Search found 50 matches

by BraveCaperCat
Sat Mar 16, 2024 6:18 pm
Forum: Modding help
Topic: Item Categories and SubCategories Help
Replies: 4
Views: 390

Re: Item Categories and SubCategories Help

It isn't in the crafting menu (handcrafting or assembler recipe selection) The rocket-part recipe you're copying is hidden and not handcraftable. If you want to check how it shows up in in-game machine GUIs, you'd have to unhide it and make a machine that can craft the "rocket-building" c...
by BraveCaperCat
Fri Mar 08, 2024 1:18 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Narrow Gauge Railway
Replies: 5
Views: 678

Re: [Mod Request] Narrow Gauge Railway

Not possible. The game forces all rails to be placed on a 2 by 2 grid, regardless of their actual size. So unless you want a smaller rail which is centred in between 2 tiles this very much isn't possible. You will have to ask the developers why the limitation is there and if it can be removed. If t...
by BraveCaperCat
Fri Mar 08, 2024 1:06 pm
Forum: Modding help
Topic: Calling other mods functions in the data stage
Replies: 7
Views: 471

Re: Calling other mods functions in the data stage

Sorry, replying from a phone so it's difficult to quote out the needed part. And for some reason I didn't think to put it like this before: pre-control stage, the different mods are not very well sandbox. While they are not able to access each other's local vars, they can access each other's global...
by BraveCaperCat
Fri Mar 08, 2024 12:56 pm
Forum: Modding help
Topic: Item Categories and SubCategories Help
Replies: 4
Views: 390

Re: Item Categories and SubCategories Help

How are you checking that the subgroup exists? When I use your code and search for it in the prototype explorer (opened with CTRL + SHIFT + E by default) it's there as expected. Are you maybe looking at the subgroup of the item you create? The code you pasted doesn't set it on the item, so it will ...
by BraveCaperCat
Fri Mar 08, 2024 12:53 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17807

Re: Friday Facts #397 - Factoriopedia

FasterJump wrote:
Fri Feb 16, 2024 11:53 am
Should't it be "Rocket's capacity" rather than "Rocket Capacity"?
Wrong way around.
by BraveCaperCat
Fri Mar 08, 2024 12:53 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17807

Re: Friday Facts #397 - Factoriopedia

Svip wrote:
Sat Feb 10, 2024 6:12 pm
Loewchen wrote:
Sat Feb 10, 2024 5:49 pm
BrainlessTeddy wrote:
Sat Feb 10, 2024 4:42 pm
That looks really great. Tho if I may, I'd suggest a name change to Factoripedia. Just easier on the tongue.
I'd go with one of these:
  • Encyclopedia Factoria
If you're going that route, you gotta spell Encyclopædia.
Don't forget Encycloπdia!
by BraveCaperCat
Sat Feb 10, 2024 1:15 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17807

Re: Friday Facts #397 - Factoriopedia

Qon wrote:
Sat Feb 10, 2024 11:52 am
BraveCaperCat wrote:
Sat Feb 10, 2024 10:05 am
Also, to the developers of Recipe Book and FJEI, I think someone stole your job!
You mean Recipe Book by Wube employee raiguard got his... job stolen... by himself?
How was i supposed to know that?
by BraveCaperCat
Sat Feb 10, 2024 1:14 pm
Forum: Modding help
Topic: Item Categories and SubCategories Help
Replies: 4
Views: 390

Item Categories and SubCategories Help

I am making a mod and it adds an Item Category and Item SubCategory and they don't show up ingame, even though the mod adds items/recipes to those SubCategories. Code (which adds the Categories/SubCategories): local RocketItemCategory = table.deepcopy(data.raw['item-group']['production']) RocketItem...
by BraveCaperCat
Sat Feb 10, 2024 10:05 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17807

Re: Friday Facts #397 - Factoriopedia

Plus, if you are using WIndows you might not be able to use the RIght Alt button soon! They are replacing it with a new key! That'll be funny for the half of the world that needs the right alt key for things like {, [, @, ], }, ~, |, ... Yeah, Microsoft are (trying to) replace it with an AI button!...
by BraveCaperCat
Fri Feb 09, 2024 8:47 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17807

Re: Friday Facts #397 - Factoriopedia

Don't worry you can just ALT + Left click practically anything Sooo... default keybinding for changing Alt mode from left alt to right alt when? :P I have already done that long time ago, it's annoying if Alt+Tab turns off Alt mode. Probably more so with new keybind like this for Factoriopedia. No ...
by BraveCaperCat
Fri Feb 09, 2024 8:44 pm
Forum: Modding help
Topic: Rocket Item Prototype
Replies: 8
Views: 397

Re: Rocket Item Prototype

I also think that the prototypes by the name of 'rocket-silo' and 'rocket-silo-rocket' are not the same as the prototype by the name of 'rocket' Well, yeah. Rocket is the thing you fire from a rocket launcher at biters, while rocket silo is the structure that launches the rocket silo rocket into or...
by BraveCaperCat
Fri Feb 09, 2024 4:37 pm
Forum: Modding help
Topic: Renaming Items
Replies: 1
Views: 149

Renaming Items

I want to know how to rename items SAFELY. For instance, i would like to rename the prototypes for Rocket Fuel to Basic Rocket Fuel, since in my mod, It won't be used for any rockets DIRECTLY. I can handle everything other than this, but i want compattibility with other mods which do anything with R...
by BraveCaperCat
Fri Feb 09, 2024 4:26 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17807

Re: Friday Facts #397 - Factoriopedia

Don't worry you can just ALT + Left click practically anything Sooo... default keybinding for changing Alt mode from left alt to right alt when? :P I have already done that long time ago, it's annoying if Alt+Tab turns off Alt mode. Probably more so with new keybind like this for Factoriopedia. No ...
by BraveCaperCat
Fri Feb 09, 2024 4:21 pm
Forum: Modding help
Topic: Rocket Item Prototype
Replies: 8
Views: 397

Re: Rocket Item Prototype

Ah, apologies, I was thinking of the wrong rocket. :P data.raw.ammo.rocket It's in the item.lua file in the base game files. I think i figured that one out by myself just a bit before you posted it. I also think that the prototypes by the name of 'rocket-silo' and 'rocket-silo-rocket' are not the s...
by BraveCaperCat
Fri Feb 09, 2024 4:05 pm
Forum: Gameplay Help
Topic: Highest Signal Combinator Setup
Replies: 8
Views: 569

Re: Highest Signal Combinator Setup

EVERYONE! I realised that the thing i am making with some modded combinators, well that modded combinator picks the largest signal when there are multiple so i don't actually need this anymore.
by BraveCaperCat
Fri Feb 09, 2024 10:01 am
Forum: Gameplay Help
Topic: Highest Signal Combinator Setup
Replies: 8
Views: 569

Re: Highest Signal Combinator Setup

0eNrtXFmO20YQvQs/A9Fhd3MVnACGD2DAkz9jIFBij9SwRApcJhkMdIDcIj+5WE6SpiRzX6qohRqPfgwPpS5216uu5XW1XpX5OuHbUPixMn1VxCLwI2X67VWJxNJ31+mz+GXLlanyLMI4kU8miu9u0geHb6gPym6iCN/jfylTspsgRn4pjKSokV8LIxlq5B+FkfrucaJwPxax4IdF7/94mfnJZs5DuZxstMcXwuOhugg2c+G7cRBKydsgkkMDP32tFOd8MCbKizJVqS7f4YmQLw6f6hNFqjUOg/Vszlfus5...
by BraveCaperCat
Fri Feb 09, 2024 9:02 am
Forum: Gameplay Help
Topic: Highest Signal Combinator Setup
Replies: 8
Views: 569

Highest Signal Combinator Setup

I have say, a power pole with a bunch of different signals, say on the red wire. I want to pass through whichever of those signals on the red wire has greatest value, but without first defining how many signals there are. Is this possible, and if so can i have a blueprint (string) for it?
by BraveCaperCat
Thu Feb 08, 2024 4:10 pm
Forum: Modding help
Topic: Rocket Item Prototype
Replies: 8
Views: 397

Re: Rocket Item Prototype

https://lua-api.factorio.com/latest/prototypes/RocketSiloRocketPrototype.html It's exact listing in the game field I don't know, but you should be able to search the Lua files with information from there. I meant the missile thing. As far as I'm aware, that is the missile thing. "rocket-silo- ...
by BraveCaperCat
Thu Feb 08, 2024 3:40 pm
Forum: Modding help
Topic: Rocket Item Prototype
Replies: 8
Views: 397

Re: Rocket Item Prototype

FuryoftheStars wrote:
Tue Feb 06, 2024 8:45 pm
https://lua-api.factorio.com/latest/pro ... otype.html

It's exact listing in the game field I don't know, but you should be able to search the Lua files with information from there.
I meant the missile thing.
by BraveCaperCat
Thu Feb 08, 2024 3:34 pm
Forum: Modding help
Topic: Need help with mass adding byproducts to recipes with a certain item
Replies: 7
Views: 471

Re: Need help with mass adding byproducts to recipes with a certain item

I managed to frankenstein this code and it works. -- Add byproducts data.raw.recipe["edrill-0to1"].main_product="electric-mining-drill" data.raw.recipe["edrill-0to1"].results={{name="electric-mining-drill",probability=1,amount=1},{name="iron-dust",p...

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