Search found 15 matches

by mavzor
Sat Apr 29, 2017 6:57 pm
Forum: Not a bug
Topic: #7979 Admin permissions are saved in savegames
Replies: 3
Views: 1752

#7979 Admin permissions are saved in savegames

Hosts of games they load which were saved locally where they were not admin, have no admin rights when they load and newly host that savegame.

The previous host must join the new hosts game and promote the new host player.
by mavzor
Wed Apr 26, 2017 3:43 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 388885

Re: [MOD 0.15.1+] Creative Mode 0.3.0 - Update for 0.15!

Error while running event creative-mode::on_tick (ID 0)
__creative-mode__/scripts/util.lua:177: attempt to index local 'item' (a number value)

When enabling instant construction/blueprint laying and applying a blueprint
by mavzor
Tue Apr 25, 2017 11:07 pm
Forum: General discussion
Topic: A Hidden 0.15 Feature?
Replies: 9
Views: 5547

Re: A Hidden 0.15 Feature?

Devs you are so naughty. :) Belt immunity equipment: http://i.imgur.com/vQ0hAZW.mp4 OMG, that is a beta of creative mode for .15!!! Where can I find the cracked torrent for the closed beta?? :) It's an open beta, you just have to enable experimental updates Mooncat is running .15 and has a 'c' icon...
by mavzor
Tue Apr 25, 2017 6:59 pm
Forum: General discussion
Topic: A Hidden 0.15 Feature?
Replies: 9
Views: 5547

Re: A Hidden 0.15 Feature?

Mooncat wrote:Devs you are so naughty. :)
Spoiler

OMG, that is a beta of creative mode for .15!!!
Where can I find the cracked torrent for the closed beta?? :)
by mavzor
Tue Apr 25, 2017 6:58 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 388885

Re: [MOD 0.14.13+] Creative Mode 0.2.9 - Event log error fix

Mooncat, don't know where you are with 0.15 compatibility.... but i ran 0.15.0 and trying to install your mod i get "Selected mod has no release version." cheers It was mid night here when 0.15 was released, and it is 10am now.... please wait until I get home. ^^" There's a fair bit ...
by mavzor
Sun Aug 21, 2016 5:21 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 204666

Re: [MOD 0.13] Black Market (sell and buy on the market)

prices should change on supply, demand, and consumption You will radically change the depth of your mod if you implement this. I like your emphasis :-) Thank you. I included what I think is a good article from a developer on game economics. I also suggest the example of Soren Johansen's Offworld Tr...
by mavzor
Sat Aug 20, 2016 8:42 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 204666

Re: [MOD 0.13] Black Market (sell and buy on the market)

http://www.offworldgame.com/

prices should change on supply, demand, and consumption

You will radically change the depth of your mod if you implement this.

http://www.designer-notes.com/?p=114
by mavzor
Wed Dec 31, 2014 7:54 pm
Forum: Mods
Topic: [MOD 0.11.8] Infinite Research
Replies: 25
Views: 33417

Re: [MOD 0.11.8] Infinite Research

would be nice if you had a research that would repeat itself when done, increase in resources and time arithmetically and improve a certain area, say a buff to mining speed of electric drills and my character, smelting/crafting speed for both machines and my character, increase in passive health re...
by mavzor
Sat Nov 08, 2014 2:12 pm
Forum: Ideas and Requests For Mods
Topic: Modding Bounty Award for $$$ !
Replies: 3
Views: 2351

Re: Modding Bounty Award for $$$ !

Graphics are a mod too.

No one's stepped up to organize this?
I'll back it, someone else admin it! :)
by mavzor
Thu Nov 06, 2014 10:21 am
Forum: Ideas and Requests For Mods
Topic: Modding Bounty Award for $$$ !
Replies: 3
Views: 2351

Modding Bounty Award for $$$ !

Hi Guys, I think the modding community is fantastic here. I also think a little monetary recognition goes a long way. But to who? And how? And with what votes/recognition/delegation? I'm happy to chip in $100 for the first month of this. I'd like someone to help this along and be the organizer behin...
by mavzor
Thu Jul 31, 2014 1:09 am
Forum: Mods
Topic: [0.9.x] Belt Lane Splitters (1.2)
Replies: 46
Views: 40562

Re: [0.9.x] Belt Lane Splitters (1.2)

Absolutely still relevant, and a great mod :)
by mavzor
Sat May 24, 2014 4:01 pm
Forum: Mods
Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
Replies: 63
Views: 65022

Re: [0.9.7+] UpGrade

Again, Excellent excellent excellent!
Hope you made them quite expensive :)
by mavzor
Sat May 24, 2014 3:53 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371677

Re: Bob's Ore Mod.

Excellent Excellent Excellent.
Thanks!
That's all :)
by mavzor
Fri May 09, 2014 7:24 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Inventory expansion module
Replies: 11
Views: 9286

Re: [REQUEST] Inventory expansion module

Agreed.
Expensive backpacks either by research or crafting.
by mavzor
Tue May 06, 2014 11:44 am
Forum: Resolved Problems and Bugs
Topic: Crash with f-mod.
Replies: 6
Views: 3229

Re: Crash with f-mod.

Experiencing an identical error in an identical scenario when placing underground mines.

Factorio 0.9.8
FMOD 1.10.1
Dytech 2.0.1
Treemod

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