Search found 3 matches

by ulposch
Fri Feb 19, 2016 5:17 pm
Forum: Mods
Topic: [MOD 0.12.x] Geothermal Spring Water Mod!
Replies: 32
Views: 32194

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

I really like the idea of this mod. It was like finding the missing piece of a puzzle. Now i have Oil, coal, wind, solar, nuclear and geothermal energy in my game. It's a little op I think but this needs more testing to balance power production in my mod compilation. but using the Subsurface mod so ...
by ulposch
Thu Feb 18, 2016 8:03 pm
Forum: Mods
Topic: [MOD 0.12.x] Coordinates 1.3.0
Replies: 11
Views: 22527

Re: [MOD 0.12.x] Coordinates

It would be great if you could add the z-axis for the Subsurface mod https://forums.factorio.com/forum/viewtopic.php?f=97&t=19178 if possible. At the moment I use sign posts https://forums.factorio.com/forum/viewtopic.php?f=93&t=14921&p=101041&hilit=sign+posts#p101041 at each elevato...
by ulposch
Wed Feb 03, 2016 8:31 pm
Forum: Mods
Topic: [MOD 0.12.x] Finite Water
Replies: 63
Views: 57130

Re: [MOD 0.12.x] Finite Water

I already hated infinite water playing minecraft and was more than happy when Redpower introduced pumps that really used up existing water. When i saw this mod i hoped to add water to the transport management of factorio. So i installed your mod and created a testworld to see how it works and adjust...

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