Search found 153 matches

by garath
Thu Sep 29, 2016 8:13 pm
Forum: Mods
Topic: Waiting still for an update to 0.14...
Replies: 3
Views: 2560

Re: Waiting still for an update to 0.14...

Which of these will you update first yourself? This is a "hands-on" community. If you are going to post a list of mods that need updating to 14, we assume by your post that you are volunteering to update some of them yourself. In order to prevent folks from working on the ones you are upda...
by garath
Thu Sep 29, 2016 5:04 pm
Forum: Implemented Suggestions
Topic: Why aren't medium poles a drop in replacement for small ones
Replies: 13
Views: 4736

Re: Why aren't medium poles a drop in replacement for small ones

Maharin wrote:Where did blueprints come into this conversation? I was never talking about blueprints at all and yet it keeps getting brought up.
Oops! Sorry about that. I guess most of the Factorio posts I was reading this morning were about blueprints. Sorry!
by garath
Thu Sep 29, 2016 3:57 pm
Forum: Implemented Suggestions
Topic: Why aren't medium poles a drop in replacement for small ones
Replies: 13
Views: 4736

Re: Why aren't medium poles a drop in replacement for small ones

Or... just have the replace code simply remove the old one and add in the new one, without attempting any "upgrade" or "downgrade". What currently happens when you replace the middle of three poles by removing and adding a different pole in its place? That is all I want to happe...
by garath
Thu Sep 29, 2016 2:59 pm
Forum: Implemented Suggestions
Topic: Why aren't medium poles a drop in replacement for small ones
Replies: 13
Views: 4736

Re: Why aren't medium poles a drop in replacement for small ones

Because, the way it works, you can also drop a MK1 assembling machine on top of a MK2. Therefor if you could drop medium poles on top of small poles, you could do the other way around too. Since medium poles have a longer range, that means plopping small poles on top could break the cables. But you...
by garath
Tue Sep 27, 2016 6:30 pm
Forum: Show your Creations
Topic: Dense Belts and pipes production
Replies: 9
Views: 7965

Re: Dense Belts and pipes production

Thank you for the post--and especially for the blueprint!
by garath
Wed Sep 21, 2016 1:42 pm
Forum: Releases
Topic: Version 0.14.8
Replies: 23
Views: 22939

Re: Version 0.14.8

Lots of great changes. Thanks, devs!
by garath
Wed Sep 07, 2016 3:50 pm
Forum: Ideas and Suggestions
Topic: Optimisation suggestion - Reduce UPS, uncouple FPS
Replies: 40
Views: 12008

Re: Optimisation suggestion - Reduce UPS, uncouple FPS

Hm. Sorry to interrupt this really useful discussion, but instead of concentrating of such really questionable features we should suggest to optimize the game more. Like https://www.factorio.com/blog/post/fff-151 This is a thread about optimizing the game. (See the thread title.) I'm surprised you ...
by garath
Wed Sep 07, 2016 2:18 pm
Forum: Ideas and Suggestions
Topic: Optimisation suggestion - Reduce UPS, uncouple FPS
Replies: 40
Views: 12008

Re: Optimisation suggestion - Reduce UPS, uncouple FPS

I have a laptop coming up on six years old that runs Factorio smoothly. On my largest factory I was chewing through four blue iron belts and four blue copper belts, with pretty much the entire factory active (was trying to get everything to use as much as possible for the X thousand [component] per...
by garath
Wed Sep 07, 2016 11:55 am
Forum: Ideas and Suggestions
Topic: Optimisation suggestion - Reduce UPS, uncouple FPS
Replies: 40
Views: 12008

Re: Optimisation suggestion - Reduce UPS, uncouple FPS

30 UPS means the game runs with half the speed as now. He's suggesting a tick then calculates double distance, power generation and consumption, etc so effectively it runs at the same speed. Ie instead of running 4 units per tick you would run 8 units half as often, so per second you still run the ...
by garath
Tue Sep 06, 2016 9:23 pm
Forum: Ideas and Suggestions
Topic: The way the research screen pops up when completed....
Replies: 12
Views: 5209

Re: The way the research screen pops up when completed....

Prior to the 1.0 release of Factorio, I would expect the developers to implement some sort of alert system that allows you to acknowledge or ignore the notification that your research has completed.
by garath
Mon Sep 05, 2016 9:46 pm
Forum: Ideas and Suggestions
Topic: Optimisation suggestion - Reduce UPS, uncouple FPS
Replies: 40
Views: 12008

Re: Optimisation suggestion - Reduce UPS, uncouple FPS

Can we divide the game elements into these categories? 1. Factory elements 2. Moving enemies 3. Moving player If I understand correctly, the game currently updates the state--and thus what is rendered--for all three groups of items at the same rate that we call the Updates per Second. When the OP me...
by garath
Mon Sep 05, 2016 2:20 pm
Forum: Ideas and Suggestions
Topic: Optimisation suggestion - Reduce UPS, uncouple FPS
Replies: 40
Views: 12008

Re: Optimisation suggestion - Reduce UPS, uncouple FPS

It might not work as well as you think. Game loop and rendering is already decoupled and runs separately - it's synced only on render preparation stage. You can see how long it takes in the debug menu - rest of render should be on separate thread that main game loop. (Based on info from https://www...
by garath
Fri Sep 02, 2016 7:23 pm
Forum: Ideas and Suggestions
Topic: Optimisation suggestion - Reduce UPS, uncouple FPS
Replies: 40
Views: 12008

Re: Optimisation suggestion - Reduce UPS, uncouple FPS

I thought I saw someone make the statement, "The human eye can only see 30 FPS". So, I did some Googling and found a cool article: http://www.technologyx.com/featured/understanding-frame-rate-look-truth-behind-30v60-fps/ “The USAF (United States Air Force), in testing their pilots for visu...
by garath
Sat Aug 27, 2016 3:00 am
Forum: Resolved Problems and Bugs
Topic: [0.12.24] research ui way to big
Replies: 9
Views: 3134

Re: [0.12.24] research ui way to big

The research screen is now always fullscreen, so this problem doesn't exist anymore. I absolutely hate that the research screen is now always full screen. My personal preference. I understand, but if we want to show the tech tree and not resize the window when you switch between techs, which is bot...
by garath
Fri Aug 26, 2016 2:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.24] research ui way to big
Replies: 9
Views: 3134

Re: [0.12.24] research ui way to big

kovarex wrote:The research screen is now always fullscreen, so this problem doesn't exist anymore.
I absolutely hate that the research screen is now always full screen. My personal preference.
by garath
Mon Aug 22, 2016 8:01 pm
Forum: Maps and Scenarios
Topic: How to generate a trains focused map?
Replies: 10
Views: 7532

Re: How to generate a trains focused map?

As the previous person said, RSO will do this. Before using this mod, I found it entirely too easy to find all the resources I needed within belt range. Thus, I never needed to ever build a train. After RSO, it was pretty much a necessity to build trains everywhere. I highly, highly recommend RSO. T...
by garath
Fri Aug 12, 2016 3:58 pm
Forum: Development Proposals
Topic: Circuit network features for 0.15
Replies: 136
Views: 93158

Re: Circuit network features for 0.14

I realize how much a novice I am when I don't know what ANY of these are to vote for one. :-)
by garath
Thu Jul 28, 2016 4:04 pm
Forum: Ideas and Requests For Mods
Topic: REQ: Insert more materials into factory
Replies: 6
Views: 2735

Re: REQ: Insert more materials into factory

I think you can accomplish the same thing by doing this: 1. Supply a box (or boxes) that feed the assembler 2. Add additional inserters from the box (or boxes) In general, increasing the quantity of raw materials would be very, very bad because you would fill a single assembler with the raw material...
by garath
Sun Jul 24, 2016 1:56 am
Forum: Off topic
Topic: Anyone else hyped about the Civ VI announcement?
Replies: 8
Views: 3886

Re: Anyone else hyped about the Civ VI announcement?

I bought my first computer to play Civ 1 and played that game quite a lot. Civ 2-4 were nice successors. I think Civ IV is still a fun game to play. They made so many huge mistakes with Civ V that I would *almost* compare Civ V with Master of Orion 3. One Unit Per Tile broke Civilization. If Civ VI ...

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