Search found 77 matches
- Tue Jun 14, 2016 9:53 am
- Forum: General discussion
- Topic: What inspired you to buy Factorio?
- Replies: 29
- Views: 9589
Re: What inspired you to buy Factorio?
Definitely, the trailer. It is freaking awsome. And the reviews.
- Thu May 12, 2016 11:09 am
- Forum: Balancing
- Topic: Gun turrets working without eletricity
- Replies: 44
- Views: 12538
Re: Gun turrets working without eletricity
thats cool, thanks!Adil wrote:Well, this seemed like a nice puzzle, so I did the mod for that for now.
- Wed May 11, 2016 7:22 am
- Forum: General discussion
- Topic: Blue Belt to Furnace Ratio
- Replies: 8
- Views: 25517
Re: Blue Belt to Furnace Ratio
thanks
so 30 on each side? or a length of 61 with furnaces on both sides? but taht would make a lot of furnaces
so 30 on each side? or a length of 61 with furnaces on both sides? but taht would make a lot of furnaces
- Mon May 09, 2016 7:44 am
- Forum: Off topic
- Topic: What is some good news in your life right now?
- Replies: 14
- Views: 5662
Re: What is some good news in your life right now?
thats a reliefseronis wrote:Found out some months long and extremely intense abdominal pains i've been having are not cancer but might related to a hernia they found. All hail Alien Probing
- Wed May 04, 2016 8:24 am
- Forum: Gameplay Help
- Topic: Personal Roboport Problem
- Replies: 5
- Views: 4789
Re: Personal Roboport Problem
painfully trueNeemys wrote: This reason aside, yes they are inconsistent with normal roboport. Personnal roboport is a great thing but need some tweak. Like not ripping the last item I use to make ghost print from my hand. Be togglabble will be great to. I will stop here wrong section for that
- Wed May 04, 2016 8:20 am
- Forum: General discussion
- Topic: I saw this out the window and reminded me of some thing
- Replies: 9
- Views: 4333
Re: I saw this out the window and reminded me of some thing
First person would be awesome. Not too practical for building stuff, but would be awesome to look around your factory in first person every now and then. And yeah, for those who can afford VR gear it would be even cooler (that wouldn't be me) 8-) yeah, that was awesome in Dungeon Keeper, the abilit...
- Wed May 04, 2016 6:46 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 519698
Re: Simple Questions and Short Answers
In only understood that yesterday after 101 hours of factorio i thougt that the chests were a simple buffer.Neotix wrote:The fastest way is to load/unload is use horizontal train station and belt - inserter - chest - inserter - wagon (in both sides) setup because it use inserter stack bonus.
- Tue May 03, 2016 6:31 am
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 90333
Re: Friday Facts #125 - Achievements
Forest fire is so cool!
because we didn't destroy this foreign planet fast enough without it.
because we didn't destroy this foreign planet fast enough without it.
- Tue May 03, 2016 6:23 am
- Forum: General discussion
- Topic: Productivity modules: where do you draw the line?
- Replies: 52
- Views: 20742
Re: Productivity modules: where do you draw the line?
I never thought about using speed beacons for depleted oil wells, it will be very usefull as I play with RSO and very few wells! thanks.
So the ideal setup is Productivity in the pumpjack and Speed in the beacons?
So the ideal setup is Productivity in the pumpjack and Speed in the beacons?
- Wed Apr 27, 2016 6:53 am
- Forum: General discussion
- Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
- Replies: 24
- Views: 28297
Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.
I did left-handed because most of the rail network in France is, but we drive on the right so it ofen get confusing
- Wed Apr 27, 2016 6:48 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 519698
Re: Simple Questions and Short Answers
Do you use you furnaces lines with input in the middle and output on the outside? or the other way? with coal smelting, I feel like it is more efficient to split the input coal+ore in 2 lanes on the outside, but with electric furnaces I can't really see a major difference, as my production is overki...
- Wed Apr 27, 2016 6:39 am
- Forum: General discussion
- Topic: Productivity modules: where do you draw the line?
- Replies: 52
- Views: 20742
Re: Productivity modules: where do you draw the line?
I'm not yet very experienced in the game (90hrs) but I never used them. If I need to boost some production, I use speed modules, as their behavior is simpler.
- Wed Apr 27, 2016 6:13 am
- Forum: Gameplay Help
- Topic: What's up with my refinery?
- Replies: 9
- Views: 2748
Re: What's up with my refinery?
nice one good to know.
- Mon Apr 25, 2016 6:45 am
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 32920
Re: Friday Facts #135 - Getting Organized
I love the idea of a flame turret. Laser turrets are not much fun to watch in action, and the idea of managing tanks full of flamethrower ammo is interesting!
- Wed Apr 20, 2016 12:34 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 519698
- Wed Apr 20, 2016 10:18 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 519698
Re: Simple Questions and Short Answers
How do I display the "production" view? I access the Energy view by clicking a pole, but i have no idea how to make the prod view show up.
- Wed Apr 13, 2016 8:54 am
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 75240
Re: Friday Facts #133 - The train struggle
I personnaly think that both solutions are by far uglier than having different-sized stations.
- Mon Apr 11, 2016 9:27 am
- Forum: General discussion
- Topic: More official campaign?
- Replies: 3
- Views: 1684
Re: More official campaign?
I second this
the campaign is great, I would love more scenarios.
the campaign is great, I would love more scenarios.
- Mon Apr 11, 2016 6:29 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 184485
Re: [0.12.x] RSO Discussion thread
Hi, I just started a new game with RSO in peaceful mode, with default settings. I don't see any alien nest close to the starting location, are they disabled by default? or simply further away? What do you mean by peaceful mode? By default enemy bases are a bit further out in RSO then normally. peac...
- Fri Apr 08, 2016 6:42 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 184485
Re: [0.12.x] RSO Discussion thread
Hi,
I just started a new game with RSO in peaceful mode, with default settings. I don't see any alien nest close to the starting location, are they disabled by default? or simply further away?
I just started a new game with RSO in peaceful mode, with default settings. I don't see any alien nest close to the starting location, are they disabled by default? or simply further away?