Another reason why I wish for tree replanting and maybe even a local pollution cleaner / shield, such that we can have an oasis inside our base
I hope at least that the option stays to make trees invincible to pollution like it's possible currently
Search found 4 matches
- Fri Feb 02, 2024 3:01 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13847
- Fri Jan 12, 2024 7:09 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 47696
Re: Friday Facts #393 - Putting things on top of other things
Letting go of the filter inserters shows good flexible thinking skills. I won't miss that they take up precious space in my quick access bar although I need them so rarely. Renaming the inserters like others mentioned would be wise. (And don't forget the translations, in German at least it is the sa...
- Fri Dec 15, 2023 4:06 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 26795
Re: Friday Facts #389 - Train control improvements
The train group feature is nice. This way I can find my "personal" locomotive more easily. (Always wished to have a feature like in RTS, where you can save units with the number keys. This comes close )
- Fri Nov 03, 2023 2:26 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 30473
Re: Friday Facts #383 - Super force building
I know, in this game, trees are (almost) useless. But when I first played it, it felt really wrong destroying all these trees. And if -back than- I knew of an option to replant them, I would be less hesitant. I recently started playing with basically immortal trees with below normal tree coverage. ...