Search found 4 matches

by V0ID
Fri Feb 02, 2024 3:01 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13847

Re: Friday Facts #396 - Sound improvements in 2.0

Another reason why I wish for tree replanting and maybe even a local pollution cleaner / shield, such that we can have an oasis inside our base :mrgreen:
I hope at least that the option stays to make trees invincible to pollution like it's possible currently ;)
by V0ID
Fri Jan 12, 2024 7:09 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47696

Re: Friday Facts #393 - Putting things on top of other things

Letting go of the filter inserters shows good flexible thinking skills. I won't miss that they take up precious space in my quick access bar although I need them so rarely. Renaming the inserters like others mentioned would be wise. (And don't forget the translations, in German at least it is the sa...
by V0ID
Fri Dec 15, 2023 4:06 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26795

Re: Friday Facts #389 - Train control improvements

The train group feature is nice. This way I can find my "personal" locomotive more easily. (Always wished to have a feature like in RTS, where you can save units with the number keys. This comes close :) )
by V0ID
Fri Nov 03, 2023 2:26 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30473

Re: Friday Facts #383 - Super force building

I know, in this game, trees are (almost) useless. But when I first played it, it felt really wrong destroying all these trees. And if -back than- I knew of an option to replant them, I would be less hesitant. I recently started playing with basically immortal trees with below normal tree coverage. ...

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