Search found 77 matches

by TN_Creator
Tue Jun 14, 2016 9:53 am
Forum: General discussion
Topic: What inspired you to buy Factorio?
Replies: 29
Views: 9589

Re: What inspired you to buy Factorio?

Definitely, the trailer. It is freaking awsome. And the reviews.
by TN_Creator
Thu May 12, 2016 11:09 am
Forum: Balancing
Topic: Gun turrets working without eletricity
Replies: 44
Views: 12538

Re: Gun turrets working without eletricity

Adil wrote:Well, this seemed like a nice puzzle, so I did the mod for that for now.
thats cool, thanks!
by TN_Creator
Wed May 11, 2016 7:22 am
Forum: General discussion
Topic: Blue Belt to Furnace Ratio
Replies: 8
Views: 25517

Re: Blue Belt to Furnace Ratio

thanks :D

so 30 on each side? or a length of 61 with furnaces on both sides? but taht would make a lot of furnaces :D
by TN_Creator
Mon May 09, 2016 7:44 am
Forum: Off topic
Topic: What is some good news in your life right now?
Replies: 14
Views: 5662

Re: What is some good news in your life right now?

seronis wrote:Found out some months long and extremely intense abdominal pains i've been having are not cancer but might related to a hernia they found. All hail Alien Probing
thats a relief :D
by TN_Creator
Wed May 04, 2016 8:24 am
Forum: Gameplay Help
Topic: Personal Roboport Problem
Replies: 5
Views: 4789

Re: Personal Roboport Problem

Neemys wrote: This reason aside, yes they are inconsistent with normal roboport. Personnal roboport is a great thing but need some tweak. Like not ripping the last item I use to make ghost print from my hand. Be togglabble will be great to. I will stop here wrong section for that ;)
painfully true :lol:
by TN_Creator
Wed May 04, 2016 8:20 am
Forum: General discussion
Topic: I saw this out the window and reminded me of some thing
Replies: 9
Views: 4333

Re: I saw this out the window and reminded me of some thing

First person would be awesome. Not too practical for building stuff, but would be awesome to look around your factory in first person every now and then. And yeah, for those who can afford VR gear it would be even cooler (that wouldn't be me) 8-) yeah, that was awesome in Dungeon Keeper, the abilit...
by TN_Creator
Wed May 04, 2016 6:46 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 519698

Re: Simple Questions and Short Answers

Neotix wrote:The fastest way is to load/unload is use horizontal train station and belt - inserter - chest - inserter - wagon (in both sides) setup because it use inserter stack bonus.
In only understood that yesterday after 101 hours of factorio :oops: i thougt that the chests were a simple buffer.
by TN_Creator
Tue May 03, 2016 6:31 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 90333

Re: Friday Facts #125 - Achievements

Forest fire is so cool!

because we didn't destroy this foreign planet fast enough without it.
by TN_Creator
Tue May 03, 2016 6:23 am
Forum: General discussion
Topic: Productivity modules: where do you draw the line?
Replies: 52
Views: 20742

Re: Productivity modules: where do you draw the line?

I never thought about using speed beacons for depleted oil wells, it will be very usefull as I play with RSO and very few wells! thanks.

So the ideal setup is Productivity in the pumpjack and Speed in the beacons?
by TN_Creator
Wed Apr 27, 2016 6:53 am
Forum: General discussion
Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
Replies: 24
Views: 28297

Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.

I did left-handed because most of the rail network in France is, but we drive on the right so it ofen get confusing :D
by TN_Creator
Wed Apr 27, 2016 6:48 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 519698

Re: Simple Questions and Short Answers

Do you use you furnaces lines with input in the middle and output on the outside? or the other way? with coal smelting, I feel like it is more efficient to split the input coal+ore in 2 lanes on the outside, but with electric furnaces I can't really see a major difference, as my production is overki...
by TN_Creator
Wed Apr 27, 2016 6:39 am
Forum: General discussion
Topic: Productivity modules: where do you draw the line?
Replies: 52
Views: 20742

Re: Productivity modules: where do you draw the line?

I'm not yet very experienced in the game (90hrs) but I never used them. If I need to boost some production, I use speed modules, as their behavior is simpler.
by TN_Creator
Wed Apr 27, 2016 6:13 am
Forum: Gameplay Help
Topic: What's up with my refinery?
Replies: 9
Views: 2748

Re: What's up with my refinery?

nice one :D good to know.
by TN_Creator
Mon Apr 25, 2016 6:45 am
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 32920

Re: Friday Facts #135 - Getting Organized

I love the idea of a flame turret. Laser turrets are not much fun to watch in action, and the idea of managing tanks full of flamethrower ammo is interesting!
by TN_Creator
Wed Apr 20, 2016 12:34 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 519698

Re: Simple Questions and Short Answers

thanks :D
by TN_Creator
Wed Apr 20, 2016 10:18 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 519698

Re: Simple Questions and Short Answers

How do I display the "production" view? I access the Energy view by clicking a pole, but i have no idea how to make the prod view show up.
by TN_Creator
Wed Apr 13, 2016 8:54 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 75240

Re: Friday Facts #133 - The train struggle

I personnaly think that both solutions are by far uglier than having different-sized stations.
by TN_Creator
Mon Apr 11, 2016 9:27 am
Forum: General discussion
Topic: More official campaign?
Replies: 3
Views: 1684

Re: More official campaign?

I second this

the campaign is great, I would love more scenarios.
by TN_Creator
Mon Apr 11, 2016 6:29 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 184485

Re: [0.12.x] RSO Discussion thread

Hi, I just started a new game with RSO in peaceful mode, with default settings. I don't see any alien nest close to the starting location, are they disabled by default? or simply further away? What do you mean by peaceful mode? By default enemy bases are a bit further out in RSO then normally. peac...
by TN_Creator
Fri Apr 08, 2016 6:42 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 184485

Re: [0.12.x] RSO Discussion thread

Hi,

I just started a new game with RSO in peaceful mode, with default settings. I don't see any alien nest close to the starting location, are they disabled by default? or simply further away?

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