Search found 267 matches
- Thu Aug 06, 2020 8:53 pm
- Forum: Releases
- Topic: Version 0.18.43
- Replies: 8
- Views: 8965
Re: Version 0.18.43
Did they fix the bug where if you use a deconstruction planner that is inside your blueprint library but linked to your hotbar... crashes the game?
- Sun Aug 02, 2020 12:15 pm
- Forum: Releases
- Topic: Version 0.18.40
- Replies: 4
- Views: 7696
Re: Version 0.18.40
Was the deconstruction planner bug fixed?
- Fri Mar 20, 2020 1:26 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 90730
Re: Friday Facts #339 - Beacon HR + Redesign process
I've never liked beacon spam. When half your base's real estate is taken up by beacons, I think that looks terrible, no matter what the unit itself looks like. This is probably the main reason I don't use them. Because you need so many and their range is so short.
- Sat Dec 28, 2019 1:12 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53410
Re: Friday Facts #327 - 2020 Vision
Regarding tutorials and progression, wouldn't it make more sense for the tutorial to simply send the player through 10-5 minutes of each important phase of the game?
- Fri Oct 11, 2019 11:46 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30814
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Regarding the non-colliding biters: Doesn't this also mean that an entire swarm could overlap onto a tiny space and attack through a choke point with the same effectiveness as if the choke point wasn't there?
- Sat Jul 20, 2019 6:04 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54823
Re: [MOD 0.17] Deadlock's Crating Machine
Honestly, if we could just walk through pipes that'd cover about 80% of Squeakthrough's usefulness. Pipes are the main culprit because they tend to form hook-shaped figures that are impassible, often "catching" you as you run by.
- Fri Jul 12, 2019 1:48 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54823
Re: [MOD 0.17] Deadlock's Crating Machine
But it does all of this relatively early, during its data-updates stage. If you're adding new entities later than that, e.g. in data-final-fixes - as recommended for DCM and DSB, because you need to catch all the item and tech creation from a slew of other mods - then you end up in a situation wher...
- Thu Jul 11, 2019 4:23 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54823
Re: [MOD 0.17] Deadlock's Crating Machine
There seems to be an issue with the bounding box of our higher tier crating machines. Squeakthrough isn't playing nice with it for some reason, though I'm not yet sure what is the root of the issue. https://cdn.discordapp.com/attachments/215347798533472256/598456401169219601/unknown.png I was trying...
- Mon Apr 22, 2019 2:47 am
- Forum: Ideas and Suggestions
- Topic: Allow editing of blueprint icons within the library
- Replies: 0
- Views: 778
Allow editing of blueprint icons within the library
TL;DR Please let us edit the blueprint icons from within the blueprint library similar to how we can for blueprints physically in our inventory. What ? Currently, in the blueprint library, we cannot change the icons which visually represent the blueprint. See image below: https://i.imgur.com/dMBpQy...
- Sat Apr 13, 2019 12:51 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54823
Re: [MOD 0.17] Deadlock's Crating Machine
To be honest, we don't use the crating machines to get more items onto a single belt. We use them in conjunction with logistics bots [snip] When I first made this mod, I asked the devs to give us an event or parameter which blocked bots from picking up specific items, so I could block them from mov...
- Fri Apr 12, 2019 5:29 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54823
Re: [MOD 0.17] Deadlock's Crating Machine
Pawz did most of the coding, but from our discussions, the impression I got was that there was no other way to do it because your base mod doesn't expose any functions that could add tiers. I just gave you a better way. Deepcopy the tier 1 machine and edit only the parameters you need to. I'm not a...
- Fri Apr 12, 2019 4:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.29] Game crashed while trying to make a blueprint
- Replies: 23
- Views: 10204
Re: [0.17.29] Game crashed while trying to make a blueprint
Mine crashed when I passed my mouse over a blueprint book that was linked in my taskbar.
Just a mouseover was enough to do it. Didn't even click on it or anything.
Just a mouseover was enough to do it. Didn't even click on it or anything.
- Fri Apr 12, 2019 12:16 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54823
Re: [MOD 0.17] Deadlock's Crating Machine
The upgrade planner doesn't work with these. Crating Machine 1 becomes an Assembling Machine 2 Just need to add the upgrade planner definitions. We've fixed it in our Bob-integration mod, if you want to just copy over the code into the base. Also made them their own subgroup in the build menu, fixe...
- Fri Apr 12, 2019 3:03 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54823
Re: [MOD 0.17] Deadlock's Crating Machine
The upgrade planner doesn't work with these. Crating Machine 1 becomes an Assembling Machine 2 Just need to add the upgrade planner definitions. We've fixed it in our Bob-integration mod, if you want to just copy over the code into the base. Also made them their own subgroup in the build menu, fixed...
- Wed Apr 10, 2019 7:46 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54823
Re: [MOD 0.17] Deadlock's Crating Machine
I fixed the recipe issue, though I'll have to dig a bit to learn how to fix the speed.Deadlock989 wrote: ↑Wed Apr 10, 2019 12:23 amshanemadden might take a look at it if you ask him nicely. I'm way too far gone to run around after Bob.
I don't suppose you could expose an add tiers function in your mod so other mods could add more machines?
- Wed Apr 10, 2019 12:12 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54823
Re: [MOD 0.17] Deadlock's Crating Machine
Any chance we could get a settings variable to determine the base crafting speed? I'm getting these gaps: Shouldn't be happening since the last patch or two. Can't reproduce. Are you using any other mods? Need more info. Alright, I reproduced it. Took out all mods except crates and Bob's. In the mo...
- Tue Apr 09, 2019 6:45 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54823
Re: [MOD 0.17] Deadlock's Crating Machine
Any chance we could get a settings variable to determine the base crafting speed? I'm getting these gaps:
- Thu Apr 04, 2019 2:32 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 188575
Re: [0.17.x] Bob's Mods: General Discussion
As you can see, to start with, everything from big and higher should drop by 0.1, and Leviathan has a 0.05 rating where most others have around a 0.3, meaning it's a 6th as likely to spawn. To make things harder, I could add options to change the spawning so that tougher enemies show up even earlie...
- Wed Apr 03, 2019 12:22 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 188575
Re: [0.17.x] Bob's Mods: General Discussion
Because it's the only way to get a challenge in the LATE game.MageKing17 wrote: ↑Wed Apr 03, 2019 5:17 amIf that's not the way you want to play, why are you using Rampant at all?
- Wed Apr 03, 2019 2:23 am
- Forum: Not a bug
- Topic: [0.17.23] - Bots from opposite player prioritize my tasks
- Replies: 5
- Views: 1931
Re: [0.17.23] - Bots from opposite player prioritize my tasks
It's not so much about timing as who gets the deconstructed materials. If you do a cut/paste on something you put down, you want the materials to go to you so that you can paste them again where they go. If you have to wait for someone else's bots to fly across the map.... there's no reason it shou...