Search found 185 matches
- Sat Sep 08, 2018 10:20 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 42503
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
If you could make entire attacks miss by out-microing your opponent in an RTS, it would break the game and be incredibly frustrating as you say, but often times this is simply how the game engine handles attacks. I don't think, it would be game-breaking or frustrating. It would be great if we could...
- Sat Sep 08, 2018 9:08 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 42503
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Please tell me why worm spits follows a player and not travel in a straight line!? It is to prevent player skill from having any impact in PvE combat. The combat is optimized to make the tactic of standing still while pressing the autoaim-and-fire-button and having some fish in the hand most effici...
- Sat Sep 08, 2018 12:50 am
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 42503
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Do the new enemies correlate with terrain and/or resources? Would there be strong uranium-themed worms/biters living on/near uranium fields? Do the sand-worms differ from land-worms or water-worms? Do worms living close to the water or in shallow water snatch fishes if they swim too close? I really...
- Sun Sep 02, 2018 9:40 am
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 61954
Re: Friday Facts #258 - New autoplace
Here's an idea: use the NOT-broken 0.15 mapgen settings for 0.16, declare 0.16 stable (AGAIN since we're now post-trainpocalypse), and let us all PLAYTEST 0.17 on experimental. This way, you get feedback and community bug reports, and we get to play with the shiny new GUI. I can't be the only one wh...
- Fri Aug 17, 2018 5:46 pm
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 48940
Re: Friday Facts #256 - The little things 3
I'm all for belt motion compensation. However, I don't believe it's a good idea to make it immediately and permanently available to ALL power armor, because belt highways would become useless. I think it would work better as a switch that could be turned on and off on the inventory GUI rather than s...
- Sat Aug 11, 2018 12:40 am
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 53974
Re: Friday Facts #255 - Construction tools
There are 2F types of people in the world; don't even get me started on hexadecimal.Gergely wrote:Oooh! This Friday Facts is literally FFF-FF! Brilliant!
(Get it?)
Great additions by the way! This copy/paste function will come in handy especially in PvP.
- Sat Aug 04, 2018 12:17 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 85054
Re: Friday Facts #254 - No research queue for you
if you are still not convinced by all those replies, make a strawpoll question about this and see what your fan base think. https://www.strawpoll.me/16203526 You do realize there is a way to make a poll directly in the forum, right ? Well, as a mod, I think it'd be more helpful if you showed us how...
- Fri Aug 03, 2018 11:25 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 85054
Re: Friday Facts #254 - No research queue for you
I assumed that the ability to queue up research would be something that was unlocked with a new tech. If it cost, say, 300 red and green science, then it would put it past the new-player barrier. Just need to say it: this quote is absolutely hilarious. I found myself laughing uncontrollably at it. ...
- Fri Aug 03, 2018 1:47 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 85054
Re: Friday Facts #254 - No research queue for you
Here's my issue with the removal of the research queue: it's an OPTIONAL feature that not everyone needs to take advantage of. Just like how you can complete the whole vanilla game without ONCE building a circuit network, I'd imagine you can research everything you want without queuing anything, eve...
- Sun Jun 17, 2018 6:02 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 64275
Re: Friday Facts #247 - Pricing and its exploits
This is exactly why since the beginning of times master is taken over by his student. That's the way it goes, and that's how a master finish his life. But the master was an essential piece of perfecting an art and transmitting his knowledge. The student will become master the day he overcome him, i...
- Mon Jun 04, 2018 5:58 am
- Forum: Ideas and Suggestions
- Topic: Split locomotives into three: Steam, diesel and electric
- Replies: 30
- Views: 9371
Re: Split locomotives into three: Steam, diesel and electric
Here's another thing to consider with electric (and nuclear) trains: they would pollute less. Yeah, I understand that not all players care about this seemingly small detail. But if you're investing heavily in solar panels and nuclear power, which seem to be the two options (out of three) that a lot ...
- Fri May 11, 2018 5:09 am
- Forum: Ideas and Suggestions
- Topic: Split locomotives into three: Steam, diesel and electric
- Replies: 30
- Views: 9371
Re: Split locomotives into three: Steam, diesel and electric
Totally second this whole post. I had a very similar idea not too long ago, but I had never considered the possibility of electric trains. My idea was actually to have an early game "burn everything" steam engine that's nerfed from the get-go (a heavier locomotive with a lower fuel efficie...
- Fri Feb 09, 2018 10:17 pm
- Forum: News
- Topic: Friday Facts #229 - Taiwan report & Lamp staggering
- Replies: 45
- Views: 23069
Re: Friday Facts #229 - Taiwan report & Lamp staggering
Mylon wrote:Hooray lamps! It's the little things like this that makes a game great. <3
Well, personally I like the lamp staggering, but maybe since not everyone does it should be a game option?Xuhybrid wrote:I hate the lamp staggering. Leave it gone.
- Fri Feb 09, 2018 8:28 am
- Forum: Ideas and Suggestions
- Topic: Multiple Players in One Vehicle
- Replies: 8
- Views: 2532
Re: Multiple Players in One Vehicle
Alright so upon getting cars and tanks, it appears you can have multiple players in one vehicle now. Suggest moving to implemented.
- Fri Jan 26, 2018 5:08 am
- Forum: Ideas and Suggestions
- Topic: 3d Factorio
- Replies: 30
- Views: 10168
Re: 3d Factorio
Even if that 3D model (just really simple boxes with 2-3 texture layers to simulate and animate moving details - don't need to be more detailed in current resolution and zoom level) is in real time converted into flat texture(s) with transparency (like currently needed by game engine), and placed o...
- Fri Jan 26, 2018 4:58 am
- Forum: Ideas and Suggestions
- Topic: Multiple Players in One Vehicle
- Replies: 8
- Views: 2532
Re: Multiple Players in One Vehicle
I meant Hz, thanks for the catchnuhll wrote:ehm... ur ram runs at over 5000mhz?
- Wed Jan 24, 2018 12:43 am
- Forum: Ideas and Suggestions
- Topic: Multiple Players in One Vehicle
- Replies: 8
- Views: 2532
Re: Multiple Players in One Vehicle
I know, what was I thinking?!?BHakluyt wrote:https://www.factorio.com/blog/post/fff-217
You must study the FFFs every Friday diligently and attentively! FFS!Passenger seat for vehicles (Rseding91)
Just a minor multiplayer feature.
- Tue Jan 23, 2018 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Multiple Players in One Vehicle
- Replies: 8
- Views: 2532
Re: Multiple Players in One Vehicle
Links? Don't know off hand which ones mention vehicles.mrvn wrote:Go and read past FFFs.
- Tue Jan 23, 2018 10:52 am
- Forum: Ideas and Suggestions
- Topic: Multiple Players in One Vehicle
- Replies: 8
- Views: 2532
Multiple Players in One Vehicle
My idea is relatively simple: What if you could have more than one person in cars, tanks, and trains? From a technical standpoint, I don't know how hard it would be to implement. But having a passenger in a car or tank with you could have benefits: one driver, and one gunner. In a tank, imagine havi...
- Tue Jan 23, 2018 10:37 am
- Forum: Ideas and Suggestions
- Topic: 3d Factorio
- Replies: 30
- Views: 10168
Re: 3d Factorio
I'd like to clarify that my idea is more about 3D models instead of sprites, and less about terrain height differences and cliffs. Sounds like you just want to be able to choose your viewpoint instead of having a fixed top down view. Yes, that's exactly correct. Factorio: First-Person Mode. I have ...