Search found 48 matches
- Sat Aug 30, 2014 1:51 am
- Forum: Balancing
- Topic: Balancing of Existing Weapons
- Replies: 20
- Views: 21796
Re: Balancing of Existing Weapons
I would like to have the flamethrower more powerful. Right now the shotgun is the most powerful weapon against trees, but shouldn't it be the flamethrower. I would love to burn forests down with the flamethrower. Then I would like to have a reason to have several weapons around. I would like to have...
- Sat Aug 30, 2014 1:42 am
- Forum: Balancing
- Topic: Supression of the size shift of electric furnaces
- Replies: 86
- Views: 62127
Re: Supression of the size shift of electric furnaces
I disagree with you. The electric furnace is not really an upgrade to the steel furnace. It has the exact same energy consumption and production speed as the steel furnace, except that it gets it's energy from power lines instead of directly from coal. So if you already setup your coal supply to the...
- Sat Aug 30, 2014 1:36 am
- Forum: Balancing
- Topic: Why are electric furnaces so expensive?
- Replies: 53
- Views: 55228
Re: Why are electric furnaces so expensive?
I don't use electric furnaces at all. Not that they are more expensive that normal furnaces, they also are much bigger. And when I finally am able to build electric furnaces, I have already my smelting line setup with coal supply. So "upgrading" to electric doesn't make sense to me. And I ...
- Mon May 26, 2014 2:04 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 221334
Re: Peace with Aliens
I like the idea. I would also like to have Alien's that are just too strong to fight. Friendly in the beginning, when you attack you will regret it very soon.
- Mon May 26, 2014 1:55 pm
- Forum: Ideas and Suggestions
- Topic: Wall-related suggestions
- Replies: 12
- Views: 4763
Re: Wall-related suggestions
As I already mentioned in my suggestions. I am not happy with the inventory management at all. It feel's poorly engeneered and with all this stacking/non-stacking hassle it's just a pain in the ass like the minecraft inventory. For me the problem is in the inventory, not the walls.
- Mon May 26, 2014 1:48 pm
- Forum: Ideas and Suggestions
- Topic: Q and E Keys (mapping)
- Replies: 8
- Views: 7604
Re: Q and E Keys (mapping)
The currently binding doesn't work for example on MacBook. There is not a real right mouse button on it (and the emulation isn't handled in Factorio, or I'm too stupid to get that managed). A list (4-6) of default key bindings for different keyboards, OS etc. would be my wish. For different keyboar...
- Mon May 26, 2014 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Coal Furnace Energy Consumption
- Replies: 4
- Views: 1945
Re: Coal Furnace Energy Consumption
k = 1000
W = J/s
M = 1000000
8MJ / 180 kW = (8000000*J*s) / (180000 J) = 400/9*s = 44.44s
that's the time one coal lasts in a furnance.
W = J/s
M = 1000000
8MJ / 180 kW = (8000000*J*s) / (180000 J) = 400/9*s = 44.44s
that's the time one coal lasts in a furnance.
- Mon May 26, 2014 1:32 pm
- Forum: Implemented Suggestions
- Topic: Better Savegame management. (Already lost a 50h savegame)
- Replies: 3
- Views: 1663
Better Savegame management. (Already lost a 50h savegame)
At the moment, the savegames are really classical. I can save and override every savegame. And that is what happened to me. I played the freeplay for 50h and after that I played the campagne and accidently override my savegame from the freeplay. It was a real bummer, because I already played for mor...
- Thu May 22, 2014 2:24 pm
- Forum: Implemented Suggestions
- Topic: Showing turret range
- Replies: 16
- Views: 6136
Re: Showing turret range
here is a +1 from me too.
- Thu May 22, 2014 2:15 pm
- Forum: Ideas and Suggestions
- Topic: New Locomotives and Wagons, More Trains.
- Replies: 8
- Views: 6523
Re: New Locomotives and Wagons, More Trains.
I don't need a solar powered wagon, but I like the idea of electric wagons, so that I can use (external) solar energy. There is so much more you can do with wagon's.
My suggestion: Artillery wagon. Something like Schwerer Gustav.
My suggestion: Artillery wagon. Something like Schwerer Gustav.
- Thu May 22, 2014 2:09 pm
- Forum: Ideas and Suggestions
- Topic: Some thoughts about light in general
- Replies: 25
- Views: 12216
Re: Some thoughts about light in general
First of all. Light is the most complicated and complex thing you can simulate. You can invest hundreds of hours into this topic. I am a developer myself and I know how much work it is. At the moment light is pretty simple. There is one lightmap where all light sources are added and then at night, t...
- Tue May 20, 2014 2:20 pm
- Forum: Ideas and Suggestions
- Topic: Terrain Elevation
- Replies: 15
- Views: 7998
Re: Terrain Elevation
Dwarf Fortress has top view and levels. So don't say it is not possible.
- Mon May 19, 2014 5:16 pm
- Forum: General discussion
- Topic: What is factorio made in?
- Replies: 13
- Views: 42602
Re: What is factorio made in?
what does you make think that it is unity? I mean there came out a lot for unity game engine recently, but many really good games don't use unitiy at all.
- Mon May 19, 2014 1:08 pm
- Forum: General discussion
- Topic: What does pollution do if you can just wipe out the aliens?
- Replies: 5
- Views: 2404
What does pollution do if you can just wipe out the aliens?
I just finished playing the game and build the awesome missile defense :? . And I have to say I just felt to be the evil one in that game. You know I am the one who is the guest on the alien Planet, but all I did was stealing their resources and polluting their environment. And as soon as the aliens...
- Mon May 19, 2014 12:51 pm
- Forum: Gameplay Help
- Topic: Fullscreen on 2nd Monitor
- Replies: 2
- Views: 1306
Re: Fullscreen on 2nd Monitor
if you have linux you can make the window with alt+F11 borderless and maximized (almost identical to fullscreen) on any screen.
- Mon May 19, 2014 12:47 pm
- Forum: Duplicates
- Topic: end game statistics too big to click on "ok"
- Replies: 1
- Views: 2808
end game statistics too big to click on "ok"
when I finished the game yesterday. I had the statistics that told me how much of everything I killed including all different types of trees. That resulted in a very long list that was just too big for one window and I was not able anymore to see the buttons on the bottom. When I tried to resize the...
- Mon May 19, 2014 12:38 pm
- Forum: Ideas and Suggestions
- Topic: integrating the "alt-mode" into the default graphics
- Replies: 39
- Views: 8898
Re: integrating the "alt-mode" into the default graphics
Underground conveyors must be moused over to see where they lead. No, they are always straight under ground and the next exit of belts is always matching. No mouse over needed. The mouse over just helps to understand that. Just google for Gestalt law of clusure. Chests, and train engines/cars don't...
- Sun May 18, 2014 10:18 pm
- Forum: Ideas and Suggestions
- Topic: integrating the "alt-mode" into the default graphics
- Replies: 39
- Views: 8898
integrating the "alt-mode" into the default graphics
As I've already heared. The game is intended that you can see what is going on. That is one reason why you can't build curves under the ground, and I like it. But I don't see a reason why I should not see what a factory is intended to produce. Why not adding a permanent sign to the factory that show...
- Sun May 18, 2014 9:50 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 100896
Re: Fight
What I can say is that I don't like the current fight system. i don't want to build a factory and put tons of metal into one piece of equipment just to make it endgame. This just doesn't feel appropriate. I would like to build something with my factory that is truly big. The game is about automatisa...
- Sun May 18, 2014 9:19 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 152571
Re: RTS direction
I do remember Total Annihilation. And yes I would absolutely love to see a development in that direction. The current end Game plays a lot like Alien Shooter. . It's not that I don't like Alien Shooter but I also don't think it is appropriate to the genre. I would love to see an super sized railway ...