Search found 14 matches

by DrakeyC
Fri Apr 05, 2024 2:32 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15717

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

A couple items in the logistics menu I don’t recognize: 9.6k of an orange pipe looking thing and vests without helmets shown in iteration 3. Do we know about these already? The pipe-looking things are flamethrower fuel, but the vest is a good catch! Could be a new icon for modular armor maybe, or p...
by DrakeyC
Fri Apr 05, 2024 2:22 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15717

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

The new belt reader sounds fantastic. I've some questions, though (keep in mind I don't use logistics much in my playthroughs so these may be dumb questions): - Will this feature make it easier to set up a system to monitor the throughput of belts, ie how many items its carrying a second? Perhaps a ...
by DrakeyC
Sat Mar 30, 2024 1:31 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 37383

Idea - Inductive Charging Module

The only means to power your armor's equipment is with solar panels or a fusion reactor; the former is slow, only works in daytime, and reliant on batteries, and the latter is at the end of the tech tree and very expensive to research and build. I wouldn't mind having alternatives besides "earl...
by DrakeyC
Tue Jan 23, 2024 6:15 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21980

Re: Friday Facts #394 - Assembler flipping and circuit control

Those mirrored oil refineries make me want to weep tears of joy for how much simpler it'll make my pipelines. Thank you for this gift. That screenshot of the 6 refineries sharing direct pipes was beautiful.
by DrakeyC
Mon Jan 15, 2024 1:35 am
Forum: General discussion
Topic: Concepts for Color-Blind options
Replies: 6
Views: 897

Re: Concepts for Color-Blind options

I love those logistic icons, easy to identify function but still visually interesting.
by DrakeyC
Sat Jan 13, 2024 6:21 pm
Forum: General discussion
Topic: Concepts for Color-Blind options
Replies: 6
Views: 897

Concepts for Color-Blind options

I lurk on the forums, but I've seen discussions and mods to help colorblind players. Now, I am not colorblind myself, but I think accessibility is important, so I wanted to brainstorm some ways the game could be more friendly to colorblind players with more visual shorthands, and should not be diffi...
by DrakeyC
Fri Jan 12, 2024 10:14 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47612

Re: Friday Facts #393 - Putting things on top of other things

Seeing stacks of items blew my mind, I instantly began thinking of my preferences for bus bases and how much of a game changer this would be, no need to have two dozen blue belts of green circuits infinitely splitting off at different stops, no fifty belts of copper just to feed low density structur...
by DrakeyC
Fri Dec 15, 2023 2:33 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26760

Re: Friday Facts #389 - Train control improvements

These new train systems sound GLORIOUS. I remember I wanted a train to transport artillery shells to various outposts and had to rig up each station to disable or enable based on if it had shells, plus have the train come back to resupply after each stop so it doesn't visit stations while not carryi...
by DrakeyC
Fri Dec 08, 2023 2:23 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 25453

Re: Friday Facts #388 - Smaller things for 2.0

Loving all these QoL additions. One I'd like to see, since undergrounds were brought up, is allow the option to lay pipes like power lines. That is, when a powerline is dragged to its maximum range, it places and keeps going, and if there's something in the way it'll build a space short to avoid it....
by DrakeyC
Fri Nov 17, 2023 6:49 pm
Forum: General discussion
Topic: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
Replies: 13
Views: 2770

Re: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)

My personal playstyle is prevention for some reason. I have this part which says "if you cause too big of an attack, you may fail to handle it so don't cause attacks" I think the problem is this thought process. Attacks are inevitable until you get to the lategame and can use artillery to...
by DrakeyC
Fri Nov 03, 2023 3:27 pm
Forum: Ideas and Suggestions
Topic: A Few Small QoL Ideas
Replies: 0
Views: 251

A Few Small QoL Ideas

When dragging and running out lengths of underground pipe, if something is in the way the pipe isn't placed, or one end will be placed but not the other. I'd like it if this was done like belts and power lines, where if there's an obstruction in the way of the underground pipe at maximum length, it...
by DrakeyC
Tue Oct 24, 2023 9:54 pm
Forum: Gameplay Help
Topic: Combat Woes
Replies: 8
Views: 933

Re: Combat Woes

Trying out mines offensively, never made much use of them in general, and WOW yeah, they're amazing! Definitely gonna bring a few thousand with me on future expeditions :D
by DrakeyC
Mon Oct 23, 2023 9:55 pm
Forum: Gameplay Help
Topic: Combat Woes
Replies: 8
Views: 933

Re: Combat Woes

- Turret Creep won't work, as I said ballistic damage is pathetic without multiple upgrades - I'll give capsules a try but I dunno if they'll make THAT big a difference - Land Mines take a moment to burrow so I can't do it offensively, but I'll try pre-laying them to speed up destroying the retaliat...
by DrakeyC
Mon Oct 23, 2023 7:10 pm
Forum: Gameplay Help
Topic: Combat Woes
Replies: 8
Views: 933

Combat Woes

I've been playing the game since it released several times, and I keep having the same annoyances when it comes to the combat in the mid-late game. Simply put, destroying larger biter nests before rushing to Laser Modules, Spidertron or Artillery is an utter slog. Even with Modular Armor or Power Ar...

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