Search found 46 matches
- Sat May 04, 2024 8:03 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8797
Re: Quality level names poll
The process of production engineering is never talked about as being "epic" or "legendary" unless someone is being ironic for comedic effect, although certain massive machines or plants can be described as "epic" in scale. I've literally included examples of components...
- Sat May 04, 2024 7:59 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 155
- Views: 17173
Re: Friday Facts #409 - Diminishing beacons
Centrifuges are about to reach completely new level of graphical inappropriateness, with all that potential crafting speed increase...
- Wed May 01, 2024 9:52 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8797
Re: A truly "perfect" naming scheme for the Quality system
but I can assure you that real-life production engineering is rarely "epic" and never "legendary" ;) Don't tell this to real-world engineers or (lest gods save you) blacksmiths. The latter can give you a hammer for that. To catch. It coincides that our family does have some back...
- Mon Apr 29, 2024 2:30 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 30062
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
Anybody else get the impression the DLC is very lite on actual new items-Machines etc. If I recall high quality items. Lava ore. Cobalt. A new belt tier. Space platform. Raised Tracks. Less then 10 new machines-space platform. Foundry. Heavy Miner. I saw a rocket turret yesterday. 4 Planets. And AL...
- Fri Apr 26, 2024 6:48 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 150
- Views: 14587
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Async saving is one of those oddball things that seems like it's a workaround to a bigger problem. If saves were barely noticeable then why even bother to put the effort in for a feature that 1% of 1% of the userbase uses? Why not work towards a solution that helps all users? Different users might ...
- Fri Apr 26, 2024 1:05 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 150
- Views: 14587
Re: Friday Facts #408 - Statistics improvements, Linux adventures
That blue fuel cell looks suspicious as hell.
Cold fusion based reactors confirmed?
----------------------------------------------------
Each removed redundant dependancy makes my factory work faster...
Cold fusion based reactors confirmed?
----------------------------------------------------
Each removed redundant dependancy makes my factory work faster...
- Tue Apr 23, 2024 10:41 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5184
Re: Fluid Mechanics Still Broken, 6 Years Later?
I agree that my first and foremost problem is getting more oil (and getting big guns for that), but from what I read its a inexplicable hard problem already to evenly fill multiple fluid wagons. Not necessarily. Do note that the man which started this discussion is crash testing liquid physics mech...
- Sun Mar 17, 2024 10:26 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 23659
Re: Friday Facts #402 - Lightspeed circuits
I'll die to dehydration from all the drooling over FFF teased features well before expansion release.
Too much cool stuff.
Too much cool stuff.
- Tue Feb 20, 2024 9:02 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 1948
Re: Factorio price in Poland
To install Factorio on Steam, you need to install Steam first, for starts. For pure stand-alone Factorio it's just "unzip and go". If your preferred way of using software is "unzip and go", you have very special interpretation of convenience :D I do and I'm tired of pretending t...
- Tue Feb 20, 2024 8:35 pm
- Forum: Ideas and Suggestions
- Topic: Rollback Netcode?
- Replies: 7
- Views: 643
Re: Rollback Netcode?
It's understandable that this exists, but I do also play fighting games and know that they implement a technology called rollback netcode. Well, and Decentraland and some other building games implemented blockchain. But it doesn't mean that everything needs blockchain. In fighting games, you care a...
- Tue Feb 20, 2024 8:17 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 1948
Re: Factorio price in Poland
Steam doesn't do anything but take a cut of your money. That's simply not true. After you bought a game, steam provides the steam cloud for shared saves. It provides a one-click-install process and keeps the game up to date. It provides installers for decades - even long after the original game web...
- Fri Jan 12, 2024 4:31 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 47619
Re: Friday Facts #393 - Putting things on top of other things
This FF issue is hotter than my last ex-gf.
- Sat Dec 23, 2023 2:39 pm
- Forum: Outdated/Not implemented
- Topic: Diminishing returns on parallel research
- Replies: 12
- Views: 1451
- Sat Dec 23, 2023 2:38 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 10041
Re: Maximum throughput of a rail line
True but that is not telling the maximum throughput for a rail lane, i think rather how many inserters you need to unload such throughput. But that is a minimum as in games trains are not always unloading, sometimes they move into the unloading stations Exactly. There's no point in minmaxing train ...
- Sat Dec 23, 2023 9:04 am
- Forum: Ideas and Suggestions
- Topic: Trains and furnaces
- Replies: 2
- Views: 465
Re: Trains and furnaces
o_o That's nice one!
I believe it would make more sense in a form of dedicated "dump truck" like wagon though.
(seems perfect for transporting single type of items in bulk, as in real world)
I believe it would make more sense in a form of dedicated "dump truck" like wagon though.
(seems perfect for transporting single type of items in bulk, as in real world)
- Sat Dec 23, 2023 8:52 am
- Forum: Outdated/Not implemented
- Topic: Diminishing returns on parallel research
- Replies: 12
- Views: 1451
Re: Diminishing returns on parallel research
Why ? Past the very early game, adding new labs to consume more flasks in parallel is cheap and easy. The consequence is that reseach speed per flask doesn't matter much: you can research almost as fast as you want by adding more labs to research in parallel. The real bottleneck, what really matter...
- Sat Dec 23, 2023 8:42 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 4166
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
TL;DR The recycler shouldn't be introduced since it forces a cap on productivity bonuses, which go against the very nature of "the factory must grow" I'm under impression that Recycler introduction is not the most pressing matter to which Productivity cap attends to... We don't know enoug...
- Sat Dec 23, 2023 8:28 am
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 10041
Re: Maximum throughput of a rail line
Does anyone have a formula for the maximum throughput of a rail line? Hot take: Purely speed-derived train throughput means nothing if cargo is not being actually delivered anywhere. For usual cargo max throughput is 27.69 items per second per stack inserter working, in ideal case (12 inserters) it...
- Sat Dec 23, 2023 7:54 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 4953
Re: The big question: Are you going to try v2?
About 2 seconds after release, a mod will come out moving cliff explosives back to earlier in the tree. + mod that tailors Quality naming to particular tastes, + mod which will allow switching to old Drone logics. Maybe more. I don't think that it's a sign of some problem with the game design. I th...
- Mon Dec 04, 2023 1:19 pm
- Forum: Releases
- Topic: Version 1.1.100
- Replies: 12
- Views: 14723
Re: Version 1.1.100
[*]Fixed bad pumpjack drain logic related to yield. (https://forums.factorio.com/110005) Didn't knew that oil spills rich enough can have more than 2/s yield minimum. Good to know! (might come handy for making dedicated Legendary fuel factories in the future...) The minimum is being calculated usin...