Search found 6 matches
- Sun Apr 14, 2024 5:49 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 19982
Re: Friday Facts #406 - Space Age Music
The one I liked the most is Vulcanus. The sample for unknown planets are also to my liking. The one I didn't like at all is Fulgora... to the point that I will probably turn the music off when I'm at that planet. And this gave me the idea: Why you devs don't add individual music control for each pla...
- Fri Nov 24, 2023 6:05 pm
- Forum: Ideas and Suggestions
- Topic: Space Age Suggestion: Combat planet
- Replies: 4
- Views: 665
Re: Space Age Suggestion: Combat planet
a Tower Defense like planet could be interesting, and the resources could also be limited to loot from the enemy hordes.
- Fri Nov 24, 2023 1:08 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 25651
Re: Friday Facts #386 - Vulcanus
my guess and hope is that there is 2 kinds of cliff explosives: - weak version for the soft rock-based cliffs present on Nauvis - strong version for the hard rock-based cliffs present on Vulcanus this way, getting rid of cliffs on Nauvis isn't postponed too much. I guess with the Thermal Vents it wi...
- Fri Nov 10, 2023 5:45 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47312
Re: Friday Facts #384 - Combinators 2.0
I think it would be better to include the "stack size" directly on to the Arithmetic Combinator, so you can read a signal input and multiply it by its stack size directly, without the need for one additional entity.
- Tue Sep 20, 2016 5:09 pm
- Forum: Ideas and Suggestions
- Topic: Combat Roboports
- Replies: 5
- Views: 2182
Re: Combat Roboports
I always thought that the Defender, Distractor and Destroyer robots should work this way instead of self-destruction after a time.
It would be much more interesting to house in a roboport all kinds of robots for different purposes, not just construction and logistic bots.
It would be much more interesting to house in a roboport all kinds of robots for different purposes, not just construction and logistic bots.
- Mon Sep 19, 2016 7:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Bergius Process
- Replies: 50
- Views: 63670
Re: [MOD 0.12.x] Bergius Process
IMO this is the mod that most urgently needs to be added to the base game (except for fluid wagons and universal barrelling which are reportedly on track for 0.15 already). Without this mod, coal very suddenly morphs from an essential factory input into nearly useless trash when solar panels and el...