6:40 pm
Forum: Show your Creations
Topic: Newbie Playthrough: Vanilla
Replies: 17
Views: 6445

Re: Newbie Playthrough: Vanilla

Khalysto wrote:... but I'd love to restart and do a playthrough where folks are providing feedback on build decisions, recommending actions / next steps, etc.
Thoughts?
Prepare to be buried by backseat players :-D
by _aD
Sat Jul 26, 2014 6:02 pm
Forum: Resolved Problems and Bugs
Topic: [10.0.4] Crash on leaving logistic area
Replies: 37
Views: 13548

Re: [10.0.4] Crash on leaving logistic area

This is what I do when manually saving. Doesn't everyone?
by _aD
Sat Jul 26, 2014 5:06 pm
Forum: Resolved Problems and Bugs
Topic: [10.0.4] Crash on leaving logistic area
Replies: 37
Views: 13548

Re: [10.0.4] Crash on leaving logistic area

Just in case a dev needs a save game, try this one and just walk to the right.
by _aD
Fri Jul 25, 2014 6:51 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Destroyer Capsules
Replies: 10
Views: 12430

Re: Destroyer Capsules

DaveMcW wrote:The pollution also tends to annoy the neighbors. But with 15 destroyer capsules per minute, soon you will have no neighbors.
I love this! :-D

A very tidy and useful creation. 9/10 "Goes boom".
by _aD
Fri Jul 25, 2014 5:00 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 222201

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Oh I agree you are! But you know what it's like watching someone do something you do. They always do the wrong thing :-P

It'll be really interesting to see the priorities change when defence becomes mandatory!
by _aD
Fri Jul 25, 2014 8:03 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 222201

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

May I be the first to apologise. I am such a terrible back seat player. It must be tough with such a short space of time, being thrust into someone else's work and the early game which - let's face it - we don't play often. I know all of this. But I was still yelling at my monitor :-( I am so sorry....
by _aD
Wed Jul 23, 2014 2:24 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 222201

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

I shall be waiting!
by _aD
Wed Jul 23, 2014 10:04 am
Forum: General discussion
Topic: Forgotten
Replies: 4
Views: 2335

Re: Forgotten

If another comes to mind I'll be spamming you folks with it again.
by _aD
Sat Jul 19, 2014 11:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.3] Underground express belts do not require lubricant
Replies: 7
Views: 13102

Re: [0.10.3] Underground express belts do not require lubric

Look again - they don't :-)
Underground express belts require fast express belts and gears.
by _aD
Sat Jul 19, 2014 10:09 pm
Forum: General discussion
Topic: Forgotten
Replies: 4
Views: 2335

Forgotten

The Player: 30k stone. That'll do nicely! The drill to furnace to wall assembler, a most lonesome of outposts dotted around with no friends to be seen. Their only connection to the hive a single, rusting electricity pole. Delivering to a chest never to be collected by human hands. Then one day - a ...
by _aD
Sat Jul 19, 2014 9:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.3] Underground express belts do not require lubricant
Replies: 7
Views: 13102

[0.10.3] Underground express belts do not require lubricant

The recipe for underground express belts does not require any lubricant. This strikes me as a bug as it is logical that express belting requires lubricant as an aspect of the technology tree, and underground belts shouldn't be an exception to this requirement.
by _aD
Sat Jul 12, 2014 11:16 am
Forum: Resolved Problems and Bugs
Topic: [0.10.3][kovar] Logistics delivered too many items to player
Replies: 7
Views: 4055

Re: [0.10.3] Logistic bots delivering too many items to play

This bug happens even if the Character Inventory Slots have the same "quantity requested" over time. I have my circuits set to 200, and haven't changed it for the whole game, yet I'm still delivered 200-203 items.

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