Search found 185 matches
- Fri Jan 18, 2019 7:40 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 67350
Re: Friday Facts #278 - The new quickbar
While some initial playtesting shows that most things are stable, we have yet to have our typical office-wide week/fortnight of playtesting and tweaking. Inevitably things that we need to solve will come up during this playtesting, so it would be unwise to release before it is complete. Hey, here's...
- Wed Nov 14, 2018 8:03 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 48178
Re: Friday Facts #268 - The modern Biter
For some weird reason I feel more for the biters than I do for that feminist in that red red game. Well, yes, nobody likes feminists. The 2nd/3rd wave feminists are women who don't like expressing love for their families with anything other than words, or who are women who want to be men while keep...
- Wed Nov 14, 2018 7:54 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 48178
Re: Friday Facts #268 - The modern Biter
absurdity
Godwin's Law. You get nothing, you LOSE! Good day, sir!
- Mon Nov 12, 2018 8:48 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 48178
Re: Friday Facts #268 - The modern Biter
Naturally, the more detailed any insect model gets, the more disturbing it's going to look. You can't really avoid that. You are missing the part - despite quoting it - where I mentioned that real insects rarely bother me. Being more realistic is not likely to be the problem here. We're getting int...
- Fri Nov 09, 2018 8:09 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 48178
Re: Friday Facts #268 - The modern Biter
I think that to feel some guilt there should be neutral biters in the nest. No attackers, or things like "the family" ... responsible for breeding the "warriors" of the nest ... maybe. Like an ant colony. I do like this idea a lot. I think overall, bug nests are just too plain. ...
- Fri Nov 09, 2018 8:00 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 48178
Re: Friday Facts #268 - The modern Biter
lol these biters look even more disgusting than the previous looking ones, massacres continues with out any hard feelings. if you planned to have them cute, I'm sorry these are not it for me. on the plus side they still look like bugs and i can continue to call them as such. must squish all the bug...
- Fri Nov 09, 2018 7:43 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 48178
Re: Friday Facts #268 - The modern Biter
Well, I think this marks the first FFF where I read it and thought "I guess I will be making a mod to revert this entire FFF". Not because the models are bad or the underlying idea is wrong. But simply because the new models trigger such revulsion that I would not be able to tolerate havi...
- Fri Nov 09, 2018 7:26 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 48178
Re: Friday Facts #268 - The modern Biter
I have to say, I really enjoyed watching the "Diggy" scenario. It reminds me a lot of Dwarf Fortress; I'm just imagining the real-estate potential of having something like that implemented in the game, and having a multilayered base with connected defenses and power grids. Think of undergr...
- Sun Sep 30, 2018 8:05 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 53620
Re: Friday Facts #262 - Hello my name is: Compilatron
Unit AI really need some tweaking. https://i.imgur.com/5CefCzY.jpg My map have a lot of water. Actually there's too much water for enemy AI. And there's bitters in islands that request paths all time but they can't execute them. So when there are a lot of them, they start make my ups go really low....
- Sat Sep 29, 2018 12:27 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 53620
Re: Friday Facts #262 - Hello my name is: Compilatron
also i noticed the red assembler... tier 4 assemblers? I highly doubt that. If you look at the context of the screenshot, it wouldn't make sense for such a high tier assembler to be there. My guess was more along the lines of, "Oh, they're color coding the Tier 1 assembler now." Speaking ...
- Sun Sep 16, 2018 5:34 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119192
Re: Friday Facts #260 - New fluid system
Interesting FFF! Great write up. We are still considering using different pipes for different shapes, which would allow two parallel separate pipes etc. Please do add this feature, flow control is a mod which adds these and it truly does improve fluid handling, especially in the later part of the g...
- Sun Sep 16, 2018 5:02 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119192
Re: Friday Facts #260 - New fluid system
Actually, reading a few of these posts, I had a question. what about "pipe" based entities (in this case, it's a storage tank) that have an input connection and an output connection that are basically just a pipe to force a flow direction? 1. You didn't let me write my contribution to the...
- Sun Sep 16, 2018 4:53 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119192
Re: Friday Facts #260 - New fluid system
Here's a fun challenge for you: No power network allowed. If two poles make a wire connection, you have to disconnect them with shift-click. The result is that instead of an electricity network, you now have a sprawling steam pipe network with steam engines and turbines all over your factory. It's ...
- Sun Sep 16, 2018 6:49 am
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 61949
Re: Friday Facts #258 - New autoplace
A game that can't stay fun in vanilla without mods... is by definition... Broken. That is almost certainly why most players bail before oil, and only about 10% get to launch the rocket. It is because for those that enjoy factorio for its *design* aspects the things that reduce and eliminate tedium ...
- Sun Sep 16, 2018 5:23 am
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 42503
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
But how any AI attack, including worm "artillery" attack would not be an auto -attack ? Ok, again, you're just being nit picky and getting into semantics, but I'll clarify and spell it out for you. By auto-attacks, what I mean are attacks SUCH AS ones that get carried out by basic combat ...
- Sat Sep 15, 2018 3:29 am
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 42503
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Let me tell you guys EXACTLY what I mean, so that we can hopefully come to a consensus about worm/spitter attacks and put this to rest. Right now, if you load up Factorio, worms and spitters both have mechanically identical attacks (same animation, same projectile sprite, same speed, same curvature)...
- Sun Sep 09, 2018 2:04 am
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 42503
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Also note that you can give units orders while the game is paused, so if you wanted to waste a ton of time then you could avoid almost all tower damage (although that's not exactly practical, for various reasons). But therein lies the problem: the player is avoiding damage by using WASD to dodge pr...
- Sat Sep 08, 2018 11:41 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 42503
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Planetary Annihilation is... not great. TA has 3D terrain (and AFAIK game engine?), but still displays them as 2D sprites. That's probably why Spring could grow from a simple TA replay player to a full-blown 3D game engine. I'm well aware that PA is "not great". I'm just sad to see it wen...
- Sat Sep 08, 2018 10:43 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 42503
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
I'm a huge consistency freak, which is why evading basic attacks in physics-based RTS games feels cheap to me. I grew up playing StarCraft, so you will see some bias here. StarCraft and its successors didn't need a physics engine, because much like my opinion on Factorio, it doesn't add anything to ...
- Sat Sep 08, 2018 10:27 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 42503
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
I don't think it's even that complicated, or planned as a "feature" to begin with. "Homing boulders" have been in video games long since the days of Age of Empires, and are especially prominent in the real-time strategy genre where consistency of attacks are key. In order for da...