Search found 2630 matches

by steinio
Wed Apr 13, 2016 4:56 pm
Forum: Ideas and Requests For Mods
Topic: Graphics mod / Alien replacement [Fun mod]
Replies: 5
Views: 2951

Re: Graphics mod / Alien replacement [Fun mod]

I laughed a lot at reading your post and i can imagine your idea.
So it will be because if you can imagine it, it is possible.
by steinio
Wed Apr 13, 2016 4:28 pm
Forum: Mods
Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
Replies: 54
Views: 73901

Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

Yes I love this mod too.

Now I feel the pain by myself in producing all the stuff I need.
My Avatar did a marvelous job before :)

Greetings steinio
by steinio
Wed Apr 13, 2016 4:43 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 121882

Re: [MOD 0.12.12+] Research queue 1.2.5

Thanks a lot
by steinio
Tue Apr 12, 2016 8:06 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 121595

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.0.9|0.1.1

Hello, i'm a bit disappointed about the big caption 'Foreman' of the button because besides the Train+ from Fat and Research Queue the screen gets cluttered with text-buttons. My quick-fix is the appended zip with a blueprint icon from base-mod instead of the 'Foreman' -caption. Also the blueprints ...
by steinio
Mon Apr 11, 2016 8:07 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 121882

Re: [MOD 0.12.12+] Research queue 1.2.4

Hello,

is it possible to change the "Research Queue" button to a single "R" ?
I find it's a bit to massive if there is also the Fat button and several others in the row.

Greetings steinio
by steinio
Sun Apr 10, 2016 8:22 pm
Forum: Mods
Topic: [MOD 0.13.X] Fractional Distillation
Replies: 22
Views: 12669

Re: [MOD 0.12.30] Fractional Distillation

Well thanks to all translator to bring this game and the mods in all countrys of the world. I would advice to use following words in the translation file for german: [item-name] fd-distillation-column = Teil-Destillationsraffinerie [entity-name] fd-distillation-column = Teil-Destillationsraffinerie ...
by steinio
Sun Apr 10, 2016 8:27 am
Forum: General discussion
Topic: Poll: Loader vs. Heavy-Inserter
Replies: 26
Views: 11293

Re: Poll: Loader vs. Heavy-Inserter

This heavy inserter is so supid. We have inserters in a lot variants and dont need one more with big stack size. What we need is an element which can put the filled belt 1 to 1 in or out a chest. The mentioned inserter can not do that because of moving the arm - there will be a lost in time everytim...
by steinio
Sun Apr 10, 2016 8:23 am
Forum: Off topic
Topic: The industrial marvels!
Replies: 3
Views: 1921

Re: The industrial marvels!

Yeah really nice toy.
by steinio
Sat Apr 09, 2016 8:45 pm
Forum: Mods
Topic: [MOD 0.12.x] Wallcraft [0.0.2]
Replies: 21
Views: 16234

Re: [MOD 0.12.x] Wallcraft [0.0.1]

Ok didn't know that.
So your translation is correct in matter of consistency.
by steinio
Sat Apr 09, 2016 8:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Survival Mode (19-Apr-16 updated)
Replies: 20
Views: 21020

Re: [MOD 0.12.x] Survival Mode (9-Apr-16 updated)

Hello again, maybe you could change it, so that it can also be used in an existing game. I started a new game and tried to play normaly. After short time i died because of oxygen level. Maybe a tutorial would help. Considerations at new game: - no electricity (burner water/oxygen pump ?) - no resear...
by steinio
Sat Apr 09, 2016 7:57 pm
Forum: Mods
Topic: [MOD 0.12.x] Burner Leech
Replies: 25
Views: 23540

Re: [MOD 0.12.x] Burner Leech

Hello Klonan,

found this thrad after i tryed your mod-pack.

Updated and get the added error message.
Edited the info.json by myself.
by steinio
Sat Apr 09, 2016 7:51 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.12.x] Klonans Early Game Mods
Replies: 2
Views: 13410

Re: [0.12.x] Klonans Early Game Mods

Hello Klonan,

i installed this pack (had to unzip the file), but i get the game = nil value error from burner leech.

Greetings steinio
by steinio
Sat Apr 09, 2016 7:13 pm
Forum: Mods
Topic: [MOD 0.12.x] Wallcraft [0.0.2]
Replies: 21
Views: 16234

Re: [MOD 0.12.x] Wallcraft [0.0.1]

Wouldn't be '...mauer' the better word?
by steinio
Sat Apr 09, 2016 6:57 am
Forum: General discussion
Topic: Factorio FLOB?
Replies: 10
Views: 5053

Re: Factorio FLOB?

Yeah what are you doing?
Could you please describe what far lands and the goal of this scenario is.

Are you just driving in a direction to the rim of the world?
by steinio
Fri Apr 08, 2016 3:03 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 273901

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Sorry but i must complain about the attachments of the first post. They are very outdated versions and i scrolled intentionally to this area and downloaded/installed an old version. I guess this is the reason because i have an error message on map load and only after this i researched for the correc...
by steinio
Fri Apr 08, 2016 1:55 pm
Forum: Bob's mods
Topic: Production chain flowchart [WIP]
Replies: 9
Views: 6402

Re: Production chain flowchart [WIP]

very nice... and complicated

Would print it for help. Thank you.

Is it possible to get this also for the chemicals?
I'm a bit freaking out with them :)
by steinio
Thu Apr 07, 2016 7:56 pm
Forum: Mods
Topic: [MOD 0.13.x] Better Fluid Colors
Replies: 12
Views: 12710

Re: [MOD 0.12.x] Better Fluid Colors

Thank you
by steinio
Wed Apr 06, 2016 5:15 pm
Forum: Mods
Topic: [MOD 0.12.x] Survival Mode (19-Apr-16 updated)
Replies: 20
Views: 21020

Re: [MOD 0.12.x] Survival Mode

Very nice idea. I install it. I catched a raw fish recently maybe you could do something with it (eat, breed...) Update: Well i have no oxygen or water bar in the upper left corner. I researched filtering, ionization and recycling but am now stuck because i cant build a small pump for the purifier. ...
by steinio
Wed Apr 06, 2016 3:40 pm
Forum: Ideas and Suggestions
Topic: Remove or Miniaturize Circuit Networks
Replies: 99
Views: 34260

Re: Remove or Miniaturize Circuit Networks

I for one like the circuit network idea very much especially if they are adding more things to wire into. I would really like the option to fiddle with optimizing and directing some aspects more freely. Of course they should be optional, clearly not everyone likes them. That said the miniaturizatio...
by steinio
Mon Apr 04, 2016 6:16 pm
Forum: Ideas and Suggestions
Topic: Containerization
Replies: 19
Views: 9118

Re: Containerization

:!:

This forum should have the feature to like or upvote posts because i always stumble upon such posts like yours with ideas i would really like to see in the game.

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