Search found 26 matches
- Mon Jun 09, 2014 10:39 pm
- Forum: Not a bug
- Topic: [0.10.0] Ghost building no longer works
- Replies: 8
- Views: 3505
Re: [0.10.0] Ghost building no longer works
Disliked by some I suppose... I managed to add it back in via the lua though, so I'm happy
- Mon Jun 09, 2014 9:31 am
- Forum: Not a bug
- Topic: [0.10.0] Ghost building no longer works
- Replies: 8
- Views: 3505
Re: [0.10.0] Ghost building no longer works
Well, it works in my .9.8 version for some reason.
It is a nice planning mode, so I don't need to tear down everything if I end up off by a square or two.
It is a nice planning mode, so I don't need to tear down everything if I end up off by a square or two.
- Mon Jun 09, 2014 9:20 am
- Forum: Not a bug
- Topic: [0.10.0] Ghost building no longer works
- Replies: 8
- Views: 3505
Re: [0.10.0] Ghost building no longer works
What? Aw. That's a lame change Oh well...
Is that something that changed in the exe? Or is there a way I can re-enable it in the lua script?
Is that something that changed in the exe? Or is there a way I can re-enable it in the lua script?
- Sun Jun 08, 2014 11:29 pm
- Forum: Not a bug
- Topic: [0.10.0] Ghost building no longer works
- Replies: 8
- Views: 3505
[0.10.0] Ghost building no longer works
In 0.98, I used to plan out my base by holding shift and clicking items everywhere, creating ghost images of them, and letting me plan out my layout effectively. In 0.10, this no longer works and just plays the placement thud sound multiple times in a row, without placing the selected object. To rep...
- Wed May 21, 2014 6:10 am
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 115303
Re: [MOD 0.9.x] TimeButtons v0.0.8
I get an error & crash error message "Error in function boost::math::round<double>(double):Value -1#IND. Can not be represented in the target integer type." What's going? Print screen please. Save please. Any other mods? OK Mods list included savedata Here http://www.mediafire.com/dow...
- Mon May 19, 2014 7:13 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 175057
Re: [MOD 0.9.X] MoMods
Really like the ideas for your mocombat stuff :) I haven't tried out the new tech yet, but it seems like a good fit for playing with increased baddies and the Troopers, Creepers and new biter types added by some other mods, not to mention those awful spitters ;) I'm guessing it was just missed in th...