Okay, I just sent the E-Mail.FishSandwich wrote:You could just copy paste what you wrote already here.Kajanor wrote:I don't know what to write in such a message, that's my problem.
Search found 510 matches
- Mon Feb 23, 2015 3:25 pm
- Forum: This Forum
- Topic: F-mod moderation
- Replies: 4
- Views: 9926
Re: F-mod moderation
- Mon Feb 23, 2015 2:18 pm
- Forum: This Forum
- Topic: F-mod moderation
- Replies: 4
- Views: 9926
Re: F-mod moderation
If you would do it for me, I would be very grateful.ssilk wrote:I can do it for you, if you want...
I don't know what to write in such a message, that's my problem.
- Sun Feb 22, 2015 12:18 pm
- Forum: This Forum
- Topic: F-mod moderation
- Replies: 4
- Views: 9926
F-mod moderation
Hello, as you may read in viewtopic.php?f=45&t=8708 , ficolas gave the development of the F-mod away. In fact, I contiune the mod since Factorio version 0.11 (can be seen here: viewtopic.php?f=45&t=390&start=550 ), he gave the F-mod to me. To renew the F-mod section in this forum, I need...
- Fri Feb 13, 2015 5:28 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 115323
Re: The Ctrl+V Game
RDP-Zwischenablagenüberwachung
Something I found in Windows' task manager
Something I found in Windows' task manager
- Thu Jan 08, 2015 6:19 pm
- Forum: Not a bug
- Topic: AppData directory always has default name
- Replies: 2
- Views: 1407
AppData directory always has default name
I'm using two versions of Factorio in order to test things in both, stable and experimental release. In "C:\Program Files\Factorio" is the experimental version of the game and in "C:\Program Files\Factorio Stable" is the stable version. The problem is, the directory in %AppData% ...
- Thu Dec 25, 2014 12:05 am
- Forum: Modding help
- Topic: Strange error in F mod - Can't solve
- Replies: 10
- Views: 2588
Re: Strange error in F mod - Can't solve
I've tested both codes ingame right now :D L0771, that idea to let the game find the hole under the drill is great, the only problem is, the new findentitiesfiltered is returning "#-1" (if I read the error message right). I don't know where this is coming from because I'm very new to Lua, ...
- Wed Dec 24, 2014 3:37 pm
- Forum: Modding help
- Topic: Strange error in F mod - Can't solve
- Replies: 10
- Views: 2588
Re: Strange error in F mod - Can't solve
Code: Select all
if #holes > 0 then
In Factorio's opinion, there is no hole although I can see it AND the Underground mining drill can't be placed without it.
Think about it, the code worked properly until one of the last two updates.
- Wed Dec 24, 2014 11:11 am
- Forum: Modding help
- Topic: Strange error in F mod - Can't solve
- Replies: 10
- Views: 2588
Re: Strange error in F mod - Can't solve
It appears the problem is that game.findentitiesfiltered finds nothing, which crashes the rest of the code. Thanks, now I know where the problem is. Could it be connected with that position-definition below? {event.createdentity.position.x-0.1,event.createdentity.position.y-0.1},{event.createdentit...
- Tue Dec 23, 2014 11:08 pm
- Forum: Modding help
- Topic: Strange error in F mod - Can't solve
- Replies: 10
- Views: 2588
Re: Strange error in F mod - Can't solve
I don't know, maybe with this, but i think it don't must give a error asking if is nil. if not glob.stonepilescount then glob.stonepiles={} glob.stonepilescount=0 end That changed like nothing, it's just another expression and the Stone piles aren't connected to the Underground mining drills. I thi...
- Tue Dec 23, 2014 9:47 pm
- Forum: Modding help
- Topic: Strange error in F mod - Can't solve
- Replies: 10
- Views: 2588
Strange error in F mod - Can't solve
Hello there, Im here to ask, if someone can help me out with F mod. As you may know I'm contiuing this mod for Factorio 0.11 inofficially but nucleo found a little thing I can't fix. It is connected to the Underground mining drills, if you place one, this message pops up: http://i.imgur.com/TBqqTYZ....
- Mon Dec 01, 2014 1:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.3] Construction Robots are quiet
- Replies: 5
- Views: 1354
Re: [0.11.3] Construction Robots are quiet
Additionally, it can be seen here: https://www.youtube.com/watch?v=m2brbOVb1qc
- Sat Nov 29, 2014 2:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.3] Construction Robots are quiet
- Replies: 5
- Views: 1354
Re: [0.11.3] Construction Robots are quiet
I think you mean the alert sound, but I mean the Construction robot itself.Boogieman14 wrote:Possibly related to https://forums.factorio.com/forum/vie ... f=7&t=6691 (with both possibly related to the fix for https://forums.factorio.com/forum/vie ... =11&t=6313)
- Sat Nov 29, 2014 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.3] Construction Robots are quiet
- Replies: 5
- Views: 1354
[0.11.3] Construction Robots are quiet
I've just watched some of my Construction Robots disassembling a forest. I noticed a strange quiteness and went near a still existing tree and as the robot came to take it, there was no sound. After that, I followed the Construction Robots back to my base and directly below the robots, they are stil...
- Mon Nov 24, 2014 12:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.3][kovarex] Roboport "reconnecting" issue
- Replies: 3
- Views: 955
Re: [0.11.3][kovarex] Roboport "reconnecting" issue
The save is right here: https://drive.google.com/file/d/0B4HRU8 ... sp=sharing
The construction robot, who places the roboport comes directly after loading from the south.
If more time at the beginning is needed, I could make it
The construction robot, who places the roboport comes directly after loading from the south.
If more time at the beginning is needed, I could make it
- Mon Nov 24, 2014 9:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.3][kovarex] Roboport "reconnecting" issue
- Replies: 3
- Views: 955
[0.11.3][kovarex] Roboport "reconnecting" issue
After fixing a world of a friend, he said he gets a strange error after a while, so I reproduced it and got the same. It is connected with roboports, got placed down by a construction robot in the middle of two (or more) existing roboports. The new roboport connects these originally two (or more) ro...
- Mon Nov 24, 2014 3:34 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.3] World cannot be loaded
- Replies: 1
- Views: 1146
Re: [0.11.3] World cannot be loaded
I don't know, what that was but saving it again in 0.10.12 fixed it.
- Sat Nov 22, 2014 7:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.3] World cannot be loaded
- Replies: 1
- Views: 1146
[0.11.3] World cannot be loaded
I've got a world of a friend, because he said, he cannot load it. So I loaded the world and it says: Corrupted map, contains id not in the dictionary: 22483 I've already tried to remove some of the files inside the world folder, no success. I don't even know a "dictionary". The world can b...
- Mon Nov 17, 2014 5:20 pm
- Forum: Resolved Problems and Bugs
- Topic: Log files are having typo
- Replies: 1
- Views: 711
Log files are having typo
The log files ("factorio-current" and "factorio-previous") are having a little typo when loading mods using the pre 0.11.0 locale-system.
There is written fron instead of from.
Code: Select all
Using locale files fron the pre 0.11.0 structure
- Fri Oct 31, 2014 12:23 pm
- Forum: Resolved Problems and Bugs
- Topic: Moving trains slow down the game during a record
- Replies: 11
- Views: 3585
Re: Moving trains slow down the game during a record
I found out, my graphic cards are crashing it.
Moved OBS to the integrated graphics -> now everything works fine
Moved OBS to the integrated graphics -> now everything works fine
- Fri Oct 24, 2014 1:37 pm
- Forum: Resolved Problems and Bugs
- Topic: Moving trains slow down the game during a record
- Replies: 11
- Views: 3585
Re: Moving trains slow down the game during a record
Also based on expirience from some of the forum members it is better to use OBS (https://obsproject.com/) for recording video in Factorio than Fraps as in general it causes less slowdowns. There is only one big problem: clicking on any record-like button crashes the software, what it makes useless....