Search found 25 matches

by Neutronium
Fri Apr 26, 2024 10:46 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 150
Views: 14553

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I would really like if there was some way to quickly switch through the various surfaces when in the production menu, the name of the surface/platform on the top left can be replaced by a dropdown in the same location. There can be a target sort of symbol next to it that immediately switches it back...
by Neutronium
Wed Jan 24, 2024 2:36 am
Forum: Ideas and Requests For Mods
Topic: Breadboards for circuit network combinators
Replies: 3
Views: 330

Re: Breadboards for circuit network combinators

Its implemented differently in a bunch of ways, but it functionally does the same thing, using a smaller combinator-only surface to compact circuit network logic builds. I think their approach makes it a bit more convoluted than it needs to be.
by Neutronium
Wed Jan 24, 2024 1:08 am
Forum: Ideas and Requests For Mods
Topic: Breadboards for circuit network combinators
Replies: 3
Views: 330

Breadboards for circuit network combinators

I love playing with combinators, but one of my biggest gripes is the large amount of space they consume. The game has you building nuclear reactors, portable fusion reactors and flying construction robots, so why should a device which functions as a basic logic gate take up 1x2 space? :lol: But imag...
by Neutronium
Sun Jan 14, 2024 4:39 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47605

Re: Friday Facts #393 - Putting things on top of other things

akulla wrote:
Sat Jan 13, 2024 12:22 am
Another observation:

> happily ever after
> crying bot

something's going on here. 8-)
I suspect they're setting the stage for some ultra-powerful bot types/capabilities for endgame (beyond what quality offers).
by Neutronium
Fri Jan 12, 2024 8:28 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47605

Re: Friday Facts #393 - Putting things on top of other things

Regarding the comments on epilepsy, the game shouldn't be restricted/limited for a minority of players. The new fast belts are a nice addition. Don't use the new belts if you feel like they'll trigger something, or use mods to make whatever changes you want.
by Neutronium
Fri Jan 12, 2024 3:15 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47605

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duplicate message please remove
by Neutronium
Fri Jan 12, 2024 3:15 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47605

Re: Friday Facts #393 - Putting things on top of other things

Consider the color orange for the new bulk inserters. Its a sportier color, indicative of its performance.
by Neutronium
Fri Jan 05, 2024 2:59 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 25291

Re: Friday Facts #392 - Parametrised blueprints

It seems like conditional logic baked into it would help out a lot. We were discussing the implication of this feature with the quality mechanic, and how different qualities would be treated as the same parameter or not. For instance, you can have a checkbox on the BP parameter screen when placing i...
by Neutronium
Tue Dec 26, 2023 3:09 pm
Forum: Releases
Topic: Version 1.1.101
Replies: 3
Views: 14643

Re: Version 1.1.101

I saw the Twitter post and was wondering what happened lol

https://twitter.com/factoriogame/status ... 6849115179
by Neutronium
Tue Nov 28, 2023 4:45 am
Forum: Ideas and Suggestions
Topic: Display vehicle kills across all vehicles, including turret kills
Replies: 0
Views: 204

Display vehicle kills across all vehicles, including turret kills

This is already displayed with trains, so it would be nice to have this with all vehicles. It also puts it in line with kill stats from turrets as well. Aside from kills from striking biters/enemies, for vehicles with turrets it should also include kills from that as well. If total damage can be inc...
by Neutronium
Sat Nov 25, 2023 5:46 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25605

Re: Friday Facts #386 - Vulcanus

I had gotten the impression that the "starting" area was more so for biome location than either starting resources or clear area of enemies, though I could be wrong. Either way, if you think about it, if you're able to take the time to survey a planet from above before landing, you're obv...
by Neutronium
Sat Nov 25, 2023 4:48 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25605

Re: Friday Facts #386 - Vulcanus

Also, I am unsure how I feel about the starting area on Vulcanus. Can we get an option not to generate a starting area on a new planet? I feel like having a starting area forces you to build everything in one spot and then just bring in resources from mining outposts…just like back at Nauvis. I wou...
by Neutronium
Sat Nov 25, 2023 2:01 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25605

Re: Friday Facts #386 - Vulcanus

This looks awesome. It looks incredibly well made and will serve as an awesome backdrop to whatever crazy factories that will be made there. Can't wait to see the rest of the planets as their assets get completed!
by Neutronium
Sun Nov 19, 2023 11:30 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132434

Re: Friday Facts #375 - Quality

What are you supposed to do with the occasional higher quality materials you can't match with others? The recycler returns 25% of the recipe ingredients. Or, seems we're talking about higher quality items here, store em till you can use em. Absolutely. The best of what quality offers will come from...
by Neutronium
Tue Nov 14, 2023 1:47 am
Forum: Won't fix.
Topic: [1.1.96] Spidertron doesn't properly render behind power line
Replies: 1
Views: 700

[1.1.96] Spidertron doesn't properly render behind power line

Image

The legs appear behind the wires, and the upper part appears on top of the wires. Its a minor issue but just bringing it to your attention devs. 8-)
by Neutronium
Sat Nov 04, 2023 2:43 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30401

Re: Friday Facts #383 - Super force building

These FFFs are psychological torture knowing I need to wait another ~10-12 months
by Neutronium
Mon Oct 30, 2023 4:37 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132434

Re: Friday Facts #375 - Quality

Does anyone know if you can recycle ore or plates, and if you can upgrade their quality from quality modules? New building: Recycler, gives a 25% chance of returning items created from some types of recipe (not furnaces or chemical plants), and doesn't return fluids; also has 4 module slots. Source...
by Neutronium
Mon Oct 30, 2023 4:22 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132434

Re: Friday Facts #375 - Quality

Does anyone know if you can recycle ore or plates, and if you can upgrade their quality from quality modules?

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