Search found 8 matches

by Chruschtschow
Thu Mar 10, 2016 3:20 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 323249

Re: [MOD 0.12.24] Orbital Ion Cannon 1.0.9

Hey, there seems to be an incompatibilty between this mod and Rail Tanker - Liquid transport. I cannot load my savegame when both are active at the same time.

I would love to haul lots of oil and strike stuffs with blasts right out of the sky at the same time. ;)
by Chruschtschow
Thu Mar 10, 2016 3:20 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 342165

Re: [MOD 0.12.x] Rail Tanker - Liquid transport

Hey, there seems to be an incompatibilty between this mod and Orbital Ion Cannon 1.0.9. I cannot load my savegame when both are active at the same time.

I would love to haul lots of oil and strike stuffs with blasts right out of the sky at the same time. ;)
by Chruschtschow
Sun Mar 06, 2016 9:17 am
Forum: Gameplay Help
Topic: How to fight against big worms
Replies: 6
Views: 17800

Re: How to fight against big worms

Laser turrets, if you are close to a power line.
by Chruschtschow
Sat Mar 05, 2016 11:01 pm
Forum: Gameplay Help
Topic: Factorio TidBits - Help for New Players
Replies: 10
Views: 5549

Re: Factorio TidBits - Help for New Players

I second that one. It's a bit of a mystery to me... Another interesting thing might be biter evolution. Small alien bases are dead meat when you get the heavy armor and armor piercing ammo unless they have some massive worm stuff. So I went in guns blazing and was overrun by medium biters, when they...
by Chruschtschow
Sat Mar 05, 2016 8:31 am
Forum: Gameplay Help
Topic: Newb question
Replies: 3
Views: 1521

Re: Newb question

And get rid of the burner drills and injectors. You can build a power plant pretty early. One water pump, fourteen boilers and ten engines are the perfect mix, but you can easily connect two boilers and an engine to automatise the power plant and have some surplus energy. You won't miss the hassle t...
by Chruschtschow
Sat Mar 05, 2016 8:17 am
Forum: Gameplay Help
Topic: Mission 2 - Train Issue
Replies: 2
Views: 2059

Re: Mission 2 - Train Issue

I had problems with the train with two engines, too. I'm not sure whether I rebuilt the train stop, but I circumvented the issue with the heading by building big loops at the stations.
by Chruschtschow
Wed Mar 02, 2016 7:22 pm
Forum: Gameplay Help
Topic: New Hope level 2 gives me quite some trouble
Replies: 4
Views: 13440

Re: New Hope level 2 gives me quite some trouble

Indeed. The game rewards trial and error. My issue were the lasers. They do a lot of damage on long range, but their rate of fire in those small numbers cannot compete with the gun turrets which fire faster and don't devastate my own economy. Train automatisation worked out, too. I just needed a few...
by Chruschtschow
Wed Mar 02, 2016 10:33 am
Forum: Gameplay Help
Topic: New Hope level 2 gives me quite some trouble
Replies: 4
Views: 13440

New Hope level 2 gives me quite some trouble

Hey, I started the New Hope campaign right after the tutorial, since I considered this to be some "tutorial plus". I might be a little wrong. Right now New Hope 2 is giving me some nasty troubles. This text might have a few spoilers, since that's pretty much the gist of this thread, so be ...

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