Hard no. This would make logistic bots even more overpowered than they already are.
What kind of situation are you running into that this would be important?
Search found 28 matches
- Mon May 06, 2024 11:32 pm
- Forum: Ideas and Suggestions
- Topic: New Research - Drone Charging Speed
- Replies: 17
- Views: 503
- Mon May 06, 2024 7:42 pm
- Forum: Ideas and Suggestions
- Topic: Freehand lasso selection
- Replies: 3
- Views: 212
Re: Freehand lasso selection
Add this one to "why don't we have this yet". This looks like an extremely useful tool.
- Tue Apr 23, 2024 1:41 am
- Forum: Ideas and Suggestions
- Topic: Better mechanism for hand building over ghosts before robots
- Replies: 58
- Views: 12705
- Wed Apr 17, 2024 1:05 pm
- Forum: Ideas and Suggestions
- Topic: Burrowed Worm Graphics should be Updated.
- Replies: 7
- Views: 447
Re: Burrowed Worm Graphics should be Updated.
Nope, they have the same health as big worms. It's only the biters+spitters that take multiple shots to kill.
- Wed Apr 17, 2024 2:19 am
- Forum: Modding interface requests
- Topic: A setting on recipes to only output 1 item.
- Replies: 13
- Views: 3203
Re: A setting on recipes to only output 1 item.
Bumping to add my +1 to this. I've been playing Ultracube, and it's really weird how you can sometimes get 6 speed modules from only 5 casings.
Especially since I'm pretty sure this is already done with quality.
Especially since I'm pretty sure this is already done with quality.
- Tue Apr 16, 2024 7:24 pm
- Forum: Ideas and Suggestions
- Topic: Burrowed Worm Graphics should be Updated.
- Replies: 7
- Views: 447
Re: Burrowed Worm Graphics should be Updated.
I've never had a worm that took multiple artillery shells to kill.
- Sat Apr 13, 2024 3:26 pm
- Forum: Ideas and Suggestions
- Topic: Craft beacons in the electromagnetic plant
- Replies: 2
- Views: 229
Re: Craft beacons in the electromagnetic plant
How do you know that it can't craft beacons? We haven't seen an actual recipe list for it yet.
- Sat Mar 23, 2024 12:48 am
- Forum: Ideas and Suggestions
- Topic: Automate Biter clearing - Robot army
- Replies: 11
- Views: 659
Re: Automate Biter clearing - Robot army
So help me understand what you're asking for⦠you want something that does the job of artillery (i.e. automating nest killing) but in a more visually interesting way?
Re: Skyhook
Has a space elevator even been announced?
- Fri Mar 22, 2024 2:16 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 17537
Re: Friday Facts #403 - Train stops 2.0
I think the ultimate thing for making remote control of your factory while you are away is a drone hub cart for trains. Just think of it, it already possible to spread your logistics network by placing new drone posts on the edge of it, but it would make process simply annoying to reach distant ore...
- Mon Mar 18, 2024 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Colour-label all train stations in the tutorials
- Replies: 1
- Views: 188
Re: Colour-label all train stations in the tutorials
Isn't there only one tutorial level with trains/stations in it?
- Tue Mar 12, 2024 4:03 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1973
Re: Quality level run-off poll
I would have gone B, A, S, SS, SSS for the letter grades.
- Sun Mar 10, 2024 2:29 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8743
Re: Quality level names poll
...isn't the whole point of this poll to select new canonical names for the quality levels? Because players didn't like them?
- Thu Mar 07, 2024 8:35 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8743
Re: Quality level names poll
For my 2Β’, you could add options for quality names, but the vast majority of players won't touch them. On top of that, the default names will act as the "canonical" names for quality tiers that you would have to use when talking about them with others. So the defaults would still be import...
- Sat Mar 02, 2024 1:40 am
- Forum: Ideas and Suggestions
- Topic: What if Lubricant was needed for the big mining drill?
- Replies: 13
- Views: 1011
Re: What if Lubricant was needed for the big mining drill?
I really like this idea. Lubricant (and heavy oil in general) is kind of underused in the current state of balance, and this would be a decent "catch" to the big mining drill.
There's plenty of space on the sprite for extra fluid inputs.
There's plenty of space on the sprite for extra fluid inputs.
- Fri Mar 01, 2024 1:00 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8743
Re: Quality level names poll
Let's please not make Q1 "basic", that feels a bit like you're "supposed" to use higher quality tiers, when quality is supposed to be optional.
- Fri Feb 23, 2024 3:56 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37424
Re: Friday Facts #399 - Trash to Treasure
Not super fond of requiring elevated rails to cross the islands, since those are locked behind production science. I assumed you would just be able to concrete over the tar. I probably won't be going to Fulgora first, but I'll definitely be exporting a lot of advanced circuits from the planet, since...
- Fri Feb 23, 2024 3:39 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8743
Re: Quality level names poll
"Perfect" is just missing something. "Flawless", meanwhile, has flair while meaning basically the same thing, so I'm voting for that.
- Fri Jan 19, 2024 3:17 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21940
Re: Friday Facts #394 - Assembler flipping and circuit control
Weird, I thought there was a policy of circuit networks acting on the logistics level nf not the production level. I'm going to assume these changes have also been done for other production buildings, like chemical plants. Flipping looks like it will let me really compress some of my refinery setups...
- Fri Jan 12, 2024 4:35 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 47530
Re: Friday Facts #393 - Putting things on top of other things
How will this work with items that stack to 10, like low-density structures? Definite "yes" to big mining drills outputting stacks, though. That makes them a bit more than just power creep. However, this makes me kinda want quality chests and cargo wagons now, since a steel chest of ore ca...