Search found 13 matches
- Sun Jul 17, 2016 3:03 am
- Forum: Duplicates
- Topic: [0.13.9] Water Only in Starting Area Is Everywhere Still.
- Replies: 1
- Views: 3989
Re: [0.13.9] Water Only in Starting Area Is Everywhere Still.
I can confirm this as well.
- Thu Jul 07, 2016 4:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.x] [kovarex] achievement 10m vs 100m in steam ?
- Replies: 3
- Views: 2465
Re: achievement 10m vs 100m in steam ?
Was mentioned in this thread here: viewtopic.php?f=7&t=27706#p177187
- Sun Jul 03, 2016 3:13 pm
- Forum: Duplicates
- Topic: "Solaris" and "Smoke me a kipper" achievements are bugged
- Replies: 6
- Views: 2308
Re: "Solaris" and "Smoke me a kipper" achievements are bugged
Yep thread going on bout it here... https://forums.factorio.com/viewtopic.php?f=7&t=27706 Anything about solaris? is it bugged or am I just doing something wrong? Not sure on Solaris haven't tried for that achievement yet but if it's similar to the other "production/hour" ones you nee...
- Sun Jul 03, 2016 10:33 am
- Forum: Duplicates
- Topic: "Solaris" and "Smoke me a kipper" achievements are bugged
- Replies: 6
- Views: 2308
- Sun Jul 03, 2016 1:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Watch Your Step still not working
- Replies: 22
- Views: 11558
Re: [0.13.1] Watch Your Step
I would agree there is something up with the "Watch your step" achievement. I have it in game but not on steam. I have NO railroad network in my game nor have i ever been killed by a train. First and only playthrough on 13.
- Sat Jul 02, 2016 8:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] [kovarex] Game completion achievements do not register at Steam sometimes
- Replies: 17
- Views: 9894
[0.13] [kovarex] Game completion achievements do not register @Steam
Worth noting that the "Mass production 3" achievement in game shows 10 million vs the steam side showing 100 million.
- Sat Jul 02, 2016 2:55 pm
- Forum: Ideas and Suggestions
- Topic: UI - Tool-tips/Browsable crafting menu while paused.
- Replies: 0
- Views: 720
UI - Tool-tips/Browsable crafting menu while paused.
What: Allow the crafting menu to be browsable and show recipe tool-tips while the game is paused. Why: Mainly so you can lookup/calculate things without your factory running full tilt in the background. I personally spent a fair amount of time calculating recipes ect. so being able to do this while ...
- Fri Jul 01, 2016 4:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] [kovarex] Game completion achievements do not register at Steam sometimes
- Replies: 17
- Views: 9894
Re: Simultaneous Achievements Unlocked fails to register @Steam
I can confirm this happened with my play through as well. 18/38 achievements in game 16/38 on steam. The one i didn't get on steam was "Smoke me a Kipper" as it came up the same time as "Logistic Network Embargo" and "Logistic Network Embargo did register on steam. The other...
- Fri Jul 01, 2016 1:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] [kovarex] Speed Module Stack disappears.
- Replies: 1
- Views: 1856
[0.13.2] [kovarex] Speed Module Stack disappears.
Basically Shift-Left clicking a stack of speed modules 2 into an assembler (that already has speed module 1) inserts the number available into the slots but any amount of speed module 2's over the slot count disappears. The speed module 1's that are in the assembler go to inventory per normal. See v...
- Wed Jun 29, 2016 7:38 pm
- Forum: Duplicates
- Topic: [0.13.1] Move through adjacent/connected storage tanks.
- Replies: 1
- Views: 834
[0.13.1] Move through adjacent/connected storage tanks.
Running 0.13.1 no mods. Found you can run through connected adjacent storage tanks, see video. I was able to duplicate the action but not reliably. Basically running along some tanks while also attempting to turn into them allows this periodically. Observed this happening horizontally and vertically...
- Tue Apr 26, 2016 12:52 am
- Forum: Mods
- Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
- Replies: 42
- Views: 75093
Re: [MOD 0.12.0] Fluid Barrel (1.0.0)
Great mod loving it! Any chance a config can be added to change the default stack size of barrels in a chest and the default amount stored per barrel? Using the vanilla values seems extremely OP based on the numbers to me. Sure it requires more effort to barrel things but based on the numbers even t...
- Sun Apr 10, 2016 3:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [kovarex] Crash at specific time/tick
- Replies: 4
- Views: 2795
- Sun Apr 10, 2016 1:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [kovarex] Crash at specific time/tick
- Replies: 4
- Views: 2795
[0.12.29] [kovarex] Crash at specific time/tick
Tried multiple saves and always crashing at same point no matter what i'm doing at the time. 16:57:03 playtime is when it crashes (referenced from mod), which is roughly 2 minutes into "1 Big Bus 1" save . I have a number of mods installed and will post files if need be. Not too worried bo...