Search found 38 matches
- Fri Feb 02, 2024 12:11 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13815
Re: Friday Facts #396 - Sound improvements in 2.0
Nice sounds improvment, will wait for new music
- Tue Jan 30, 2024 6:37 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 32138
Re: [1.1] Nullius: A Factorio prequel
I probably chosen my words poorly before. I didnt understand how spawn mechanic for bio part worked, for grass, algaeetc it was easy to do bet later when I came to worms, trees and finally to biters it was more or less trying blindly what would work cause sometimes it didnt work but when I did it la...
- Mon Jan 29, 2024 3:47 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 32138
Re: [1.1] Nullius: A Factorio prequel
I must say that was long and rocky journey but I finished it. Wish that I new much earlier how bio part with artillery worked, that would saved me like 150h alone. Othewise very fun and refreshing modpack
- Sun Jan 28, 2024 10:43 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17978
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Quick question about the priority system. Are they soft priorities, such that X task is given some kind of bonus multiplier to its priority? Or are they hard priorities, such that do all 51s first, then do all 50's next, then do all 49's next, etc.? A hard priority system is very predictable, but I...
- Fri Jan 26, 2024 12:05 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17978
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Finally we got priority setting for train stations. Les goooooooooooooooo, gib me expansion now
- Tue Jan 02, 2024 4:07 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58291
Re: Friday Facts #376 - Research and Technology
Dear devs. You mentioned a new RCU producivity research. In the FFF-375, you mentioned that 4x Q5 Prod-3 modules will result in +100% producivity, and it is capped at 300%. If you insert these 4x Q5 Prod-3 in both assembler and recycler, and start producing RCUs with a bonus producivity +x, you wil...
- Mon Sep 18, 2023 3:56 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 192647
Re: pY Petroleum Handling
You need to place building coresponding to fluid that you want to get from seep then add drilling fluid after it finishes you can start getting out desired fluid. If you want more help can you post pic with your set up?
- Mon Sep 11, 2023 10:32 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132514
Re: Friday Facts #375 - Quality
When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it. Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later research. And...
- Sun Sep 10, 2023 8:03 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132514
Re: Friday Facts #375 - Quality
When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it. Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later research. And...
- Sun Sep 10, 2023 7:58 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132514
Re: Friday Facts #375 - Quality
We could really say the same to this criticism that people tell it is constructive but nothing really comes out of it. Really people are creating problems and call it criticism, you are disingenuous yourself. It's a fair point that criticism kind of leads to wall of text, so it's harder to extract ...
- Sun Sep 10, 2023 4:00 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132514
Re: Friday Facts #375 - Quality
we are already 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings. People have problem with new mechanic cause they are creating problems themselves. If you chose to ignore constructive criticism, doesn't...
- Sun Sep 10, 2023 3:48 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132514
Re: Friday Facts #375 - Quality
I feel like we're reading different threads, then, because I've seen a lot of feedback giving suggestions on how to still have a quality system, but with less randomness, etc, or alternatives to a quality system. Yes we are reading different things cause I didnt see anything that would be that diff...
- Sun Sep 10, 2023 3:33 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132514
Re: Friday Facts #375 - Quality
No they have demanded it removed so others cannot have it. Most people have not been demanding that it be removed . we are laready 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings. I feel like we're rea...
- Sun Sep 10, 2023 3:23 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132514
Re: Friday Facts #375 - Quality
Just chill out and see what else is revealed over the next year. And at that point, feel free to have whatever opinions/feedback/grievance you wish. Are you suggesting waiting for it to be finalized before pointing out unintended consequences and possibilities to address them before time runs out o...
- Sun Sep 10, 2023 1:14 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 207
- Views: 43576
Re: Friday Facts #374 - Smarter robots
it is update for base game engine that will come with 2.0 Thanks, I wanted to know when too. from previous FFF "This means, that we have something we are happy with, is pretty stable, and we don't expect any further brutal changes to come. We have a relatively stable list of tasks to be finish...
- Wed Sep 06, 2023 4:35 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 207
- Views: 43576
Re: Friday Facts #374 - Smarter robots
it is update for base game engine that will come with 2.0
- Fri Sep 01, 2023 1:29 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 207
- Views: 43576
Re: Friday Facts #374 - Smarter robots
Hi cool update, 2 questions: 1: will this update also come to F1.1? 2: will this also address the queing issue where robots basically do nothing for an extended period of time if the build queue is extremely large (ghosted items) and some items are not available? kind regards, Diablo We are getting...
- Thu Apr 20, 2023 8:55 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 294515
Re: pY Alien Life - Discussion
From changelogs 2.0.9: - My body is stone. My voice, fire. The earth trebmles to my very presence. I am a god in human flesh. Despair, ye mortals I AM IN DISPAIR! :D :D Also, a newer update says "Updated wiki page for digosaurs". There's a wiki page??? Or do you mean the ingame guide? The...
- Sat Mar 25, 2023 4:11 am
- Forum: PyMods
- Topic: chemical science pack research will not unlock
- Replies: 7
- Views: 1788
Re: chemical science pack research will not unlock
it looks like you are uisng some other mods that are breaking tech tree, it doesnt look like it is directly py mods fault. Py chem sci should reqiure 2 techs which one of them is uranium related processing.
- Sat Mar 18, 2023 8:19 pm
- Forum: PyMods
- Topic: chemical science pack research will not unlock
- Replies: 7
- Views: 1788
Re: chemical science pack research will not unlock
can you post some images of tech tree?