Search found 5 matches

by Terry
Fri Feb 23, 2024 2:32 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37518

Re: Friday Facts #399 - Trash to Treasure

Sound cool! Seems like the most complicated problem here is to automate the scrapping of unneeded materials. Would be nice to have warehouses and circuit network options to read out what percentage they are filled. Or maybe there are other solutions I have not thought of. Just noticed that scrappers...
by Terry
Fri Jan 19, 2024 12:57 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21972

Re: Friday Facts #394 - Assembler flipping and circuit control

Flipping fluid inputs/outputs is one of my most anticipated features for the expansion. After playing Nullius I really miss making visually pleasing chemical plant arrays. I'm glad it made it in!
by Terry
Fri Sep 15, 2023 1:33 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

I liked the use of Trigger technologies in the Nullius mod. I don't think I need them in the base game anymore but they sound great for newer players. I'm not set on any names, but would imagine something like Normal Refined (Might be weird if there's an item name like "Refined Steel" alre...
by Terry
Fri Sep 08, 2023 1:17 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132420

Re: Friday Facts #375 - Quality

When I started reading I disliked this, mostly thanks to the naming scheme. But I think I will actually enjoy this mechanic a lot. More importantly, am I the only one who noticed that those recycle stations are neatly Mirrored? Since I played Nullius, the ability to mirror input/output fluids has be...
by Terry
Fri Sep 01, 2023 3:45 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 43563

Re: Friday Facts #374 - Smarter robots

Cool change! One thing about the logistic system that has been bugging me is how by default requester chests ignore buffer chests. In some of the use cases I have for them, I do want them to supply all requests , and it's super annoying to have to remember to check the "request from buffer ches...

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