Search found 402 matches
- Tue Jun 24, 2014 1:42 am
- Forum: Ideas and Suggestions
- Topic: Trains should wait when they have no fuel
- Replies: 7
- Views: 2365
Trains should wait when they have no fuel
Just an idea, trains shouldn't move onto there next scheduled station until that have at least one piece of fuel in them (even with stored energy left over). This small change allows us to automate train deliveries with the current system by unloading and reloading fuel into the locomotive.
- Mon Jun 23, 2014 11:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Modded rail on the same tile causes unloadable save
- Replies: 3
- Views: 1125
Re: [0.9.8] Modded rail on the same tile causes unloadable s
I actually discovered a lot of little bugs to do with rail, networks and entities while messing with the mod API, should I just create a single thread for each one or do you want me to lump them all together in one?
- Mon Jun 23, 2014 9:39 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 73633
Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc
Possible fix for this problem I can think of is - scan player's area for flying bots This is the fix already in the mod but there is a limit to how many entities I can check before the game starts to suffer. The full checks in the current build are: Get all roboports in a 26 (logistics network + 1)...
- Sun Jun 22, 2014 12:13 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 73633
Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc
Oh, I understand, sorry. Those items cant be used, they are used to power the Roboport.
- Sun Jun 22, 2014 10:34 am
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 73633
Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc
Sorry, the wording is not great. The gird is smaller than the normal grid to emulate the preinstalled extra, I'll reword the first post. If you want to see if it works, put some construction bots and some repair-packs in your inventory and damage a wall outside of roboport coverage, they should come...
- Sun Jun 22, 2014 3:20 am
- Forum: Mods
- Topic: Belt Replacer...
- Replies: 5
- Views: 8585
Re: Belt Replacer...
That's really cool. An idea, use the construction bot sprites instead of the biter sprites
- Sun Jun 22, 2014 3:06 am
- Forum: Mods
- Topic: Belt Replacer...
- Replies: 5
- Views: 8585
Re: Belt Replacer...
What do you mean by belt replacer? Any more info?
- Sun Jun 22, 2014 1:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.1][kovarex] Destroying passenger in vehicle blocks use
- Replies: 2
- Views: 932
[0.10.1][kovarex] Destroying passenger in vehicle blocks use
Just a minor issue, destroying the passenger entity that is in a vehicle does not clear the vehicles passenger property, making the vehicle unusable. Only tested with trains.
- Sat Jun 21, 2014 11:31 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 73633
Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc
Any chance to make construction bots put deconstructed items back to player's inventory? They just stay floating wherever they picked up something. They should put things back into your inventory already, they will also over flow from you inventory onto the ground (try this by deconstruction a forr...
- Sat Jun 21, 2014 7:24 am
- Forum: Mods
- Topic: [MOD 0.11.x+] Straight Pipes - Easier liquid handling
- Replies: 17
- Views: 17949
Re: [MOD 0.10.x+] Straight Pipes - Easier liquid handling
Thanks Andy, that's awesome. I've got to update for 0.10.1 so I'll put these in at the same time.Colludo wrote:I transalate your Mod in German.
- Sat Jun 21, 2014 1:08 am
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 73633
[MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
This mod will be implemented into vanilla Factorio, see https://forums.factorio.com/forum/viewforum.php?f=68 Description PocketBots will give you access to a new armor module, PocketBots. This module acts just like a portable roboport. http://giant.gfycat.com/GraveRewardingEchidna.gif Info/Notes Th...
- Fri Jun 20, 2014 8:20 pm
- Forum: Releases
- Topic: Version 0.10.1
- Replies: 36
- Views: 39136
Re: Version 0.10.1
Nice update, thanks guys. The trains on the map are a particularly nice addition.
- Fri Jun 20, 2014 1:33 am
- Forum: Mods
- Topic: [MOD 0.11.x+] Straight Pipes - Easier liquid handling
- Replies: 17
- Views: 17949
Re: [MOD 0.9.x+] Straight Pipes - Easier liquid handling
Does anyone know if this mod works with 0.10.X It work with no issues in 0.10.x I wonder if it is possible to make a rotate command cycle through the three states of a pipe. As in, vertical, horizontal, and all. I had a bit of a play with that idea but couldn't get it to work. That said I didn't sp...
- Thu Jun 19, 2014 12:11 am
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 131925
Re: [0.10.0] RoadWorks
Fantastic, I am not much of a car user but being able to give my factory something besides a dirt floor is awesome. Thanks.
- Tue Jun 17, 2014 4:08 am
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 92654
Re: [beta] Wagons: More train stuff
upzip the mod put the folder in mods folder instead of the zip file. also make sure you don't have mods/wagons/wagons/files
I'll try to make this work properly on the next release.
I'll try to make this work properly on the next release.
- Mon Jun 16, 2014 10:39 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 92654
Re: [beta] Wagons: More train stuff
are you using other mods? It could be a conflict. Also are you using the zipped version or the folder? if you are using the zip file can you try uncompressing it? If you want to come on to the factorio irc channel I can try and help you out in real time. Link here
- Mon Jun 16, 2014 10:23 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 92654
Re: [beta] Wagons: More train stuff
That is strange. So it just stopped responding and crashes? Which version of factorio are you using?
- Sun Jun 15, 2014 8:36 pm
- Forum: Modding help
- Topic: Hiding the item overlay
- Replies: 0
- Views: 1455
Hiding the item overlay
I don't think is is possible but I am looking for a way to hide/disable the item overlay shown on a chest, is there a way?
- Sun Jun 15, 2014 2:55 am
- Forum: Mods
- Topic: [Beta] PocketBots. Construction bots for your pocket
- Replies: 5
- Views: 10206
Re: [Beta] PocketBots. Construction bots for your pocket
New release. 0.0.3. Fixed the code for checking the roboport again. This time it does a few things to speed up the check. Should be better at deciding when it is needed.
- Sat Jun 14, 2014 8:43 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 92654
Re: [beta] Wagons: More train stuff
Nice work, they look really good.kolli wrote:I've made some sprite sheets for the wagons.
Awesome, once they are done I'll sort the entity file out and post a new version.Allotrope wrote:I'll add them to the flatbed/wheels I have and let you see how they look.