I don’t know if it is possible. But I’m sure you guys will find a way.
The graphs should tell me if production is going down because the output is full or because it’s lacking materials
Search found 7 matches
- Sat Apr 27, 2024 6:08 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 150
- Views: 14669
- Fri Mar 22, 2024 1:40 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 17642
Re: Friday Facts #403 - Train stops 2.0
Will we be able to drive the trains backwards from remote if they are in a deadlock and just have one locomotive?
- Wed Mar 17, 2021 9:52 am
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 1578
Re: [1.1.27] Artillery takes long to fire
Ok thank you
- Tue Mar 16, 2021 5:00 pm
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 1578
Re: [1.1.27] Artillery takes long to fire
Yes I'm aware of the 2 ranges. :=)
- Tue Mar 16, 2021 8:04 am
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 1578
- Mon Mar 15, 2021 7:06 pm
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 1578
Re: [1.1.27] Artillery takes long to fire
Sry but how?
- Mon Mar 15, 2021 3:56 pm
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 1578
[1.1.27] Artillery takes long to fire
The artillery (specially the waggons) needs a lot of time to "find" enemies.
There are biter nests in range and some get shot, some not, some get shot after I "reveal" them with Artillery targeting remote.
There are biter nests in range and some get shot, some not, some get shot after I "reveal" them with Artillery targeting remote.