Search found 9 matches
- Sun Oct 01, 2017 7:39 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 23230
Re: Friday Facts #210 - Circuit connector module implementation
It would be cool to have a black lamp that actually dims the other lamps around it. I would never use this but it would be cool.
- Mon Aug 15, 2016 3:39 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 85513
Re: Friday facts #151 - The plans for 0.14
Spidertron??? Please? Pretty please??
- Fri Jun 03, 2016 1:46 pm
- Forum: Ideas and Suggestions
- Topic: Multi Screen - Map on one side, player on the other
- Replies: 18
- Views: 10812
Re: Multi Screen - Map on one side, player on the other
Run something like Xsplit make it view only the map, then livestream it to twitch or something and view that on your other monitor. It's a bit DIY but it would work.
- Sat May 28, 2016 4:51 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 63069
Re: Friday Facts #140 - Soon
What happened to the Spider-tron? Any updates or has that been put on the back burner?
- Mon May 02, 2016 1:44 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 57814
Re: Friday Facts #131 - Roadmap shuffle
What happened to the floating space platform thing from ff74
- Sat Apr 16, 2016 2:13 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Putting vehicles on trains
- Replies: 1
- Views: 913
[Request] Putting vehicles on trains
Hi! I was thinking it would be really cool to be able to put cars and tanks and stuff onto trains, there could be a train flat bed that you could load vehicles onto. I thought of this because it is REALLY annoying to drive a tank out to a location where im going to run rails anyway. This would be su...
- Sat Apr 02, 2016 7:03 pm
- Forum: Modding help
- Topic: AssignID huge-explosions
- Replies: 5
- Views: 4687
Re: AssignID huge-explosions
The problem you are having is with FARL, strangely enough it was the last one I thought it would be. If you open the zip file an navigate to FARL_0.2.8.zip\FARL_0.2.8\prototypes\entity\entities.lua and change the line dying_explosion = "huge-explosion", to dying_explosion = "medium-e...
- Sat Apr 02, 2016 11:43 am
- Forum: Ideas and Requests For Mods
- Topic: [request/idea] Vehicle that you can build on
- Replies: 3
- Views: 1531
Re: [request/idea] Vehicle that you can build on
Oh! didnt realise this was a thing but would still love something similar for an actual car/truck or even a boatKoub wrote:Like in viewtopic.php?f=97&t=18637?
EDIT: couldn't get the mod to work
- Sat Apr 02, 2016 11:06 am
- Forum: Ideas and Requests For Mods
- Topic: [request/idea] Vehicle that you can build on
- Replies: 3
- Views: 1531
[request/idea] Vehicle that you can build on
A vehicle that has a area you can build on, it would have to be a huge vehicle with a 10x10 or similar area on it that you could put stuff on, this way you could split your base into modules and drive it around if needed. If this is even possible it would be amazing.