https://www.google.de/search?q=big+bag& ... 69&bih=579
like this old but gold mod:
https://mods.factorio.com/mod/pallets
Search found 60 matches
- Sat Sep 12, 2020 2:55 pm
- Forum: Ideas and Requests For Mods
- Topic: mod idea: big bag / pallets mod
- Replies: 3
- Views: 1451
- Sat Dec 23, 2017 1:01 am
- Forum: Logistic Train Network
- Topic: Factorio 0.16.7 - Index out of bounds
- Replies: 9
- Views: 3790
Error while running on_configuration_changed
Error while running on_configuration_changed: Passed index is out of range. stack traceback: __LogisticTrainNetwork__/control.lua:1746: in function 'getWagonCapacity' __LogisticTrainNetwork__/control.lua:1761: in function 'GetTrainCapacity' __LogisticTrainNetwork__/control.lua:219: in function 'upda...
- Wed Nov 22, 2017 6:55 pm
- Forum: Logistic Train Network
- Topic: looked slots per wagon doesnt work. items left in inserter
- Replies: 10
- Views: 4079
Re: looked slots per wagon doesnt work. items left in inserter
i subtracte the item in train form the requested one
and sometime the inserter have stuff in there hand
so it dont work
and sometime the inserter have stuff in there hand
so it dont work
- Tue Nov 21, 2017 11:10 pm
- Forum: Mods
- Topic: [MOD 0.15+] Automatic train deployment
- Replies: 38
- Views: 26544
Re: [MOD 0.15] Automatic train deployment
ok it worked:P
i copied the blueprint from the mod in my game
and after 10 trys, it finally worked^^
but its really hard to find out how^^
i copied the blueprint from the mod in my game
and after 10 trys, it finally worked^^
but its really hard to find out how^^
- Tue Nov 21, 2017 11:00 pm
- Forum: Logistic Train Network
- Topic: looked slots per wagon doesnt work. items left in inserter
- Replies: 10
- Views: 4079
Re: looked slots per wagon doesnt work. items left in inserter
Just looking at your setup, all your need is 1 arithmetic "Stop" to "arithmetic input" The "LTN stop output" to "arithmetic output" to the "filter inserters" Set the arithmetic to "each" "*" "-1" "each" Filter...
- Tue Nov 21, 2017 10:59 pm
- Forum: Logistic Train Network
- Topic: looked slots per wagon doesnt work. items left in inserter
- Replies: 10
- Views: 4079
Re: looked slots per wagon doesnt work. items left in inserter
Still, this may lead to overloaded trains / stuck inserters. But that isn't the fault of Optera. This is a behavior from the game itself. Either find a workaround for this or find a different mod which prevents that behavior/ pushes items back / clears the inserter..... Overload protection is built...
- Mon Nov 20, 2017 10:35 am
- Forum: Mods
- Topic: [MOD 0.15+] Automatic train deployment
- Replies: 38
- Views: 26544
Re: [MOD 0.15] Automatic train deployment
dont work for me,
also ur map doesnt work,
i use LTN
also ur map doesnt work,
i use LTN
- Sat Nov 18, 2017 7:01 pm
- Forum: Logistic Train Network
- Topic: looked slots per wagon doesnt work. items left in inserter
- Replies: 10
- Views: 4079
Re: looked slots per wagon doesnt work. items left in inserter
i read now the request from the LTN station and comparte the amount of request (from Station) with the amount in the train (already loaded). and if Request is bigger then In train>> set filter from inserter. but with this , the train didnt get full loaded:( i also turned the full loading option in t...
- Sat Nov 18, 2017 1:50 pm
- Forum: Logistic Train Network
- Topic: looked slots per wagon doesnt work. items left in inserter
- Replies: 10
- Views: 4079
looked slots per wagon doesnt work. items left in inserter
any ideas? the problem is, that i have a station with multiple item pick up. and the inserter always hold last stack in hand. so the next train will get a wrong item https://www2.pic-upload.de/thumb/34317099/30t.jpg my goal is to use only 1 row of requester chest again. i sadly have to put down 2 ro...
- Wed Oct 25, 2017 11:25 pm
- Forum: Technical Help
- Topic: any tricks to increas FPS / UPS?
- Replies: 21
- Views: 9429
Re: any tricks to increas FPS / UPS?
a mod would be cool^^ who replaces all belts with underground belts^^
- Wed Oct 25, 2017 1:58 am
- Forum: Technical Help
- Topic: any tricks to increas FPS / UPS?
- Replies: 21
- Views: 9429
Re: any tricks to increas FPS / UPS?
i never red about the fact, that the belts will be obtimized at 0.16.
edit^^ oh its in the roadmap...i normaly read the fff only
edit^^ oh its in the roadmap...i normaly read the fff only
- Tue Oct 24, 2017 11:55 pm
- Forum: Technical Help
- Topic: any tricks to increas FPS / UPS?
- Replies: 21
- Views: 9429
Re: any tricks to increas FPS / UPS?
oh thx
i already looked at thees numbers but i doesnt understand the meaning.
now its clear how i can fix my save^^
> with underground belts
in milli seconds right?
i already looked at thees numbers but i doesnt understand the meaning.
now its clear how i can fix my save^^
> with underground belts
in milli seconds right?
- Tue Oct 24, 2017 11:10 pm
- Forum: Technical Help
- Topic: any tricks to increas FPS / UPS?
- Replies: 21
- Views: 9429
Re: any tricks to increas FPS / UPS?
how can i kill all biters and delete pollution? https://wiki.factorio.com/Console#Kill_all_enemies /c local surface=game.player.surface for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do entity.destroy() end https://wiki.factorio.com/Console#Remove_all_pollution ...
- Tue Oct 24, 2017 7:57 pm
- Forum: Technical Help
- Topic: any tricks to increas FPS / UPS?
- Replies: 21
- Views: 9429
Re: any tricks to increas FPS / UPS?
3: too big edit: is the biter increase caused of the poulution the problem or the biters itself? so i have to build a wall 1 km away form my actually wall? 7: wher can i find this debug info? f4? 3) Whatever chunk your pollution touches, there is logic for absorption by biter nests + nests generati...
- Tue Oct 24, 2017 7:51 pm
- Forum: Technical Help
- Topic: any tricks to increas FPS / UPS?
- Replies: 21
- Views: 9429
Re: any tricks to increas FPS / UPS?
i have all achievments^^ and i thought even so , the mods disable challancesCribbit wrote:You can turn off pollution and biters to improve FPS, but this disables achievements.
thats the best idea by now:P
- Tue Oct 24, 2017 5:25 pm
- Forum: Technical Help
- Topic: any tricks to increas FPS / UPS?
- Replies: 21
- Views: 9429
Re: any tricks to increas FPS / UPS?
1: done 2: later 3: too big edit: is the biter increase caused of the poulution the problem or the biters itself? so i have to build a wall 1 km away form my actually wall? 4: done 5: no edit::D i dont use this mod 6: 11 GW solar better than 5 power plants?> that could be optimized 7: wher can i fin...
- Tue Oct 24, 2017 4:44 pm
- Forum: Technical Help
- Topic: any tricks to increas FPS / UPS?
- Replies: 21
- Views: 9429
any tricks to increas FPS / UPS?
any tricks to increas FPS / UPS?
i am at 12 now^^
i am at 12 now^^
- Mon Oct 23, 2017 11:03 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 249721
Re: Performance optimization - post your saves
You're correct, base size doesn't have any effect on your RAM latency. However, the bigger your base, the more the CPU needs to get information in your RAM. High latency means your computer can handle less "requests to the memory" per second. So it will become a choking point, and you wil...
- Mon Oct 23, 2017 8:45 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 249721
Re: Performance optimization - post your saves
Not bandwidth, latency. Bandwidth is "how much data you can get from memory into CPU in a given time (usually 1s) ?" Latency is "whenever CPU asks for one piece of data in the memory, how much time does it have to wait for the answer ?" thx for the answer:) i wanna learn somthin...
- Sat Oct 21, 2017 7:59 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 249721
Re: Performance optimization - post your saves
My 6 Year old I72600k is only at 25-35 %......:P i hope someone can optimize it for 4 cores or maybe raizen:(^^ and i have already seen some post here in this thread with 16and more GW (the guy before). i think the game is made for exaggerations:P >> alone on this fact that the map is endless gener...