Search found 5 matches

by spaghetsie
Sun Oct 01, 2023 9:45 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79927

Re: Friday Facts #378 - Trains on another level

Man am I getting excited about the expansion! I only wish the upper rails looked a bit more structurally sound. They look like they would bend a lot under weight. Though I would love if we could get animated bendy rails for when a train goes over them. But who cares about graphics! Gimme my rail bri...
by spaghetsie
Sat Sep 16, 2023 11:32 pm
Forum: Ideas and Suggestions
Topic: Limit the new quality mechanic to modules
Replies: 6
Views: 767

Limit the new quality mechanic to modules

TL;DR The quality mechanic seems like the perfect fit to replace module tiers. What ? Instead of having 3 tiers of modules, there would be a single module for each type (production, speed, efficiency). And their bonus would be determined by the quality system. Why ? Currently, a lot of people seem ...
by spaghetsie
Thu Aug 10, 2023 8:10 pm
Forum: Bug Reports
Topic: [1.1.87] Blueprint grid size parameter can rapidly increase memory usage and diminish performance
Replies: 1
Views: 481

[1.1.87] Blueprint grid size parameter can rapidly increase memory usage and diminish performance

When editing a blueprint a player can set that blueprint grid size. There doesn't seem to be a limit to how big one can set it but the game appears to be allocating more and more memory the bigger the size is and also worsening game performance. This persists until the blueprint is closed, at which ...
by spaghetsie
Thu Apr 06, 2023 5:24 pm
Forum: Outdated/Not implemented
Topic: Disabled train stop penalty reduction
Replies: 1
Views: 938

Disabled train stop penalty reduction

TL;DR Disabled train stops should have a lowered path-finding penalty compared to enabled stops What ? An enabled train stop should have a higher pathing penalty than disabled stations have. In a scenario like this: screenshot-tick-11303492.png The train would choose the left path because the right...

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