Search found 70 matches
- Wed May 08, 2024 4:55 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 154
- Views: 16965
Re: Friday Facts #409 - Diminishing beacons
What issues would heat pipes and heat exchangers fix about beacons? Wouldn't that overcomplicate a complicated beacon mechanic? I am not opposed to adding more reasons to use for niche items such as heat pipes and heat exchangers. I don't think combining heat pipes/exchangers and beacons would be th...
- Tue May 07, 2024 12:40 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8774
Re: Quality level names poll
That's probably some miscommunication then because the sentence read as : There is a direct comparaison between the number of line of code in a software and the quality of a manufactured product. That make no sense to me. It doesn't matter wether or not anyone would consider a piece of softaware le...
- Sun May 05, 2024 12:58 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8774
Re: Quality level names poll
I do not appreciate repeating myself to clear up any schism that shouldn't have happened in the first place. This is not helpful and only serves to inflame. I am describing what I am feeling and am exhausted by repeating myself despite unambiguous communication. How is that going to inflame anyone ...
- Sat May 04, 2024 9:53 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8774
Re: Quality level names poll
I have no such confusion. Please tell me how I miscommunicated so I can communicate better because we have a massive disconnection. Look at how developers treat legendary video game items or differentiate them from grey/normal/magic/epic items in Role-Playing Games. Some examples include but are not...
- Sat May 04, 2024 8:00 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 154
- Views: 16965
Re: Friday Facts #409 - Diminishing beacons
I am on the fence with this small passion project. On the one hand, it does change the calculus on how many beacons and what quality of modules to use per assembler to obtain the desired higher throughput per machine. On the other hand, I do not believe it will change much, as I personally don't use...
- Sat May 04, 2024 7:27 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8774
Re: Quality level names poll
The process of production engineering is never talked about as being "epic" or "legendary" unless someone is being ironic for comedic effect, although certain massive machines or plants can be described as "epic" in scale. I've literally included examples of components...
- Mon Apr 29, 2024 9:26 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5169
Re: Fluid Mechanics Still Broken, 6 Years Later?
No, you are severely understating your understanding of the issue at hand. Take your 17 literal pipe-long examples from earlier when I meant figurative, which refers to any entities that move fluids. The logic is so flawed that they show a complete disconnection from how I design a megabase. There a...
- Mon Apr 29, 2024 6:02 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5169
Re: Fluid Mechanics Still Broken, 6 Years Later?
That is not what I would consider practical pipe logistics. Here is a practical example of the 1.1 Fluid logistic screwing messing with the player's head. 20240428235505_1.jpg It doesn't matter that the input and output are not 'equal.' The right side gets zero water, while the left side gets it. Id...
- Sat Apr 27, 2024 8:28 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5169
Re: Fluid Mechanics Still Broken, 6 Years Later?
That machine is using 2 fluid per craft and as of writing that FF the fluid mechanics are the same as 1.1. With the overclocked Foundry doing 4.33 crafts per tick, a tick is 1/60 of a second and consumes two fluid units per craft. It is easy to obtain the necessary pipe throughput from those known ...
- Sat Apr 27, 2024 12:27 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5169
Re: Fluid Mechanics Still Broken, 6 Years Later?
I will start with an example direct from one of the FFF posts. https://cdn.factorio.com/assets/blog-sync/fff-402-superfast-foundry.mp4 From: https://factorio.com/blog/post/fff-402 Here, we observe a Gear Foundry efficiently filling two green belts with stacked gears. The blog shares the Foundry's de...
- Fri Apr 26, 2024 11:14 pm
- Forum: General discussion
- Topic: Downloaded demo on Steam yesterday, permabanned on Steam discussions.
- Replies: 5
- Views: 822
Re: Downloaded demo on Steam yesterday, permabanned on Steam discussions.
You'd be surprise how little I am involved outside of this forum, especially considering how much I am involved on this forum. I know nothing of how/by whom the community is ran on Steam, Reddit, Discord, ... I am not surprised. I have a limited amount of free time to spend in various communities. ...
- Mon Apr 15, 2024 4:01 am
- Forum: General discussion
- Topic: Downloaded demo on Steam yesterday, permabanned on Steam discussions.
- Replies: 5
- Views: 822
Re: Downloaded demo on Steam yesterday, permabanned on Steam discussions.
I did a people search using Phero. To my surprise, there are a lot of them. The chance is remote that a moderator might have selected the wrong 'Phero.' In your situation, I would contact customer support for clarity; I don't think there is a direct method to communicate or reach out to moderators o...
- Fri Mar 22, 2024 2:07 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1974
Re: Quality level run-off poll
I'm going to assume that almost everyone that voted Q1-Q5 are actually fine with the "Legendary" names since Q1-Q5 will be used and understood universally in conversation regardless of what they are called in game. No one actually needs the devs to name the quality levels that to be able ...
- Mon Mar 18, 2024 3:27 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5169
Re: Fluid Mechanics Still Broken, 6 Years Later?
I definitely had this situation, and my solution is to build a big enough solar power plant that is able to power my mall that includes support stuff like oil production for solid fuel. I have power switches that can disconnect non essential parts of the base, for example the whole research part. O...
- Sat Mar 16, 2024 10:01 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5169
Re: Fluid Mechanics Still Broken, 6 Years Later?
These drawbacks don't really exist. That pump is within some production facility, so power is always nearby. And it doesn't require any combinator. Just a wire from the tank (nearby) and the pump (in reach of the tank), and the condition "heavy oil > 24000" in the pump. This is similar to...
- Thu Mar 14, 2024 12:45 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5169
Re: Fluid Mechanics Still Broken, 6 Years Later?
I strongly recommend using a one-direct valve, a top-up valve, and an overflow valve (available in mods and indispensable for better fluid distribution). This helps mitigate the downside of unpredictable fluid flows and less-than-equal junctions. This sounds as the vanilla game is lacking or insuff...
- Wed Mar 13, 2024 2:12 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5169
Re: Fluid Mechanics Still Broken, 6 Years Later?
I have dealt with Factorio Fluid Box for years in Vanilla and Modded gameplay. I strongly recommend using a one-direct valve, a top-up valve, and an overflow valve (available in mods and indispensable for better fluid distribution). This helps mitigate the downside of unpredictable fluid flows and l...
- Wed Mar 13, 2024 1:54 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1974
Re: Quality level run-off poll
I picked the option with perfect because it is the least worse option out of the four in this poll.
- Sat Mar 09, 2024 8:17 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8774
Re: Quality level names poll
For my 2Β’, you could add options for quality names, but the vast majority of players won't touch them. On top of that, the default names will act as the "canonical" names for quality tiers that you would have to use when talking about them with others. So the defaults would still be impor...
- Wed Mar 06, 2024 4:14 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40536
Re: Friday Facts #387 - Swimming in lava
*snipped* If you're only running one mining operation per resource at a time, then you're setting yourself up for failure. *snipped* A substantive off-base assumption hinges on a mistaken impression of how I play Factorio. I play on a large scale, enough to have multiple back-to-back rocket silo si...