Search found 18 matches

by Freddy404
Fri Dec 22, 2023 10:35 am
Forum: Ideas and Suggestions
Topic: Accept hexadecimal input for numbers / Add the ability to type "16k" so it autocompletes to "16000"
Replies: 13
Views: 4551

Re: Accept hexadecimal input for numbers / Add the ability to type "16k" so it autocompletes to "16000"

Not to seem ungrateful, but hexadecimal input seems to be still missing. Which was mentioned in the original suggestion here, and several times in the FFF thread. Because it would make bit masks and similar computation-related constants a lot easier to input.
by Freddy404
Sun Dec 17, 2023 9:40 am
Forum: Won't implement
Topic: LuaGameScript.small_tick
Replies: 6
Views: 757

Re: LuaGameScript.small_tick

If something like this is done, I think it should be the other way round. If the new property contains the upper, i.e. slower changing bits, everything simply using LuaGameScript.tick will continue to work without issue until tick 2^52-1, instead of breaking immediately. However, I question the nece...
by Freddy404
Sat Dec 16, 2023 3:52 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26727

Re: Friday Facts #389 - Train control improvements

Interestingly enough, no. This isn't even a tool. If you want to make a fully circuit-controlled train system (Knightelite's LTN in vanilla), these additions won't change anything. The issue is purely in the static nature of train schedules. It's like trying to program a computer that doesn't have ...
by Freddy404
Sat Dec 16, 2023 11:10 am
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26727

Re: Friday Facts #389 - Train control improvements

Train groups, interrupts and any other improvement will be welcome, and probably I will try generic schedules for some trains, but I doubt that it can fully replace a per request scheduling system. I reserve my final decision about generic schedules until I can use it myself, but until now it seems...
by Freddy404
Sat Dec 16, 2023 9:09 am
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26727

Re: Friday Facts #389 - Train control improvements

Two things just occurred to me, that would be awesome for generic train schedules: Wildcard matching between interrupt conditions and station names. So instead of separate interrupts for 'if [iron plate] > 0, goto [iron plate] unload' and 'if [copper plate] > 0, goto [copper plate] unload' we could ...
by Freddy404
Fri Dec 15, 2023 6:35 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26727

Re: Friday Facts #389 - Train control improvements

Very cool! Something not mentioned that I think would really be an additional improvement on top of interrupts would be the ability to temporarily disable interrupts, or fully disable interrupts and only check them at specific points in a schedule. For example, if you know that the refueling statio...
by Freddy404
Sun Dec 10, 2023 9:36 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40508

Re: Friday Facts #387 - Swimming in lava

wondering , how foundry will get heat in liquid form in Navius, like it gets from Lava in Vulcanus. (May be steam , but no foundry works on steam.) Maybe power consumption will depend on the recipe? Or the ore -> liquid recipes use regular fuel, so it's like a smelter with extra steps in that case?
by Freddy404
Tue Dec 05, 2023 12:57 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40508

Re: Friday Facts #387 - Swimming in lava

When the drill is facing upward, the rack and pinions are suddenly changed to a helical lead screw and pinion which (while not strictly impossible) is never seen in industry and doesn't make sense for this application anyway. Isn't the helical-ness just the perspective going a bit wonky? The racks ...
by Freddy404
Fri Dec 01, 2023 9:03 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40508

Re: Friday Facts #387 - Swimming in lava

Vulcan sounds more interesting with each FFF :) So, recycling an iron plate will just return an iron plate , with 25% chance. Wouldn't it return the ore? More to my point, why would it return itself? If you'd include the sentences before that: This isn't the case for smelting and chemical processes,...
by Freddy404
Sat Nov 18, 2023 9:08 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47186

Re: Friday Facts #384 - Combinators 2.0

Feature request: Can we please have it so we can type basic math operations into the number box for circuts. E.g. If I'm setting a circuit condition and click into the number box and start typing a specific number into the number field I would like to type 8*40*200 and then press enter and have it ...
by Freddy404
Fri Nov 17, 2023 5:26 pm
Forum: Ideas and Suggestions
Topic: Selector Combinator is not Min/Max
Replies: 2
Views: 358

Re: Selector Combinator is not Min/Max

Just to restate your argument: While the Selector allows indexing into a ordered list of non-zero signals, what's still missing is a min/max of two specific signals. Where min(0,x) for x > 0, and max(0,x) for x < 0 would return 0. I agree that's missing, and would certainly be nice (although you can...
by Freddy404
Sun Nov 12, 2023 5:00 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47186

Re: Friday Facts #384 - Combinators 2.0

In both solutions you take N Signals, Wire them all together and feed them to the select combinators, select a random value from those signals, then multiply the number into the right range (I guess you could bit shift too) and convert into your output signal and just wire the outputs of the arithm...
by Freddy404
Sun Nov 12, 2023 3:10 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47186

Re: Friday Facts #384 - Combinators 2.0

Something else I realized would be awesome to have in a single combinator: random numbers, possibly with a range. (Ab)using the random signal selector combinator needs signal input (which limits the range/resolution to the total number of different signals), and possibly folding the different possi...
by Freddy404
Sun Nov 12, 2023 2:16 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47186

Re: Friday Facts #384 - Combinators 2.0

Something else I realized would be awesome to have in a single combinator: random numbers, possibly with a range. (Ab)using the random signal selector combinator needs signal input (which limits the range/resolution to the total number of different signals), and possibly folding the different possib...
by Freddy404
Sun Nov 12, 2023 10:37 am
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 4942

Re: The big question: Are you going to try v2?

I haven't been playing factorio for a while, so I can do a fresh start with 2.0 / Space Age anyway.

And both the 2.0 improvements and the announced content for Space Age is far to interesting not to try. I'm already writing notes on all the ideas I have with bridges and the new combinators :D
by Freddy404
Sun Nov 12, 2023 10:35 am
Forum: General discussion
Topic: Combiner 2.0 Feedback
Replies: 3
Views: 723

Re: Combiner 2.0 Feedback

A related suggestion: please have an operation to output the total mass of the input signal, now that mass is a thing. The game knows stack sizes and masses, so it seems straightforward to have two new "special signals", like the "*" signals, that take the value of the stack siz...
by Freddy404
Sun Nov 12, 2023 10:23 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47186

Re: Friday Facts #384 - Combinators 2.0

On top, you probably didnt think about new players. The new menu looks intimidating right at begining. When new player connect first wire and see massive menu with all the buttons, natural reaction is - run away. Would you cosider combinatioin of old (minimalistic on start) method AND the new linke...
by Freddy404
Fri Nov 10, 2023 4:12 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47186

Re: Friday Facts #384 - Combinators 2.0

Selector should have a feature to modify Logic Groups (TM). This would effectively be a wireless transmitter, with constant combinators as receivers. While I'd like wireless communication (esp. some kind of connection across space, or at least planet to orbit), I think those should be their own str...

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