Search found 510 matches

by Kayanor
Sat Apr 25, 2015 3:07 pm
Forum: This Forum
Topic: User ranks and their colors
Replies: 2
Views: 7046

Re: User ranks and their colors

Natha wrote:This idea is great, but the Factorio staff color should be brown - like The color of the logo :P
That would also be possible but look on the right, your name is already yellowish. With the staff brown, I'd miss some contrast. :P
by Kayanor
Sat Apr 25, 2015 2:22 pm
Forum: This Forum
Topic: User ranks and their colors
Replies: 2
Views: 7046

User ranks and their colors

Hallå, it's me again. :twisted: As I like colors and well-organized things, I just got an idea about the user ranks. Administrators : As far as I know, the forum only has one single admin account. I would like to see more administrators, they represent the safety of the other users. Global moderator...
by Kayanor
Sat Apr 25, 2015 1:05 pm
Forum: This Forum
Topic: Topic Icons
Replies: 12
Views: 24488

Re: Topic Icons

So a link forum should be a link or a redirection to another, external website, masked as a forum topic. Clicking on it would be like clicking on a "default" link that can be found elsewhere in the Internet.
That sounds very... logical! :)
by Kayanor
Sat Apr 25, 2015 11:37 am
Forum: This Forum
Topic: Topic Icons
Replies: 12
Views: 24488

Re: Topic Icons

When the moderator makes a link. See for example: https://forums.factorio.com/forum/viewtopic.php?f=6&t=8655 Currently can be also found in General: https://forums.factorio.com/forum/viewforum.php?f=5&start=75 Yes, this is the moved topic icon, I know it. ;) https://forums.factorio.com/foru...
by Kayanor
Sat Apr 25, 2015 11:01 am
Forum: This Forum
Topic: Topic Icons
Replies: 12
Views: 24488

Re: Topic Icons

Link forum?
Never seen that before. :O
When is it used?
by Kayanor
Sat Apr 25, 2015 10:55 am
Forum: This Forum
Topic: Code access user group
Replies: 3
Views: 8221

Code access user group

Hello, I am registered for almost a year in here. When setting up my user account, I noticed the code access user group. Now I've got some simple questions: What will happen if I "apply" for it? Which code is meant? Where can I find the files then? Are there any advantages or disadvantages...
by Kayanor
Mon Apr 20, 2015 5:19 pm
Forum: Translations
Topic: [0.10.12] (Build 10773, win32) mistranslation
Replies: 2
Views: 9381

Re: [0.10.12] (Build 10773, win32) mistranslation

cube wrote:Hello, thanks for the report, but could you please also fix it on Crowdin, or just downvote the current translation and maybe add a note?
I fixed it right now. Some of the "fixed" translations still need to be voted.
by Kayanor
Tue Apr 07, 2015 11:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.20] [kovarex] Game returns error directly after being called
Replies: 2
Views: 3229

Re: [0.11.20] Game returns error directly after being called

Oh, I just found out that the config.ini (that config file in the config directory) was completely empty.
Deleting it let the game start up normally.
by Kayanor
Tue Apr 07, 2015 7:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.20] [kovarex] Game returns error directly after being called
Replies: 2
Views: 3229

[0.11.20] [kovarex] Game returns error directly after being called

Hello, a few days ago, someone asked, why his game won't load anymore. He also told me the error message, and today I wanted to start Factorio but then this: http://i.gyazo.com/57c4f4b53fa0df26c7330d1ec3bcc80d.png <unspecified file>(1): '=' character not found in line This happens when I open the Fa...
by Kayanor
Mon Apr 06, 2015 1:29 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 115736

Re: The Ctrl+V Game

Grund­stücks­ver­kehrs­ge­neh­mi­gungs­zu­stän­dig­keits­über­tra­gungs­ver­ord­nung

That must be the longest word of the German language.
I used it in a twitter communication with an American. :D
by Kayanor
Thu Mar 26, 2015 5:38 pm
Forum: Texture Packs
Topic: [REQUEST] New F mod textures
Replies: 14
Views: 22389

Re: [REQUEST] New F mod textures

friday-facts says factorio 0.12 break script-mods ... seems i have a lot of time ... you still looking for rocket, and launchpad or new rocket-factory makes them obsolete ? That's why I'm trying to simplify the code as much as possible. I already made a treefarm integration so the complicated growi...
by Kayanor
Wed Mar 25, 2015 2:48 pm
Forum: Texture Packs
Topic: [REQUEST] New F mod textures
Replies: 14
Views: 22389

Re: [REQUEST] New F mod textures

Oh, I totally forgot this topic while looking and judging on pictures while listening to music. :oops: The forge graphics, you gave me, are looking... like a forge! :D That means, they're in. :D Even if I need to adjust their shift and animation speed, and maybe the size of the whole machine. :P The...
by Kayanor
Mon Mar 09, 2015 5:37 pm
Forum: Texture Packs
Topic: [REQUEST] New F mod textures
Replies: 14
Views: 22389

Re: [REQUEST] New F mod textures

I tested the new alien assembling machine ingame right now, it looks very nice. :)
Especially the hexagons make it look more alien-like (in my opinion).

I've added it to the upcoming F mod version :D
by Kayanor
Sun Mar 08, 2015 3:48 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 332858

Re: [MOD 0.11.13+] Treefarm REDUX

Nagshell wrote:About F-mod trees. As I was looking at them, they are not considered trees by the game. Maybe you could look into DyTech or Coffee(small add-on for treefarm) files, there are working examples.
In F mod 2.0.0, the trees are trees. And if you say it, I'll use them. :D
by Kayanor
Sun Mar 08, 2015 10:22 am
Forum: Texture Packs
Topic: [REQUEST] New F mod textures
Replies: 14
Views: 22389

Re: [REQUEST] New F mod textures

Yes the drilling tower looks pretty good. :D Thank you

With WIP I meant the rocket and maybe the landing platform.

And the beta access is hidden, I don't like to have an incomplete version for public.
If you want access, just tell me. :D
by Kayanor
Sun Mar 08, 2015 9:39 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 332858

Re: [MOD 0.11.13+] Treefarm REDUX

Hello,
I've got a little question:

The F mod contains white and yellow trees. How can I make both to grow on your treefarms and am I even allowed to?
If I am allowed to, can you give me short instructions?

Thank you in advance! :D
by Kayanor
Sat Mar 07, 2015 10:44 pm
Forum: Texture Packs
Topic: [REQUEST] New F mod textures
Replies: 14
Views: 22389

[REQUEST] New F mod textures

Hello, as you may have played with the F mod, you may also have noticed their WIP textures. I'm not good at making models or textures at all, so if someone could do that, I'd be very grateful. :) You won't need to download the recent version of the mod, I've created a beta access, where every single...
by Kayanor
Thu Feb 26, 2015 11:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] [kovarex] Chemical Plant facing north pipe ending grpahics
Replies: 2
Views: 893

[0.11.16] [kovarex] Chemical Plant facing north pipe ending grpahics

The Chemical Plants are having an edge in their texture when they're facing north (output is in the north).
When it's producing something, you can see it way better because of the overlay animation.

Image
by Kayanor
Mon Feb 23, 2015 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] Crash when adding cargo wagons to train
Replies: 1
Views: 2119

[0.11.16] Crash when adding cargo wagons to train

I just discovered that the game crashes with the new "unexpected error" message when I add cargo wagons to a train. But I kept the mouse button down and walked next to my rail to place them. One time it crashed after the 10th cargo wagon, else it crashed after the 31st cargo wagon (limit?)...
by Kayanor
Mon Feb 23, 2015 7:49 pm
Forum: Translations
Topic: German localization discussion
Replies: 203
Views: 119346

Re: [0.10.1] locale de

Gully wrote:Heute hatte ich eine Idee: Einfach "Greifer" - ist kurz und trifft die Bedeutung trotzdem ziemlich genau. Geht auch mit den anderen Typen Inserter: Langer Greifer, Schneller Greifer usw.
I prefer "Greifarm" :P
Sounds more detailed.

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