Search found 122 matches

by MalContentFL
Fri Aug 14, 2015 9:16 pm
Forum: Show your Creations
Topic: Rocket-count trial on 0.12
Replies: 7
Views: 14684

Re: Rocket-count trial on 0.12

Can you show us more of your factory? (i.e. mining outposts, production, train network, power production)
by MalContentFL
Fri Aug 14, 2015 12:28 am
Forum: Ideas and Suggestions
Topic: FFF Link for Latest Post
Replies: 1
Views: 969

FFF Link for Latest Post

I would like if the devs made a link (URL) that always brings you to the latest Factorio Friday Facts post. I check it every week and a link could make me a little more lazy :)
by MalContentFL
Thu Aug 06, 2015 4:11 pm
Forum: Ideas and Suggestions
Topic: Addons for Cars (Plow, Concrete Layer, etc.)
Replies: 0
Views: 1458

Addons for Cars (Plow, Concrete Layer, etc.)

The cars inventory would have a new slot for an addon. (Maybe the tank too) New Addons: (All addons require the Car technology as a prerequisite ) Plow - Takes damage instead of the car when ramming and reduces the speed lost when the car has a collision. The car is 5% slower when used. - Req. Steel...
by MalContentFL
Thu Aug 06, 2015 3:46 pm
Forum: Ideas and Suggestions
Topic: Modules for the Roboport
Replies: 3
Views: 8426

Modules for the Roboport

Roboports would have 2 module spots. (Maybe 3 spots??) Speed - Robots Charge Quicker. Lv1 Module 5% Faster Charge. Lv2 10% Faster Charge. Lv3 15% Faster Charge. Efficiency - Use less power to charge robots. Lv1 Module 5% Less Power. Lv2 10% Less Power. Lv3 15% Less Power Productivity - Extend Logist...
by MalContentFL
Mon Aug 03, 2015 6:41 pm
Forum: Implemented Suggestions
Topic: Drag map with mouse
Replies: 3
Views: 1293

Re: Drag map with mouse

Image
by MalContentFL
Mon Aug 03, 2015 6:37 pm
Forum: Ideas and Suggestions
Topic: Quick pick from inventory
Replies: 10
Views: 3167

Re: Quick pick from inventory

This would be very helpful. Maybe holding down middle click or side clicking would craft the item if you don't have any left.
by MalContentFL
Fri Jul 31, 2015 12:35 pm
Forum: Show your Creations
Topic: Latest science factory (feedback requested)
Replies: 11
Views: 18904

Re: Latest science factory (feedback requested)

I really like the setup. My blue science pack production always turn into a mess. I've seen people give a blueprint string for their designs. 1. Can we have one for your design? 2. How do we use them? :D
by MalContentFL
Fri Jul 24, 2015 11:31 pm
Forum: Ideas and Suggestions
Topic: Robot Capsule Defense Tower / Bot/Capsule Launcher Facility
Replies: 8
Views: 3604

Robot Capsule Defense Tower / Bot/Capsule Launcher Facility

A Defensive Tower that can use robot capsules to combat biters. When biters get in range. The tower deploys robots similar to the roboport to attack. When the robots are deployed, a capsule is used. Maybe this tower could use Shock and Poison capsules too. OR instead of capsules a new combat robot c...
by MalContentFL
Thu Jul 23, 2015 2:06 am
Forum: Ideas and Suggestions
Topic: Repair Tower
Replies: 15
Views: 5825

Repair Tower

An early game item that will repair buildings in a small radius (2-3 tiles maybe?) slowly, using the repair packs in its inventory. It has 2 module slots. It also uses power per n health repaired.
by MalContentFL
Thu Jul 23, 2015 1:40 am
Forum: Ideas and Suggestions
Topic: Steel Mining Drill
Replies: 9
Views: 3972

Steel Mining Drill

An upgraded Mining Drill that mines 2x as fast as the Electric Mining Drill and you can filter what it mines. It also has a circuit network condition like the one in a smart inserter.
by MalContentFL
Wed Jul 22, 2015 9:39 pm
Forum: Ideas and Suggestions
Topic: View Time Left on Crafting Queue
Replies: 2
Views: 826

View Time Left on Crafting Queue

Above the crafting queue it should have a countdown of the time for the queued items.
by MalContentFL
Sat Jun 27, 2015 7:47 pm
Forum: Gameplay Help
Topic: Train System Help Needed (Revised)
Replies: 2
Views: 3163

Train System Help Needed (Revised)

My trains still hate each other. Placing signals messes it all up, and I don't know what to do. I would prefer screenshots over a fixed world save if it isn't too hard to do. Thanks! (BTW if you saw this before I revised it, the train unloading is completely changed. Hopefully this base will be comp...
by MalContentFL
Tue Jun 23, 2015 10:55 pm
Forum: Gameplay Help
Topic: I Ran Out Of Oil. What do I do?
Replies: 7
Views: 20422

Re: I Ran Out Of Oil. What do I do?

You can't run out of oil, there's an infinite supply in each oil field. Put speed modules in your pumps and surround them with beacons for more output. You can also put efficiency modules in your refinery and chemical plants. I think I failed to say that I need a better supply of oil than (almost) ...
by MalContentFL
Tue Jun 23, 2015 10:38 pm
Forum: Gameplay Help
Topic: I Ran Out Of Oil. What do I do?
Replies: 7
Views: 20422

I Ran Out Of Oil. What do I do?

I've pumped all the oil out around my base and there aren't any patches nearby. Is there a way to generate unloaded "chunks" so they have more oil?
by MalContentFL
Mon Jun 08, 2015 6:49 pm
Forum: Gameplay Help
Topic: Need Help with Railroad (World Download Included)
Replies: 2
Views: 2796

Re: Need Help with Railroad (World Download Included)

Thanks for the help! I'm trying it out now.

Edit: It works! Thanks
by MalContentFL
Mon Jun 08, 2015 5:42 pm
Forum: Gameplay Help
Topic: Need Help with Railroad (World Download Included)
Replies: 2
Views: 2796

Need Help with Railroad (World Download Included)

I am having a lot of trouble getting my trains to work. I have pickup and drop off locations for my trains but they say no path. I think it might be the rail signals but I can't fix it. Can I get some help? I would prefer pictures of the fixed track instead of a fixed world (because I want to keep p...
by MalContentFL
Fri May 22, 2015 4:18 pm
Forum: Multiplayer
Topic: Looking for US Players
Replies: 9
Views: 12483

Re: Looking for US Players

Same here.

Steam: TheLeastOfYourWorries

Preferably East Coast. Been playing since 0.9.8
by MalContentFL
Tue Feb 24, 2015 2:17 am
Forum: General discussion
Topic: net code
Replies: 14
Views: 5944

Re: net code

Hey. I bet the net code could be fixed like Dice did in Battlefield 4, oh wait...
by MalContentFL
Sat Jan 31, 2015 7:22 pm
Forum: News
Topic: Friday Facts #71 - To the stars
Replies: 61
Views: 45213

Re: Friday Facts #71 To the stars

That space launcher texture looks amazing! I can't wait. Keep up the good work.
by MalContentFL
Fri Dec 19, 2014 11:57 pm
Forum: News
Topic: Friday Facts #65 - Hello from India
Replies: 9
Views: 20806

Re: Friday Facts #65 - Hello from India

I concur that the devs didn't do anything this week and are ready for the holidays.

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