A move that has not resolved yet is known as an "outstanding move". The Factorio client tracks these using the "latency state".
Search found 42 matches
- Sat Feb 06, 2021 9:43 am
- Forum: Releases
- Topic: Version 1.1.21
- Replies: 10
- Views: 17003
- Fri Jan 22, 2021 10:04 pm
- Forum: Releases
- Topic: Version 1.1.13
- Replies: 12
- Views: 11858
Re: Version 1.1.13
Factorio now implements the Axiom of Choice! Horray!
- Thu Dec 03, 2020 6:30 pm
- Forum: Releases
- Topic: Version 1.1.4
- Replies: 24
- Views: 16796
Re: Version 1.1.4
Nah, the spidertron speed buff I want to see is "Spidertron can now climb on and attach itself to a train wagon"AmericanPatriot wrote: βThu Dec 03, 2020 6:08 pmHoping for
balancing
- increased spidertron movement speed or equipment grid size
- Wed Jun 03, 2020 9:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.27] Low contrast for circuit signal icons
- Replies: 13
- Views: 4956
Re: [0.18.27] Low contrast for circuit signal icons
Easy answer: * / β / β
- Thu May 21, 2020 7:09 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25383
Re: Version 0.18.26
I had *thought* something was going wrong in my Lazy Bastard run! This confirms it finally.FactorioBot wrote: βThu May 21, 2020 1:34 pmChanges
- Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
- Sat May 09, 2020 11:35 pm
- Forum: Ideas and Suggestions
- Topic: Adopt mod uranium process to vanilla
- Replies: 10
- Views: 3041
Re: Adopt mod uranium process to vanilla
In the real world, uranium projectiles are made of depleted uranium... You can make DU bullets and DU cannon rounds with 238U "DU" ingame can't you? Sure, but now you've just transferred the storage problem from large quantities of DU items to large quantities of bullets and cannon round ...
- Fri May 08, 2020 3:34 am
- Forum: Ideas and Suggestions
- Topic: A pointer
- Replies: 16
- Views: 4929
Re: A pointer
Hold both CTRL and ALT when clicking a location in the world or on the map to ping that location in chat, which shows up as a giant X in game.
Significantly more obtrusive and lingering than visible selection boxes, but it gets the job done.
Significantly more obtrusive and lingering than visible selection boxes, but it gets the job done.
- Fri May 08, 2020 3:32 am
- Forum: Ideas and Suggestions
- Topic: Adopt mod uranium process to vanilla
- Replies: 10
- Views: 3041
Re: Adopt mod uranium process to vanilla
The problem with replacing is that players now have to deal with the problem of storage and destroying large quantities of "depleted uranium". The point of the Kovarex process is to give a gameplay flow that does not involve unbounded item storage requirements, as there is no method in van...
- Sat Apr 11, 2020 5:33 am
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 16654
Re: Friday Facts #342 - The new old tutorial
I enjoyed the NPE a lot, but I unfortunately agree that taking it out is for the best. The thing that finally convinced me was the realization in this article that the NPE campaign was promising a questing experience that Factorio was never going to deliver. Sure, with infinite budget an entirely ne...
- Thu Feb 06, 2020 8:32 pm
- Forum: Releases
- Topic: Version 0.18.4
- Replies: 22
- Views: 17587
Re: Version 0.18.4
Unfortunatelly, macOS Steam build failed Apple notarization, so macOS Catalina users who play the experimental releases on Steam need to revert to 0.18.3 or donwload the DRM-free package from factorio.com. Why oh why is this even a thing that can happen? Mad at Apple, not at you. They were clearly ...
- Fri Aug 23, 2019 3:10 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 112634
Re: Friday Facts #309 - Controversial opinions
On blueprints.
Blueprint Dialog wrote:We trust that you have received the usual lecture from your local Factorio community. It usually boils down to these three things:
1) Build it yourself first.
2) Don't be afraid to tweak the designs.
3) With great power comes great responsibility.
Paste blueprint string here:
- Sun Mar 03, 2019 5:09 am
- Forum: Campaign / Scenario suggestions
- Topic: Introduction Scenario
- Replies: 3
- Views: 2039
- Sat Jul 07, 2018 2:50 am
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 55921
Re: Friday Facts #250 - Dead end conclusion
A minor suggestion - make the "New Deconstruction Planner" button be a 'pick up deconstruction planner' item slot instead, so it gets replaced with a hand like a normal blueprint and will get "deleted" when you press Q. If you want to make a filtered decon planner, place it in yo...
- Tue Dec 19, 2017 10:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.5] Picking up a tank kills the player
- Replies: 6
- Views: 2657
Re: [0.16.5] Picking up a tank kills the player
This bug was already fixed in 0.16.6, so are both mitigations going to be in 0.16.7 or is this one going to be cancelled/removed?
- Tue Dec 19, 2017 10:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.16.3] agui::Widget::getWidgetUnderMouse
- Replies: 10
- Views: 10546
Re: [kovarex] [0.16.3] agui::Widget::getWidgetUnderMouse
One thing I noticed is it happened after hiding and re-showing the window on XFCE. I wonder if doing that destroys and re-creates the surface Factorio is rendering to, so the mouse position doesn't make sense anymore? This is persistently a client-side only crash, which makes sense because it's cras...
- Tue Dec 19, 2017 10:32 pm
- Forum: Ideas and Suggestions
- Topic: Proposal for Buffer/Requester Interactions
- Replies: 1
- Views: 1148
Re: Proposal for Buffer/Requester Interactions
I have been informed this definition of "mismatched contents" will be great for the next version of Mojo's Make Everything Factory - currently, it has an inserter wired up to empty the assembler's requester chest into the provider chest once the ME request has been satisfied. With buffer c...
- Tue Dec 19, 2017 10:12 pm
- Forum: Ideas and Suggestions
- Topic: Proposal for Buffer/Requester Interactions
- Replies: 1
- Views: 1148
Proposal for Buffer/Requester Interactions
I wrote this because buffer chests have a lot of weird edge cases, and it would probably be nice for the devs if someone thought about and wrote them all down. 0. Goals of this document Describe existing logistic system behavior and how buffer chests should fit into it. Provide an easy-to-work-with ...
- Mon Dec 18, 2017 6:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.16.5]Wrong order of techs in tech screen
- Replies: 4
- Views: 5354
Re: [0.16.5]Wrong order of techs in tech screen
I don't think that's how science is ordered... is it?
- Sat Dec 16, 2017 1:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.16.3] agui::Widget::getWidgetUnderMouse
- Replies: 10
- Views: 10546
[Oxyd] [0.16.3] agui::Widget::getWidgetUnderMouse
296.321 Info GameActionHandler.cpp:3341: MapTick (2614533) processed PlayerJoinGame peerID(9) playerIndex(25) mode(connect ) Factorio crashed. Generating symbolized stacktrace, please wait ... 305.991 Warning Logger.cpp:446: Symbols.size() == 22, usedSize == 21 #0 0x0000000000b0bfad in Logger::logS...
- Fri Dec 15, 2017 10:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.2]Game accepts extra comma in info.json
- Replies: 7
- Views: 4441
Re: [0.16.2]Game accepts extra comma in info.json
Let's not fix this and say we did
It's much easier to manually write JSON when you're allowed extra commas...
It's much easier to manually write JSON when you're allowed extra commas...