Search found 10 matches

by ryanalpasta
Wed Mar 20, 2024 3:52 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23598

Re: Friday Facts #402 - Lightspeed circuits

The only problem with crafting faster than light, is you live in the darkness. Hello darkness here I come.
by ryanalpasta
Sat Feb 24, 2024 1:36 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37410

Re: Friday Facts #399 - Trash to Treasure

THE SCRAP IDEA IS AMAZING I LOVE IT SO MUCH
i'm so pumped to play a totally different product sequence than normal, y'all are so creative, I love how much y'all are willing to play around with this and how you're not settling for a typical linear expansion. YAY!
by ryanalpasta
Sun Feb 11, 2024 10:24 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17797

Re: Friday Facts #397 - Factoriopedia

So very convenient, this makes me feel more comfortable about convincing my friends to get this game, I know it can be quite overwhelming for new players!! Would love to have a bigger factory squad =D
by ryanalpasta
Sat Jan 20, 2024 11:02 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21933

Re: Friday Facts #394 - Assembler flipping and circuit control

Think of a computer case, power jack, internet cable, USB port, etc. The location of everything is clear and fixed. Rotating does NOT change the input and output of the machines. We can generalize this example for all real-life machines. I understand that a machine that takes a single type of varia...
by ryanalpasta
Sat Jan 20, 2024 10:55 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21933

Re: Friday Facts #394 - Assembler flipping and circuit control

Once again you have reached into my brain and done all the hard work for the stuff i've always secretly wanted. Get out of my head, also thank you.
by ryanalpasta
Mon Jan 15, 2024 8:25 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47518

Re: Friday Facts #393 - Putting things on top of other things

"Has vivid flashback to my friend making a super long belt to transport satelites to the rocket silo, effectively making a 1000 satelite buffer" I am excited to accidentally make 10000 speed modules and have them get backed up on a stacked belt :) In all seriousness this is amazing and sav...
by ryanalpasta
Wed Jan 10, 2024 11:16 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 25251

Re: Friday Facts #392 - Parametrised blueprints

You are a madman. I want this so bad now. I love tools, all the tools, who cares if I don't use it a ton? What's the harm in raising the skill cap of a game, especially pve? Even if I don't play this game All the time, this kind of thing is why I always come back and play again and why it's my favor...
by ryanalpasta
Tue Oct 17, 2023 7:34 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 31045

Re: Friday Facts #380 - Remote view

I was quietly screaming throughout this entire post. Every single little change I was like "Holy crap that's so SMOOTH I love that you can just DO that'. This coming from somebody who has dabbled in modding only to fix little things I wanted to see work. It just really feels like you're hitting...
by ryanalpasta
Sat Oct 07, 2023 6:38 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79796

Re: Friday Facts #378 - Trains on another level

Holy crap the graphics are Beautiful. When I scrolled to the first major 2-layer intersection my jaw literally dropped, the close up on the ramp was SO detailed too, dang my bases are gonna be Spaghet. So hyped for this expansion, I keep ranting to my wife about how the robots are gonna fly better n...
by ryanalpasta
Sun Sep 03, 2023 8:14 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 43505

Re: Friday Facts #374 - Smarter robots

I read through this post literally going "THANK THE FACTORY" after every update, y'all are very in-tune with what the community would want done. These fixes don't even seem hugely time-consuming to code, but they are Exactly what we'd want in every way, especially while conserving UPS. I'm...

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