Search found 44 matches

by kann_
Wed Jun 15, 2016 12:27 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 180107

Re: Smart, dynamic train deliveries with combinator Magick

Since i'm already outputting the line number, i could aswell output the station number (but which one if the station is in the line multiple times?) and/or the mapping number. Outputting the station number if the station in a single train line would be helpful aka save one constant combinator and s...
by kann_
Sun Jun 12, 2016 5:54 pm
Forum: Combinator Creations
Topic: Multiple signals on one wire (multiplexing)
Replies: 38
Views: 64449

Re: Multiple signals on one wire (multiplexing)

Not sure how I should call it, so let me try to explain the function. All my train stations are connected to the multiplexing network and store how many trains are on the way to that station. I used one memory cell per station to achieve this. To centralize all these cells I build a multiplexing mem...
by kann_
Thu Jun 09, 2016 9:23 pm
Forum: Combinator Creations
Topic: Smart Smelting with passive sorting.
Replies: 0
Views: 3023

Smart Smelting with passive sorting.

This is my smart smelting setup that does not use robots. Logistics bots spoil the game for me, but obviously they would make parts of this setup unnecessary. The setup combines three concepts: smart furnaces (copper, iron, steel) passive splitter sorting of 3 resources passive overflow buffer that ...
by kann_
Mon Jun 06, 2016 3:32 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 180107

Re: Smart, dynamic train deliveries with combinator Magick

I was thinking about the problem of supplying several depots in my setup as well. A neat solution would be to have all with the stations with the same name and use the "signal" function or the "leave when empty" of the SmartTrains station to block the depot stations that are &quo...
by kann_
Fri Jun 03, 2016 11:10 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 180107

Re: Smart, dynamic train deliveries with combinator Magick

The SmartTrains signal goes No Train> Train > No Train > Train for a single arrival of the train (when it should simply be No Train > Train). This didn't happen with my version of SmartTrains, but I didn't update for a while. Are you sure it is not due to a signal right next to the station? Btw. my...
by kann_
Thu Jun 02, 2016 2:49 pm
Forum: Combinator Creations
Topic: Balanced buffer
Replies: 25
Views: 42094

Re: Balanced buffer

The 2 combinator solution can use the "each" condition and don't need any resource specific programming. The 1 combinator solution need resource specific programming. There is a third way that combines the benefits of both. It is similar to the 2 combinator build with two changes: The last...
by kann_
Thu Jun 02, 2016 1:46 pm
Forum: Combinator Creations
Topic: Resource counting with combinators
Replies: 51
Views: 39431

Re: Resource counting with combinators

Let me revive this thread and ask a question. I am currently building a resource counter to compare the flow of iron/copper/steel and control my smelting area accordingly. So I want to measure the item flow = items/time. What are good concepts for that? Just reset the counter every minute and store ...
by kann_
Tue May 31, 2016 11:40 pm
Forum: Combinator Creations
Topic: Smart Furnace - load-balanced, demand-based, and tileable
Replies: 48
Views: 23737

Re: Smart Furnace - load-balanced, demand-based, and tileable

Alright, so I tried my robot less version. As far as I can tell it works as expected. Basically I use two furnaces, the left furnaces (yellow circle) are for steel but if it happens to be empty it will be used for iron/copper as well. When crafting steel the smart inserter (red circle) is competing ...
by kann_
Tue May 31, 2016 3:44 pm
Forum: Combinator Creations
Topic: Smart Furnace - load-balanced, demand-based, and tileable
Replies: 48
Views: 23737

Re: Smart Furnace - load-balanced, demand-based, and tileable

Just to understand what happen: One steel crafting process accumulates enough bonus production to turn the next 5 iron ore into 7 iron plates? By using the full production bonus of the steel production on iron we produce one extra iron per steel. So for X iron we get X/5 steel and X/5 iron and this ...
by kann_
Mon May 30, 2016 9:21 pm
Forum: Combinator Creations
Topic: Smart Furnace - load-balanced, demand-based, and tileable
Replies: 48
Views: 23737

Re: Smart Furnace - load-balanced, demand-based, and tileable

I tried your circuit XKnight. It is...simple ;)
Just needed a similar fix to turn it off as already suggested.

One steel, iron, copper tile is 3x10. So not much smaller than the combinator version, but I like the simplicity and I can use belts with it
furnace.png
furnace.png (132.31 KiB) Viewed 11643 times
by kann_
Wed May 18, 2016 3:58 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 180107

Re: Smart, dynamic train deliveries with combinator Magick

Maybe we can setup a "creative" server just to combine some of the ideas. Although, with the next version coming up it might be worth of delaying it a bit. With the deactivate function of train stations there will be some interesting possibilities. If all outposts of the same resource have...
by kann_
Wed May 18, 2016 10:51 am
Forum: Combinator Creations
Topic: Resource counting with combinators
Replies: 51
Views: 39431

Re: Resource counting with combinators

Actually there are even more ways... best is probably to activate all input inserters if all chests are empty and activate all output inserters when all chests are full. Than you can actually just sum up all chests. Perhaps no one actually understand these messages, so I am going to show them on th...
by kann_
Wed May 18, 2016 9:59 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 180107

Re: Smart, dynamic train deliveries with combinator Magick

That looks cool. I will have a deeper look how you did it. I don't want to steal the show or anything. But I recently posted something similar on reddit, which might be interesting for you as-well: https://www.reddit.com/r/factorio/comments/4iabg0/otl_one_train_line_system_passive_provider/ Our setu...
by kann_
Fri May 13, 2016 4:14 pm
Forum: Ideas and Suggestions
Topic: Redo the power bars.
Replies: 29
Views: 15482

Re: Redo the power bars.

Current demand vs total production is all I really care to see as a simple meter. +1 here The old system was kind of focused on the Power usage, which is just the smaller one of Current demand and total production. I don't care about power usage! Just use the SI units [energy]=J (joule) = W * s and...
by kann_
Fri May 13, 2016 3:04 pm
Forum: Combinator Creations
Topic: Resource counting with combinators
Replies: 51
Views: 39431

Re: Resource counting with combinators

I am sure we can't sum the chests. Items are flowing into and out of those chests, one-at-a-time, due to conditions I placed on the smart inserters. The smart inserters putting items into the chest act only if the chest is empty. The smart inserters taking items out act only if the chest contains o...
by kann_
Thu May 12, 2016 3:36 pm
Forum: Combinator Creations
Topic: Resource counting with combinators
Replies: 51
Views: 39431

Re: Resource counting with combinators

One combinator per chest should be enough. Each combinators should have a different output "resource". Then you can store all chest values on one storage cell instead of one per chest. Then you can use Each>0 = Resource(input count) to sum all the different signals.
by kann_
Wed May 11, 2016 10:40 pm
Forum: Ideas and Suggestions
Topic: Redo the power bars.
Replies: 29
Views: 15482

Re: Redo the power bars.

Thats a very nice animation. I think the writing down the energy values was a good idea.The color bar clearly represents the power with the white bar as reference point. What is missing is a small labels that describe the reference point. And when we add one label why not add a second label with the...
by kann_
Wed May 11, 2016 11:45 am
Forum: Ideas and Suggestions
Topic: Redo the power bars.
Replies: 29
Views: 15482

Re: Redo the power bars.

Thank you! Even after 200+ hours I still just check: green=ok I like the first suggestion. I just don't like the coloring. I think Red should be used for missing power and green for additional available power. power.png Top: (4) Unused Power Bottom: (2) missing Power I think it is quite close to the...
by kann_
Fri May 06, 2016 2:36 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 73121

Re: Friday Facts #137 - The release scarecrow

Will the rapid inserter be a "smart inserter"?

I am not very concerned about the stack decrease except for a debuff of smart inserters.

And does the rapid inserter wait to input into assembly machines?
This could cause issues. *edited this question*
by kann_
Tue May 03, 2016 3:38 pm
Forum: Ideas and Suggestions
Topic: improve combinator gui for value input
Replies: 1
Views: 901

Re: improve combinator gui for value input

The first suggestion was apparently a bug and got fixed in [0.12.33].

The other two ... does anybody even care?

Go to advanced search