Search found 3 matches
- Mon Feb 19, 2024 6:24 am
- Forum: Desyncs with mods
- Topic: [Solved] [1.1.104] [Modded] Desync when joining multiplayer game or within a few minutes
- Replies: 2
- Views: 408
Re: [1.1.104] [Modded] Desync when joining multiplayer game or within a few minutes
Okay, so it seems we were able to pinpoint the issue. It seems to have been the belt balancer mod , especially the part in the added screenshot. Factorio 1.1.104 - 2024-02-19 07_15_24-005674.png When they are not too loaded, and are only handling a single resource, everything seems to be fine (after...
- Sat Feb 17, 2024 6:42 pm
- Forum: Desyncs with mods
- Topic: [Solved] [1.1.104] [Modded] Desync when joining multiplayer game or within a few minutes
- Replies: 2
- Views: 408
[Solved] [1.1.104] [Modded] Desync when joining multiplayer game or within a few minutes
Since the Desyncs with mods subforum seems locked, I'll post this here in the hopes anyone can help us. After starting a new game with the HEAVILY MODDED Modpack it went fine for ~200 hours before we've suddenly started getting desyncs, first sometimes but after a while right away when one person wa...
- Fri Oct 28, 2022 9:11 pm
- Forum: Ideas and Suggestions
- Topic: Show radar coverage when using a blueprint
- Replies: 6
- Views: 1594
Re: Show radar coverage when using a blueprint
+1 I have a blueprint which contains a radar, several solar panels and accumulators that will keep it active fulltime. Placing it however, will always have to done in two steps, radar first to check the coverage and then the blueprint afterwards. As mentioned, this is just a QoL thing. @JasonC, you ...