Search found 7 matches

by ESI85
Sat Apr 27, 2024 6:08 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 150
Views: 14669

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I don’t know if it is possible. But I’m sure you guys will find a way.
The graphs should tell me if production is going down because the output is full or because it’s lacking materials
by ESI85
Fri Mar 22, 2024 1:40 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 17642

Re: Friday Facts #403 - Train stops 2.0

Will we be able to drive the trains backwards from remote if they are in a deadlock and just have one locomotive?
by ESI85
Wed Mar 17, 2021 9:52 am
Forum: Not a bug
Topic: [1.1.27] Artillery takes long to fire
Replies: 7
Views: 1578

Re: [1.1.27] Artillery takes long to fire

Ok thank you
by ESI85
Tue Mar 16, 2021 5:00 pm
Forum: Not a bug
Topic: [1.1.27] Artillery takes long to fire
Replies: 7
Views: 1578

Re: [1.1.27] Artillery takes long to fire

Yes I'm aware of the 2 ranges. :=)
by ESI85
Mon Mar 15, 2021 7:06 pm
Forum: Not a bug
Topic: [1.1.27] Artillery takes long to fire
Replies: 7
Views: 1578

Re: [1.1.27] Artillery takes long to fire

Sry but how? :?:
by ESI85
Mon Mar 15, 2021 3:56 pm
Forum: Not a bug
Topic: [1.1.27] Artillery takes long to fire
Replies: 7
Views: 1578

[1.1.27] Artillery takes long to fire

The artillery (specially the waggons) needs a lot of time to "find" enemies.

There are biter nests in range and some get shot, some not, some get shot after I "reveal" them with Artillery targeting remote.

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