Search found 402 matches

by JamesOFarrell
Tue Jun 24, 2014 1:42 am
Forum: Ideas and Suggestions
Topic: Trains should wait when they have no fuel
Replies: 7
Views: 2365

Trains should wait when they have no fuel

Just an idea, trains shouldn't move onto there next scheduled station until that have at least one piece of fuel in them (even with stored energy left over). This small change allows us to automate train deliveries with the current system by unloading and reloading fuel into the locomotive.
by JamesOFarrell
Mon Jun 23, 2014 11:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Modded rail on the same tile causes unloadable save
Replies: 3
Views: 1125

Re: [0.9.8] Modded rail on the same tile causes unloadable s

I actually discovered a lot of little bugs to do with rail, networks and entities while messing with the mod API, should I just create a single thread for each one or do you want me to lump them all together in one?
by JamesOFarrell
Mon Jun 23, 2014 9:39 pm
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 73633

Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc

Possible fix for this problem I can think of is - scan player's area for flying bots This is the fix already in the mod but there is a limit to how many entities I can check before the game starts to suffer. The full checks in the current build are: Get all roboports in a 26 (logistics network + 1)...
by JamesOFarrell
Sun Jun 22, 2014 12:13 pm
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 73633

Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc

Oh, I understand, sorry. Those items cant be used, they are used to power the Roboport.
by JamesOFarrell
Sun Jun 22, 2014 10:34 am
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 73633

Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc

Sorry, the wording is not great. The gird is smaller than the normal grid to emulate the preinstalled extra, I'll reword the first post. If you want to see if it works, put some construction bots and some repair-packs in your inventory and damage a wall outside of roboport coverage, they should come...
by JamesOFarrell
Sun Jun 22, 2014 3:20 am
Forum: Mods
Topic: Belt Replacer...
Replies: 5
Views: 8585

Re: Belt Replacer...

That's really cool. An idea, use the construction bot sprites instead of the biter sprites
by JamesOFarrell
Sun Jun 22, 2014 3:06 am
Forum: Mods
Topic: Belt Replacer...
Replies: 5
Views: 8585

Re: Belt Replacer...

What do you mean by belt replacer? Any more info?
by JamesOFarrell
Sun Jun 22, 2014 1:55 am
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] Destroying passenger in vehicle blocks use
Replies: 2
Views: 932

[0.10.1][kovarex] Destroying passenger in vehicle blocks use

Just a minor issue, destroying the passenger entity that is in a vehicle does not clear the vehicles passenger property, making the vehicle unusable. Only tested with trains.
by JamesOFarrell
Sat Jun 21, 2014 11:31 pm
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 73633

Re: [MOD 0.10.x] Pocket Bots. Construction bots for your poc

Any chance to make construction bots put deconstructed items back to player's inventory? They just stay floating wherever they picked up something. They should put things back into your inventory already, they will also over flow from you inventory onto the ground (try this by deconstruction a forr...
by JamesOFarrell
Sat Jun 21, 2014 7:24 am
Forum: Mods
Topic: [MOD 0.11.x+] Straight Pipes - Easier liquid handling
Replies: 17
Views: 17949

Re: [MOD 0.10.x+] Straight Pipes - Easier liquid handling

Colludo wrote:I transalate your Mod in German.
Thanks Andy, that's awesome. I've got to update for 0.10.1 so I'll put these in at the same time.
by JamesOFarrell
Sat Jun 21, 2014 1:08 am
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 73633

[MOD 0.11.22] Pocket Bots. Construction bots for your pocket.

This mod will be implemented into vanilla Factorio, see https://forums.factorio.com/forum/viewforum.php?f=68 Description PocketBots will give you access to a new armor module, PocketBots. This module acts just like a portable roboport. http://giant.gfycat.com/GraveRewardingEchidna.gif Info/Notes Th...
by JamesOFarrell
Fri Jun 20, 2014 8:20 pm
Forum: Releases
Topic: Version 0.10.1
Replies: 36
Views: 39136

Re: Version 0.10.1

Nice update, thanks guys. The trains on the map are a particularly nice addition.
by JamesOFarrell
Fri Jun 20, 2014 1:33 am
Forum: Mods
Topic: [MOD 0.11.x+] Straight Pipes - Easier liquid handling
Replies: 17
Views: 17949

Re: [MOD 0.9.x+] Straight Pipes - Easier liquid handling

Does anyone know if this mod works with 0.10.X It work with no issues in 0.10.x I wonder if it is possible to make a rotate command cycle through the three states of a pipe. As in, vertical, horizontal, and all. I had a bit of a play with that idea but couldn't get it to work. That said I didn't sp...
by JamesOFarrell
Thu Jun 19, 2014 12:11 am
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 131925

Re: [0.10.0] RoadWorks

Fantastic, I am not much of a car user but being able to give my factory something besides a dirt floor is awesome. Thanks.
by JamesOFarrell
Tue Jun 17, 2014 4:08 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 92654

Re: [beta] Wagons: More train stuff

upzip the mod put the folder in mods folder instead of the zip file. also make sure you don't have mods/wagons/wagons/files

I'll try to make this work properly on the next release.
by JamesOFarrell
Mon Jun 16, 2014 10:39 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 92654

Re: [beta] Wagons: More train stuff

are you using other mods? It could be a conflict. Also are you using the zipped version or the folder? if you are using the zip file can you try uncompressing it? If you want to come on to the factorio irc channel I can try and help you out in real time. Link here
by JamesOFarrell
Mon Jun 16, 2014 10:23 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 92654

Re: [beta] Wagons: More train stuff

That is strange. So it just stopped responding and crashes? Which version of factorio are you using?
by JamesOFarrell
Sun Jun 15, 2014 8:36 pm
Forum: Modding help
Topic: Hiding the item overlay
Replies: 0
Views: 1455

Hiding the item overlay

I don't think is is possible but I am looking for a way to hide/disable the item overlay shown on a chest, is there a way?
by JamesOFarrell
Sun Jun 15, 2014 2:55 am
Forum: Mods
Topic: [Beta] PocketBots. Construction bots for your pocket
Replies: 5
Views: 10206

Re: [Beta] PocketBots. Construction bots for your pocket

New release. 0.0.3. Fixed the code for checking the roboport again. This time it does a few things to speed up the check. Should be better at deciding when it is needed.
by JamesOFarrell
Sat Jun 14, 2014 8:43 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 92654

Re: [beta] Wagons: More train stuff

kolli wrote:I've made some sprite sheets for the wagons.
Nice work, they look really good.
Allotrope wrote:I'll add them to the flatbed/wheels I have and let you see how they look.
Awesome, once they are done I'll sort the entity file out and post a new version.

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