Search found 16 matches
- Fri Feb 16, 2024 9:18 am
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 17884
Re: Friday Facts #397 - Factoriopedia
Could you make it so that non-unlocked things show as question marks in the Factoriopedia (so if an object is Made By a factory we don't have yet, it shows up as a question mark). This would stop potential spoilers. I know you can see the items by looking at the research tree, but it's a far more an...
- Sat Oct 07, 2023 6:37 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 27037
Re: Friday Facts #379 - Abstract rewiring
I don't like how the new pseudo-items are completely free compared to their old item counterparts (especially the remote). Thinking a bit about it more, I had an idea about how this could be extended to solve some of the other problems with the game, and add the costs back too. Currently, there are ...
- Sat Sep 09, 2023 5:55 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132637
Re: Friday Facts #375 - Quality
I can't wait to find Legendary Shotgun of the Jackal +1, with higher crit chance and added bleed damage per shot!Stringweasel wrote: βSat Sep 09, 2023 5:50 amUsing words like "Uncommon" and "Legendary" makes it sound almost magical, which is total in the opposite direction of what this game is about
- Sat Sep 09, 2023 5:07 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132637
Re: Friday Facts #375 - Quality
"This mechanic is optional." I completely agree with your analysis here. I will go on record and say "It's optional" is the most dangerous statement ever said by game developers. Namely because: - When a mechanic is optional, it has to deal with two contradictory positions. On o...
- Sat Sep 09, 2023 2:27 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132637
Re: Friday Facts #375 - Quality
It seems that it will take a long time to obtain recycling, and this is because of the quality system? You don't have the recycler soon in the game, so you can't really just recycle to get the best stuff, the most common way how to start with the quality is to just insert some quality modules into p...
- Sun Aug 27, 2023 10:41 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 71749
Re: Friday Facts #373 - Factorio: Space Age
BIters are a "solvable" event, where with logistics and a ton of research there exists an equilibrium, where they pose a threat, but can not overwhelm you, if you do the necessary precations. It gives a nice feeling of "I made it, I am the boss here, I dictate where I can expand, and...
- Sun Aug 27, 2023 10:13 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 71749
Re: Friday Facts #373 - Factorio: Space Age
> I HATE them with the burning intensity of 10,000 suns when they get in the way of my bus. They kinda exist to discourage the community from just blueprinting the perfect bus. Honestly the best way to play this game is to only use your own blueprints. The ultimate goal of Factorio is to discover t...
- Sun Aug 27, 2023 4:38 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 71749
Re: Friday Facts #373 - Factorio: Space Age
This post is probably going to make everyone hate me, but... Factorio in general seems to be stuck in this weird contradictory middle-point between automation/puzzle game and tower defence game. The long, slow factory building gameplay somewhat contradicts with the need to constantly defend yourself...
- Fri Aug 25, 2023 5:03 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 71749
Re: Friday Facts #373 - Factorio: Space Age
I have a few questions about this expansion. Just for context, I am a somewhat experienced player, but not an expert. I have finished the game ~2 times and hardly know much about megafactories etc. I have never played the Space Exploration mod. So, question time: 1. With the new expansion, is the ga...
- Thu May 04, 2023 12:32 pm
- Forum: Ideas and Suggestions
- Topic: QoL idea: Automatically create ghosts on building destruction, even before robotics
- Replies: 4
- Views: 799
Re: QoL idea: Automatically create ghosts on building destruction, even before robotics
The way I see it, Quality of Life features that make automating things easier being tied to research == good, as it is essentially the way progression in this game works. Things that were previously manual are now automatic. While I can see your point that it's somewhat similar here, I feel like the...
- Thu May 04, 2023 11:49 am
- Forum: Modding interface requests
- Topic: Mod API add event that fires before character's main inventory changes size
- Replies: 2
- Views: 635
Re: Mod API add event that fires before character's main inventory changes size
Can't you use a combination of on_player_dropped_item and on_player_armor_inventory_changed to detect this already? You can probably compare the tick values of all the events, and any that match the same time as the inventory change event get added to a container. I have only made 2 mods so far, so ...
- Thu May 04, 2023 11:43 am
- Forum: Ideas and Suggestions
- Topic: QoL idea: Automatically create ghosts on building destruction, even before robotics
- Replies: 4
- Views: 799
QoL idea: Automatically create ghosts on building destruction, even before robotics
TL;DR When a building is destroyed, a ghost of it should automatically be placed in the location where it was destroyed. This already happens when you have construction robots, but I propose it should happen always (via a setting) What ? I tend to find that, especially in the early game, when I am ...
- Sat Apr 29, 2023 7:40 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 318913
Re: [MOD 0.13.17+] Rampant
EDIT: Don't worry, I'm dumb
- Thu Apr 27, 2023 1:50 am
- Forum: Technical Help
- Topic: [1.1.80] 75Hz monitor not working correctly
- Replies: 2
- Views: 562
Re: [1.1.80] 75Hz monitor not working correctly
Good to know.
It would be nice to be able to run at higher framerates, although I guess there's no real benefit.
Also after playing for a day or so, either the stuttering is gone, or I have just gotten used to it.
It would be nice to be able to run at higher framerates, although I guess there's no real benefit.
Also after playing for a day or so, either the stuttering is gone, or I have just gotten used to it.
- Wed Apr 26, 2023 3:53 pm
- Forum: Modding help
- Topic: Modify the "tutorial" player?
- Replies: 2
- Views: 533
Modify the "tutorial" player?
So, I have made a mod which reduces the players reach to 1 tile. However, this also breaks all the tutorial demonstrations, for instance the "place power poles by dragging" tutorial, as the click instead says "not enough range" rather than actually showing the action. I decided t...
- Wed Apr 26, 2023 9:50 am
- Forum: Technical Help
- Topic: [1.1.80] 75Hz monitor not working correctly
- Replies: 2
- Views: 562
[1.1.80] 75Hz monitor not working correctly
Hey there, I'm playing the game using a 75Hz monitor. Gameplay seems "choppy", as if it's missing frames When I turn on "Show Framerate" in the Steam overlay settings, it says the game is running at 60Hz I have tried turning on and off VSync, but to no avail, it still sits at 60f...