Search found 185 matches

by KoblerMan
Sat Sep 08, 2018 10:20 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 42503

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

If you could make entire attacks miss by out-microing your opponent in an RTS, it would break the game and be incredibly frustrating as you say, but often times this is simply how the game engine handles attacks. I don't think, it would be game-breaking or frustrating. It would be great if we could...
by KoblerMan
Sat Sep 08, 2018 9:08 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 42503

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Please tell me why worm spits follows a player and not travel in a straight line!? It is to prevent player skill from having any impact in PvE combat. The combat is optimized to make the tactic of standing still while pressing the autoaim-and-fire-button and having some fish in the hand most effici...
by KoblerMan
Sat Sep 08, 2018 12:50 am
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 42503

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Do the new enemies correlate with terrain and/or resources? Would there be strong uranium-themed worms/biters living on/near uranium fields? Do the sand-worms differ from land-worms or water-worms? Do worms living close to the water or in shallow water snatch fishes if they swim too close? I really...
by KoblerMan
Sun Sep 02, 2018 9:40 am
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 61954

Re: Friday Facts #258 - New autoplace

Here's an idea: use the NOT-broken 0.15 mapgen settings for 0.16, declare 0.16 stable (AGAIN since we're now post-trainpocalypse), and let us all PLAYTEST 0.17 on experimental. This way, you get feedback and community bug reports, and we get to play with the shiny new GUI. I can't be the only one wh...
by KoblerMan
Fri Aug 17, 2018 5:46 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 48940

Re: Friday Facts #256 - The little things 3

I'm all for belt motion compensation. However, I don't believe it's a good idea to make it immediately and permanently available to ALL power armor, because belt highways would become useless. I think it would work better as a switch that could be turned on and off on the inventory GUI rather than s...
by KoblerMan
Sat Aug 11, 2018 12:40 am
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 53974

Re: Friday Facts #255 - Construction tools

Gergely wrote:Oooh! This Friday Facts is literally FFF-FF! Brilliant!

(Get it?)

Great additions by the way! This copy/paste function will come in handy especially in PvP.
There are 2F types of people in the world; don't even get me started on hexadecimal.
by KoblerMan
Sat Aug 04, 2018 12:17 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 85054

Re: Friday Facts #254 - No research queue for you

if you are still not convinced by all those replies, make a strawpoll question about this and see what your fan base think. https://www.strawpoll.me/16203526 You do realize there is a way to make a poll directly in the forum, right ? Well, as a mod, I think it'd be more helpful if you showed us how...
by KoblerMan
Fri Aug 03, 2018 11:25 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 85054

Re: Friday Facts #254 - No research queue for you

I assumed that the ability to queue up research would be something that was unlocked with a new tech. If it cost, say, 300 red and green science, then it would put it past the new-player barrier. Just need to say it: this quote is absolutely hilarious. I found myself laughing uncontrollably at it. ...
by KoblerMan
Fri Aug 03, 2018 1:47 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 85054

Re: Friday Facts #254 - No research queue for you

Here's my issue with the removal of the research queue: it's an OPTIONAL feature that not everyone needs to take advantage of. Just like how you can complete the whole vanilla game without ONCE building a circuit network, I'd imagine you can research everything you want without queuing anything, eve...
by KoblerMan
Sun Jun 17, 2018 6:02 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 140
Views: 64275

Re: Friday Facts #247 - Pricing and its exploits

This is exactly why since the beginning of times master is taken over by his student. That's the way it goes, and that's how a master finish his life. But the master was an essential piece of perfecting an art and transmitting his knowledge. The student will become master the day he overcome him, i...
by KoblerMan
Mon Jun 04, 2018 5:58 am
Forum: Ideas and Suggestions
Topic: Split locomotives into three: Steam, diesel and electric
Replies: 30
Views: 9371

Re: Split locomotives into three: Steam, diesel and electric

Here's another thing to consider with electric (and nuclear) trains: they would pollute less. Yeah, I understand that not all players care about this seemingly small detail. But if you're investing heavily in solar panels and nuclear power, which seem to be the two options (out of three) that a lot ...
by KoblerMan
Fri May 11, 2018 5:09 am
Forum: Ideas and Suggestions
Topic: Split locomotives into three: Steam, diesel and electric
Replies: 30
Views: 9371

Re: Split locomotives into three: Steam, diesel and electric

Totally second this whole post. I had a very similar idea not too long ago, but I had never considered the possibility of electric trains. My idea was actually to have an early game "burn everything" steam engine that's nerfed from the get-go (a heavier locomotive with a lower fuel efficie...
by KoblerMan
Fri Feb 09, 2018 10:17 pm
Forum: News
Topic: Friday Facts #229 - Taiwan report & Lamp staggering
Replies: 45
Views: 23069

Re: Friday Facts #229 - Taiwan report & Lamp staggering

Mylon wrote:Hooray lamps! It's the little things like this that makes a game great. <3
Xuhybrid wrote:I hate the lamp staggering. Leave it gone.
Well, personally I like the lamp staggering, but maybe since not everyone does it should be a game option?
by KoblerMan
Fri Feb 09, 2018 8:28 am
Forum: Ideas and Suggestions
Topic: Multiple Players in One Vehicle
Replies: 8
Views: 2532

Re: Multiple Players in One Vehicle

Alright so upon getting cars and tanks, it appears you can have multiple players in one vehicle now. Suggest moving to implemented.
by KoblerMan
Fri Jan 26, 2018 5:08 am
Forum: Ideas and Suggestions
Topic: 3d Factorio
Replies: 30
Views: 10168

Re: 3d Factorio

Even if that 3D model (just really simple boxes with 2-3 texture layers to simulate and animate moving details - don't need to be more detailed in current resolution and zoom level) is in real time converted into flat texture(s) with transparency (like currently needed by game engine), and placed o...
by KoblerMan
Fri Jan 26, 2018 4:58 am
Forum: Ideas and Suggestions
Topic: Multiple Players in One Vehicle
Replies: 8
Views: 2532

Re: Multiple Players in One Vehicle

nuhll wrote:ehm... ur ram runs at over 5000mhz?
I meant Hz, thanks for the catch
by KoblerMan
Wed Jan 24, 2018 12:43 am
Forum: Ideas and Suggestions
Topic: Multiple Players in One Vehicle
Replies: 8
Views: 2532

Re: Multiple Players in One Vehicle

BHakluyt wrote:https://www.factorio.com/blog/post/fff-217
Passenger seat for vehicles (Rseding91)
Just a minor multiplayer feature.
You must study the FFFs every Friday diligently and attentively! FFS!
I know, what was I thinking?!?
by KoblerMan
Tue Jan 23, 2018 7:43 pm
Forum: Ideas and Suggestions
Topic: Multiple Players in One Vehicle
Replies: 8
Views: 2532

Re: Multiple Players in One Vehicle

mrvn wrote:Go and read past FFFs.
Links? Don't know off hand which ones mention vehicles.
by KoblerMan
Tue Jan 23, 2018 10:52 am
Forum: Ideas and Suggestions
Topic: Multiple Players in One Vehicle
Replies: 8
Views: 2532

Multiple Players in One Vehicle

My idea is relatively simple: What if you could have more than one person in cars, tanks, and trains? From a technical standpoint, I don't know how hard it would be to implement. But having a passenger in a car or tank with you could have benefits: one driver, and one gunner. In a tank, imagine havi...
by KoblerMan
Tue Jan 23, 2018 10:37 am
Forum: Ideas and Suggestions
Topic: 3d Factorio
Replies: 30
Views: 10168

Re: 3d Factorio

I'd like to clarify that my idea is more about 3D models instead of sprites, and less about terrain height differences and cliffs. Sounds like you just want to be able to choose your viewpoint instead of having a fixed top down view. Yes, that's exactly correct. Factorio: First-Person Mode. I have ...

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