Search found 42 matches

by Cerberus
Wed Feb 14, 2024 3:22 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40543

Re: Friday Facts #387 - Swimming in lava

So with the larger digging radius of the miners, that'll leave a bit of dead area between two different ore types for those that don't like mixed ore belts. Could there be an addition of ore filtering for the higher-tier miners as a QoL addon? It'd be a bit jarring to have so much open space filled...
by Cerberus
Wed Feb 14, 2024 3:20 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17837

Re: Friday Facts #397 - Factoriopedia

I am euphoric, finally stack size easily visible in 2.0 :)
by Cerberus
Fri Jan 19, 2024 2:23 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21973

Re: Friday Facts #394 - Assembler flipping and circuit control

Awesome that we can finally flip chemical blueprints. About the fluids in assembly machine which get a recipe change: I agree this can be abused to get rid of unwanted fluids. My proposed solution: give EVERY placed assembly machine which has a recipe containing a fluid also output fluid pipe. Fluid...
by Cerberus
Fri Jan 12, 2024 9:58 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47605

Re: Friday Facts #393 - Putting things on top of other things

It is true the names of the inserters are misleading now. Switching the names of stack and bulk inserter makes sense now. You could even release an update right now of the game, with the only change being the name of the inserter to "bulk" and drop all references to "stack inserter&qu...
by Cerberus
Fri Dec 22, 2023 4:18 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40543

Re: Friday Facts #387 - Swimming in lava

As for needing resources from Nauvis: Iron, Copper and Stone can be gotten in Space, leaving only Wood, Coal, Oil, Fish and Uranium, and Coal is at least on Vulcanus along with the Coal Liquefaction Tech and some "Trees", so I presume if anything actually needs shipments from Nauvis it is...
by Cerberus
Fri Dec 22, 2023 4:12 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14451

Re: Friday Facts #390 - Noise expressions 2.0

Christmas planet confirmed then. Will flamethrower work to repeal attacks from reindeers or are we limited to laser turrets? I think you will have snowball builders. Because elevation gets lower the farther away from the starting point of (0, 0) in map generation where your base likely is, it means...
by Cerberus
Fri Dec 22, 2023 6:04 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40543

Re: Friday Facts #387 - Swimming in lava

1.5 times faster, not 3 times faster, you forgot the thing depletes slower. ;) Ah yeah, 2 times faster then. A 50% increase from 2 is 3 :) 1.5 would be a 100% increase. Hah, you forgot that -50% is divide by 2 while +50% is multiply by 1.5, aren't percentage directions fun and confusing! XD No I di...
by Cerberus
Fri Dec 22, 2023 1:33 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40543

Re: Friday Facts #387 - Swimming in lava

1.5 times faster, not 3 times faster, you forgot the thing depletes slower. ;) Ah yeah, 2 times faster then. A 50% increase from 2 is 3 :) 1.5 would be a 100% increase. That and by that point you can easily just go far enough out to get a better suitable Ore Patch with 2-3 Million Ore, that will mo...
by Cerberus
Fri Dec 22, 2023 1:25 am
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26755

Re: Friday Facts #389 - Train control improvements

Incredibly useful improvements! Trains at least are already smart, but it is still tiring to configure the railway system even if it is small However, new improvements can confuse a beginner. Not because features are complex, but because most of them are not clear how you can use them. For example,...
by Cerberus
Thu Dec 21, 2023 11:23 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40543

Re: Friday Facts #387 - Swimming in lava

The Problem with the Big Drill is not really the resource drain modifier (that one is actually fine) but the insane coverage it has, enabling a LOT of beacon based shenanigans that were simply not logical to use with the normal Mining Drill, unless you wanted to shift the Mining Drills over by a fe...
by Cerberus
Thu Dec 21, 2023 1:44 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40543

Re: Friday Facts #387 - Swimming in lava

I know I'm late to the party, but this Big Mining drill described in the blog post is OP AF. 50% increase to the total resource in a mine? 5x mining speed? Larger mine area? AND 4 module slots to top it all off? Ignoring the absolute clownery that is Quality modules, are we planning on removing min...
by Cerberus
Thu Dec 21, 2023 1:23 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40543

Re: Friday Facts #387 - Swimming in lava

So with the larger digging radius of the miners, that'll leave a bit of dead area between two different ore types for those that don't like mixed ore belts. Could there be an addition of ore filtering for the higher-tier miners as a QoL addon? It'd be a bit jarring to have so much open space filled...
by Cerberus
Mon Dec 18, 2023 11:42 am
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26755

Re: Friday Facts #389 - Train control improvements

It is too much for me to read the entire topic, so maybe it has been said already, but I wanted to say something to everyone requesting a feature to make interupts station-specific, for example to make sure the train only goes to the refuel train station when it is near, and not when it is at the ot...
by Cerberus
Thu Dec 14, 2023 11:47 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 25439

Re: Friday Facts #388 - Smaller things for 2.0

It probably has been proposed already in this topic, but one thing I would really like on the subject of underground belt and pipes: Suppose you have a belt, and you would like to convert part of it to an underground belt. For example, make the last part of a straight belt underground, right before ...
by Cerberus
Fri Nov 17, 2023 4:53 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 13749

Re: Friday Facts #385 - Asteroid Collector

I feel like given the topic trend of the types of FFFs that's been giving detail towards touching several areas of the games systems, whether passively by nature of the feature/in passing as a light mention, or wholly dedicated to the detail of how it interacts with X and Y. I'm getting a little co...
by Cerberus
Tue Nov 14, 2023 9:48 am
Forum: Ideas and Suggestions
Topic: Roboport Improvements
Replies: 17
Views: 1428

Re: Roboport Improvements

Additionally, and this is more my feeling and guessing based on what the devs have and haven't done for robots over the years, roboports I don't think were originally intended to be used as a full "cover the entire megafactory in one network" type of thing But you MUST cover your entire m...
by Cerberus
Sat Nov 11, 2023 9:15 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47236

Re: Friday Facts #384 - Combinators 2.0

if you have some ideas (for the Selector combinator) we would welcome them How about some kind of unique-ID mechanism? That would be really handy in multiplexing signals from different parts of a mega-base, and is currently tricky to do. (The best way I know of is to leave a locomotive permanently ...
by Cerberus
Fri Nov 10, 2023 9:53 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47236

Re: Friday Facts #384 - Combinators 2.0

I think I have a better (and short) explanation for the modes... Mode 1: The selector picks 1 output from a list of MULTIPLE inputs Mode 2: The selector picks 1 output from 1 input (the list is the properties of that 1 input) I agree with this. The selector seems very random right now because it ha...
by Cerberus
Mon Nov 06, 2023 4:43 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36401

Re: Friday Facts #382 - Logistic groups

Long I think you could do that very cleanly by having the interaction be with blueprints, no special selector required. Something like clicking on a logistics group with blueprint in hand adds its contents to the group, or an option to create a group from a blueprint. That would definitely work, al...
by Cerberus
Mon Nov 06, 2023 4:41 am
Forum: Ideas and Suggestions
Topic: Passive Requester Chests
Replies: 17
Views: 1865

Re: Passive Requester Chests

Another problem with the current setup - Storage Chests with at least 1 of any given item have a higher priority than Storage Chests with a filter. So if you want to, say, have a Storage Chest where you return deconstructed items like Assemblers, if any other Storage Chest in the network has that i...

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