Search found 8 matches

by Viidi
Mon Jan 08, 2024 10:16 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 25271

Re: Friday Facts #392 - Parametrised blueprints

What about a parameterized factory? All this would be convenient to set up in a running factory.

Dynamic recipes, mmm...
by Viidi
Sat Dec 30, 2023 11:22 pm
Forum: General discussion
Topic: That feeling when you overwrote a save
Replies: 13
Views: 1700

That feeling when you overwrote a save

I played like this: I saved, turned on /editor, made a block, and blueprinted it. Then I loaded the save and placed the blueprint. And then one day I clicked save instead of load... Looking for some sympathy...
by Viidi
Thu Dec 15, 2022 11:47 am
Forum: Modding help
Topic: How to detect: a player is a driver or a passenger? And if so, what does he drive?
Replies: 1
Views: 488

How to detect: a player is a driver or a passenger? And if so, what does he drive?

How to detect: a player is a driver or a passenger? And if so, what does he drive?
by Viidi
Tue Nov 22, 2022 8:18 pm
Forum: Mods
Topic: yet another Rail Logistics Dispatcher
Replies: 1
Views: 797

yet another Rail Logistics Dispatcher

As promised, I wrote a mod for railway logistics from scratch. The main emphasis was placed on the possibility of multi-commodity logistics. I myself tried to play with my mod in both the vanilla version and in SE - it works great. There are some minor flaws, but it does not affect the playability, ...
by Viidi
Wed Aug 17, 2022 11:25 am
Forum: Modding discussion
Topic: runtime-api.json to lua headers
Replies: 0
Views: 669

runtime-api.json to lua headers

I try to make converter runtime-api.json to lua headers. Compatible with Luanalysis IDEA plugin: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis (and with EmmyLua, but with minor modifications). Now I try to write mod with generated headers. I will be glad to get feedback if someone else trie...
by Viidi
Fri Jun 17, 2022 8:12 pm
Forum: Logistic Train Network
Topic: Can I public preview for my pull requests?
Replies: 4
Views: 1397

Re: Can I public preview for my pull requests?

Optera wrote: ↑
Fri Jun 17, 2022 1:12 pm
Correct, you may play test modifications, but publishing forks is not allowed.
Sorry not opening that can of worms.
Ok
On the one hand, I want to lay out to make it easier. On the other hand, I agree with your approach. If I do anything worthwhile, I'll probably steal your license :)
by Viidi
Fri Jun 17, 2022 10:11 am
Forum: Logistic Train Network
Topic: Can I public preview for my pull requests?
Replies: 4
Views: 1397

Re: Can I public preview for my pull requests?

You can make these changes on locally on your PC and play with the modified LTN, that's fine. As long as you don't publish that to other people, like adding it to the mod portal. Thank you. This is how I debugged my changes ) From time to time I invite a friend to come to my game. It will not be ve...
by Viidi
Thu Jun 16, 2022 9:03 pm
Forum: Logistic Train Network
Topic: Can I public preview for my pull requests?
Replies: 4
Views: 1397

Can I public preview for my pull requests?

Hello. I have made 3 PR: https://github.com/Yousei9/Logistic-Train-Network/pull/293 https://github.com/Yousei9/Logistic-Train-Network/pull/294 https://github.com/Yousei9/Logistic-Train-Network/pull/295 And I was near to public it as preview, but read license: - No Modification - Although I can't sto...

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