I laughed a lot at reading your post and i can imagine your idea.
So it will be because if you can imagine it, it is possible.
Search found 2630 matches
- Wed Apr 13, 2016 4:56 pm
- Forum: Ideas and Requests For Mods
- Topic: Graphics mod / Alien replacement [Fun mod]
- Replies: 5
- Views: 2951
- Wed Apr 13, 2016 4:28 pm
- Forum: Mods
- Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
- Replies: 54
- Views: 73901
Re: [MOD 0.12.x] No Hand Crafting (0.12.2)
Yes I love this mod too.
Now I feel the pain by myself in producing all the stuff I need.
My Avatar did a marvelous job before
Greetings steinio
Now I feel the pain by myself in producing all the stuff I need.
My Avatar did a marvelous job before
Greetings steinio
- Wed Apr 13, 2016 4:43 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 121882
Re: [MOD 0.12.12+] Research queue 1.2.5
Thanks a lot
- Tue Apr 12, 2016 8:06 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 121595
Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.0.9|0.1.1
Hello, i'm a bit disappointed about the big caption 'Foreman' of the button because besides the Train+ from Fat and Research Queue the screen gets cluttered with text-buttons. My quick-fix is the appended zip with a blueprint icon from base-mod instead of the 'Foreman' -caption. Also the blueprints ...
- Mon Apr 11, 2016 8:07 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 121882
Re: [MOD 0.12.12+] Research queue 1.2.4
Hello,
is it possible to change the "Research Queue" button to a single "R" ?
I find it's a bit to massive if there is also the Fat button and several others in the row.
Greetings steinio
is it possible to change the "Research Queue" button to a single "R" ?
I find it's a bit to massive if there is also the Fat button and several others in the row.
Greetings steinio
- Sun Apr 10, 2016 8:22 pm
- Forum: Mods
- Topic: [MOD 0.13.X] Fractional Distillation
- Replies: 22
- Views: 12669
Re: [MOD 0.12.30] Fractional Distillation
Well thanks to all translator to bring this game and the mods in all countrys of the world. I would advice to use following words in the translation file for german: [item-name] fd-distillation-column = Teil-Destillationsraffinerie [entity-name] fd-distillation-column = Teil-Destillationsraffinerie ...
- Sun Apr 10, 2016 8:27 am
- Forum: General discussion
- Topic: Poll: Loader vs. Heavy-Inserter
- Replies: 26
- Views: 11293
Re: Poll: Loader vs. Heavy-Inserter
This heavy inserter is so supid. We have inserters in a lot variants and dont need one more with big stack size. What we need is an element which can put the filled belt 1 to 1 in or out a chest. The mentioned inserter can not do that because of moving the arm - there will be a lost in time everytim...
- Sun Apr 10, 2016 8:23 am
- Forum: Off topic
- Topic: The industrial marvels!
- Replies: 3
- Views: 1921
Re: The industrial marvels!
Yeah really nice toy.
- Sat Apr 09, 2016 8:45 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Wallcraft [0.0.2]
- Replies: 21
- Views: 16234
Re: [MOD 0.12.x] Wallcraft [0.0.1]
Ok didn't know that.
So your translation is correct in matter of consistency.
So your translation is correct in matter of consistency.
- Sat Apr 09, 2016 8:35 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Survival Mode (19-Apr-16 updated)
- Replies: 20
- Views: 21020
Re: [MOD 0.12.x] Survival Mode (9-Apr-16 updated)
Hello again, maybe you could change it, so that it can also be used in an existing game. I started a new game and tried to play normaly. After short time i died because of oxygen level. Maybe a tutorial would help. Considerations at new game: - no electricity (burner water/oxygen pump ?) - no resear...
- Sat Apr 09, 2016 7:57 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Burner Leech
- Replies: 25
- Views: 23540
Re: [MOD 0.12.x] Burner Leech
Hello Klonan,
found this thrad after i tryed your mod-pack.
Updated and get the added error message.
Edited the info.json by myself.
found this thrad after i tryed your mod-pack.
Updated and get the added error message.
Edited the info.json by myself.
- Sat Apr 09, 2016 7:51 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.x] Klonans Early Game Mods
- Replies: 2
- Views: 13410
Re: [0.12.x] Klonans Early Game Mods
Hello Klonan,
i installed this pack (had to unzip the file), but i get the game = nil value error from burner leech.
Greetings steinio
i installed this pack (had to unzip the file), but i get the game = nil value error from burner leech.
Greetings steinio
- Sat Apr 09, 2016 7:13 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Wallcraft [0.0.2]
- Replies: 21
- Views: 16234
Re: [MOD 0.12.x] Wallcraft [0.0.1]
Wouldn't be '...mauer' the better word?
- Sat Apr 09, 2016 6:57 am
- Forum: General discussion
- Topic: Factorio FLOB?
- Replies: 10
- Views: 5053
Re: Factorio FLOB?
Yeah what are you doing?
Could you please describe what far lands and the goal of this scenario is.
Are you just driving in a direction to the rim of the world?
Could you please describe what far lands and the goal of this scenario is.
Are you just driving in a direction to the rim of the world?
- Fri Apr 08, 2016 3:03 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 273901
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Sorry but i must complain about the attachments of the first post. They are very outdated versions and i scrolled intentionally to this area and downloaded/installed an old version. I guess this is the reason because i have an error message on map load and only after this i researched for the correc...
- Fri Apr 08, 2016 1:55 pm
- Forum: Bob's mods
- Topic: Production chain flowchart [WIP]
- Replies: 9
- Views: 6402
Re: Production chain flowchart [WIP]
very nice... and complicated
Would print it for help. Thank you.
Is it possible to get this also for the chemicals?
I'm a bit freaking out with them
Would print it for help. Thank you.
Is it possible to get this also for the chemicals?
I'm a bit freaking out with them
- Thu Apr 07, 2016 7:56 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Better Fluid Colors
- Replies: 12
- Views: 12710
Re: [MOD 0.12.x] Better Fluid Colors
Thank you
- Wed Apr 06, 2016 5:15 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Survival Mode (19-Apr-16 updated)
- Replies: 20
- Views: 21020
Re: [MOD 0.12.x] Survival Mode
Very nice idea. I install it. I catched a raw fish recently maybe you could do something with it (eat, breed...) Update: Well i have no oxygen or water bar in the upper left corner. I researched filtering, ionization and recycling but am now stuck because i cant build a small pump for the purifier. ...
- Wed Apr 06, 2016 3:40 pm
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 34260
Re: Remove or Miniaturize Circuit Networks
I for one like the circuit network idea very much especially if they are adding more things to wire into. I would really like the option to fiddle with optimizing and directing some aspects more freely. Of course they should be optional, clearly not everyone likes them. That said the miniaturizatio...
- Mon Apr 04, 2016 6:16 pm
- Forum: Ideas and Suggestions
- Topic: Containerization
- Replies: 19
- Views: 9118
Re: Containerization
This forum should have the feature to like or upvote posts because i always stumble upon such posts like yours with ideas i would really like to see in the game.