Search found 38 matches

by Necronium
Fri Feb 02, 2024 12:11 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13815

Re: Friday Facts #396 - Sound improvements in 2.0

Nice sounds improvment, will wait for new music
by Necronium
Tue Jan 30, 2024 6:37 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 32138

Re: [1.1] Nullius: A Factorio prequel

I probably chosen my words poorly before. I didnt understand how spawn mechanic for bio part worked, for grass, algaeetc it was easy to do bet later when I came to worms, trees and finally to biters it was more or less trying blindly what would work cause sometimes it didnt work but when I did it la...
by Necronium
Mon Jan 29, 2024 3:47 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 32138

Re: [1.1] Nullius: A Factorio prequel

I must say that was long and rocky journey but I finished it. Wish that I new much earlier how bio part with artillery worked, that would saved me like 150h alone. Othewise very fun and refreshing modpack
Nullius.png
Nullius.png (1.48 MiB) Viewed 593 times
by Necronium
Sun Jan 28, 2024 10:43 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17978

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Quick question about the priority system. Are they soft priorities, such that X task is given some kind of bonus multiplier to its priority? Or are they hard priorities, such that do all 51s first, then do all 50's next, then do all 49's next, etc.? A hard priority system is very predictable, but I...
by Necronium
Fri Jan 26, 2024 12:05 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17978

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Finally we got priority setting for train stations. Les goooooooooooooooo, gib me expansion now :D :D :D
by Necronium
Tue Jan 02, 2024 4:07 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58291

Re: Friday Facts #376 - Research and Technology

Dear devs. You mentioned a new RCU producivity research. In the FFF-375, you mentioned that 4x Q5 Prod-3 modules will result in +100% producivity, and it is capped at 300%. If you insert these 4x Q5 Prod-3 in both assembler and recycler, and start producing RCUs with a bonus producivity +x, you wil...
by Necronium
Mon Sep 18, 2023 3:56 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 192647

Re: pY Petroleum Handling

You need to place building coresponding to fluid that you want to get from seep then add drilling fluid after it finishes you can start getting out desired fluid. If you want more help can you post pic with your set up?
by Necronium
Mon Sep 11, 2023 10:32 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132514

Re: Friday Facts #375 - Quality

When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it. Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later research. And...
by Necronium
Sun Sep 10, 2023 8:03 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132514

Re: Friday Facts #375 - Quality

When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it. Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later research. And...
by Necronium
Sun Sep 10, 2023 7:58 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132514

Re: Friday Facts #375 - Quality

We could really say the same to this criticism that people tell it is constructive but nothing really comes out of it. Really people are creating problems and call it criticism, you are disingenuous yourself. It's a fair point that criticism kind of leads to wall of text, so it's harder to extract ...
by Necronium
Sun Sep 10, 2023 4:00 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132514

Re: Friday Facts #375 - Quality

we are already 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings. People have problem with new mechanic cause they are creating problems themselves. If you chose to ignore constructive criticism, doesn't...
by Necronium
Sun Sep 10, 2023 3:48 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132514

Re: Friday Facts #375 - Quality

I feel like we're reading different threads, then, because I've seen a lot of feedback giving suggestions on how to still have a quality system, but with less randomness, etc, or alternatives to a quality system. Yes we are reading different things cause I didnt see anything that would be that diff...
by Necronium
Sun Sep 10, 2023 3:33 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132514

Re: Friday Facts #375 - Quality

No they have demanded it removed so others cannot have it. Most people have not been demanding that it be removed . we are laready 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings. I feel like we're rea...
by Necronium
Sun Sep 10, 2023 3:23 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132514

Re: Friday Facts #375 - Quality

Just chill out and see what else is revealed over the next year. And at that point, feel free to have whatever opinions/feedback/grievance you wish. Are you suggesting waiting for it to be finalized before pointing out unintended consequences and possibilities to address them before time runs out o...
by Necronium
Sun Sep 10, 2023 1:14 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 43576

Re: Friday Facts #374 - Smarter robots

it is update for base game engine that will come with 2.0 Thanks, I wanted to know when too. from previous FFF "This means, that we have something we are happy with, is pretty stable, and we don't expect any further brutal changes to come. We have a relatively stable list of tasks to be finish...
by Necronium
Wed Sep 06, 2023 4:35 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 43576

Re: Friday Facts #374 - Smarter robots

it is update for base game engine that will come with 2.0
by Necronium
Fri Sep 01, 2023 1:29 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 43576

Re: Friday Facts #374 - Smarter robots

Hi cool update, 2 questions: 1: will this update also come to F1.1? 2: will this also address the queing issue where robots basically do nothing for an extended period of time if the build queue is extremely large (ghosted items) and some items are not available? kind regards, Diablo We are getting...
by Necronium
Thu Apr 20, 2023 8:55 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 294515

Re: pY Alien Life - Discussion

From changelogs 2.0.9: - My body is stone. My voice, fire. The earth trebmles to my very presence. I am a god in human flesh. Despair, ye mortals I AM IN DISPAIR! :D :D Also, a newer update says "Updated wiki page for digosaurs". There's a wiki page??? Or do you mean the ingame guide? The...
by Necronium
Sat Mar 25, 2023 4:11 am
Forum: PyMods
Topic: chemical science pack research will not unlock
Replies: 7
Views: 1788

Re: chemical science pack research will not unlock

it looks like you are uisng some other mods that are breaking tech tree, it doesnt look like it is directly py mods fault. Py chem sci should reqiure 2 techs which one of them is uranium related processing.
by Necronium
Sat Mar 18, 2023 8:19 pm
Forum: PyMods
Topic: chemical science pack research will not unlock
Replies: 7
Views: 1788

Re: chemical science pack research will not unlock

can you post some images of tech tree?

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