Search found 16 matches

by Kitefr
Sun Dec 04, 2016 11:12 pm
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 55936

Funny map generation results

I may have chosen the hardest mode of difficulty...
by Kitefr
Sat Feb 13, 2016 2:40 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89478

Re: Friday Facts #125 - Achievements

This fire reminds me of Total Annihilation :D
by Kitefr
Thu Jul 09, 2015 8:22 am
Forum: Mods
Topic: [Concept] Energy Power Generators
Replies: 5
Views: 14136

Re: [Concept] Energy Power Generators

Thanks for those reviews.

I will post an update later this summer with 3d models and drawings for the concept.
by Kitefr
Thu Nov 13, 2014 9:53 am
Forum: Multiplayer
Topic: Join Hydra on Evolve and play with other Factorio lovers! :)
Replies: 12
Views: 13396

Re: Join Hydra on Evolve and play with other Factorio lovers

Too bad OSX player can't use Evolve...
by Kitefr
Thu Nov 13, 2014 9:49 am
Forum: Multiplayer
Topic: Looking for people !
Replies: 23
Views: 18193

Re: Looking for people !

Sorry for the lack of information.

I'm playing on OSX and i live in France. :)
Sadly the evolve client is only for Windows.
by Kitefr
Tue Nov 11, 2014 9:47 pm
Forum: Multiplayer
Topic: Looking for people !
Replies: 23
Views: 18193

Looking for people !

Hello everyone ! I'm looking for a few people to play Factorio on multiplayer. I'm not a veteran on this game. I think the game will be better with people enjoying it instead of my friends who don't really like this kind of games. I hope some of you will be interested to kill some bitters with me :)
by Kitefr
Mon Sep 08, 2014 8:51 pm
Forum: Mods
Topic: [Concept] Energy Power Generators
Replies: 5
Views: 14136

Re: [Concept] Energy Power Generators

@YuokiTani : I don't have enough time now to do must. I still intend to make all those things as 3d models but for now i can't. @ludsoe : Yes i was mainly speaking as uranium output due to the reactor fusion. As you can see, i've got lots of ideas but i need for that lots of time and that are many p...
by Kitefr
Sun Sep 07, 2014 11:51 am
Forum: Mods
Topic: [Concept] Energy Power Generators
Replies: 5
Views: 14136

[Concept] Energy Power Generators

I. Introduction Hello. Thank you for reading this concept post, i know it is a long read... This one is for now pretty simple. I know what you probably think : Another concept on energies again ?! Mine may look similar of the others but i will try to explain how i see it. I don't plan of modding th...
by Kitefr
Mon Jun 02, 2014 3:50 pm
Forum: Mods
Topic: [MOD 0.11.x] Planning-Tool-Mod v0.3.0
Replies: 22
Views: 38385

Re: [MOD 0.9.8] Planning-Tool-Mod v0.1.0

Sound great !

I'm currently truing it but i've got an error on control.lua line 17 for a nil value.
So when using this mod, i cannot save anymore.

Does someone else got this problem too ?
by Kitefr
Mon Jun 02, 2014 10:39 am
Forum: Implemented Suggestions
Topic: Add a Planning Tool / construction planning
Replies: 22
Views: 13418

Re: Add a Planning Tool / construction planning

I think you misunderstand blueprint with planning here. Blueprint are useful when you know what you want to do and how you want to do it. And planning, well... It is for planning NOT for automatic construction. I like the one in Prison Architect. Powerful to make me think like how I want to put thin...
by Kitefr
Thu May 29, 2014 11:21 am
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23329

Electric network info

Hello ! I'm making this post because there is something that's always bugged me in the electric network info panel. Currently it is like this : http://files.yannschmidt.com/electric_network_info.png And i always get the consumption bar full and the production bar fluctuate under it. The thing is... ...
by Kitefr
Sat May 24, 2014 7:55 pm
Forum: Ideas and Suggestions
Topic: they should make electric boilers
Replies: 17
Views: 4827

Re: they should make electric boilers

Laws are made to be bent :D
by Kitefr
Sat May 24, 2014 6:16 pm
Forum: Ideas and Suggestions
Topic: they should make electric boilers
Replies: 17
Views: 4827

Re: they should make electric boilers

I think it is a pretty good idea. It's like a perpetual cycle but it can be a make-or-break situation. Electrical boilers can require a little amount of energy. But if you do it too early and don't have devices to store electricity and your system broke, then to launch the system again, you need to ...
by Kitefr
Sat May 24, 2014 4:17 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 372206

Re: Bob's Ore Mod.

Nice !

I will test it.

Can i make your mod as a dependencies of mine when i'll make it ?
I'm currently doing the pre-prod !

Taking note to know what i will need ^^
by Kitefr
Sat May 24, 2014 4:11 pm
Forum: Ideas and Suggestions
Topic: Q and E Keys (mapping)
Replies: 8
Views: 7530

Re: Q and E Keys (mapping)

Thanks for the link by the way ! I'm using mac and my keyboard is not very well suited for gaming. My ctrl key is not placed in a right position for this use. I wanted to make some command like X+Left Clic but it didn't work. You have to select Ctrl, Alt or Shift. You can't select Cmd (for mac) at l...
by Kitefr
Sat May 24, 2014 3:51 pm
Forum: Gameplay Help
Topic: Day and Night
Replies: 2
Views: 1595

Day and Night

Hello !

Nice to meet you all.

I'm currently planning to make a mod in Factorio and i wanted to know what is the duration of the day and night in the game ?

Thank you very much :)

EDIT: i find the lua for that. It is just daytime.
Well, 'm off to my 3D models !

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