Search found 10 matches
- Fri Mar 22, 2019 6:23 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 321144
Re: Foreman 0.1.9 - A factory optimisation tool.
Well for the normal game it kinda works, but I use all "bob's mods" exept vehicles. And I get an error while loading or, when I get it to load it looks like the mod settings I took are not correct. For example the construction robot nr1 should be build differently based on these settings I...
- Tue Mar 19, 2019 5:06 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 321144
Re: Foreman 0.1.9 - A factory optimisation tool.
Anybody knows a version for 0.17?
- Sun Sep 04, 2016 5:45 pm
- Forum: Modding help
- Topic: [0.13]mod migration - "No covariant prototype to load"
- Replies: 4
- Views: 1952
Re: [0.13]mod migration - "No covariant prototype to load"
Did you got a solution yet?
- Sun May 22, 2016 5:40 pm
- Forum: Mods
- Topic: [Mod 0.13.x] Visible Bots 0.4.0
- Replies: 17
- Views: 30389
Re: [Mod 0.12.x] Visible Bots 0.4.0
Thank you! It works.
Is there also a way to setup different colors for different robots?
Like In bobs mod there are up to mk4 robots.
Is there also a way to setup different colors for different robots?
Like In bobs mod there are up to mk4 robots.
- Sun May 22, 2016 9:41 am
- Forum: Mods
- Topic: [Mod 0.13.x] Visible Bots 0.4.0
- Replies: 17
- Views: 30389
Re: [Mod 0.12.x] Visible Bots 0.3.0
Is it possible to add the bots from bobs mods and 5dim please?
- Tue May 17, 2016 8:44 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Enhanced Map Colors
- Replies: 31
- Views: 19976
Re: [MOD 0.12.x] Enhanced Map Colors
nice update ! I use bobs mods and 5dim in my new world too. So nice to see this update. Will you add 5dim too?
- Sun May 15, 2016 8:20 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 120778
Re: [MOD 0.12.12+] Research queue 1.2.5
I get laggs too in every 2 - 3 seconds for a like 1/4 sec. when I queue too much... (like more then 10- 20+)
- Mon May 09, 2016 10:42 am
- Forum: Mods
- Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
- Replies: 41
- Views: 25396
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Nice Mod. However when I try to rename the ores it will not change anything. When I edit your example: --ResourceDisplayName[ "iron-ore" ] = "~Iron ore" into this: ResourceDisplayName[ "iron-ore" ] = "~Eisen" I do get a error before loading the game. And when...
- Mon May 09, 2016 10:40 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 145879
Re: Bugs and problems
I have all 5dim mods and all bobmods together. It's working pretty good together but there is one problem. I can only make tin plates for the assambling machine 4 with the plates of your mod and not with the bob mods. Big problem is here, that the furnance is only producing bobs tin plate, which sho...
- Sat May 07, 2016 10:06 am
- Forum: Mods
- Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
- Replies: 41
- Views: 25396
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Nice Mod. However when I try to rename the ores it will not change anything. When I edit your example: --ResourceDisplayName[ "iron-ore" ] = "~Iron ore" into this: ResourceDisplayName[ "iron-ore" ] = "~Eisen" I do get a error before loading the game. And when ...